Wrath of the Gods
- Year:
- 1914
- 56 min
- 438 Views
Introduction
By Kim Goeller
What is an Interactive Adventure Game?
Adventure games have a few things in common. There
is usually a quest or ultimate mystery to unravel, and the
person on the quest is often the character controlled by the
player. Generally there are obstacles, challenges, and puzzles
that the player must contend with in order to fulfill his or
her quest. Wrath of the Gods combines many of the features
of an adventure game with stories from Greek mythology.
Players take the role of a prince who is on a quest to regain
his birthright. In the course of playing Wrath of the Gods you
will:
steal the Golden Fleece from a fire-breathing dragon, flylike Icarus with wings of wax and feathers, charm Cerberus,
outsmart the Cyclops, and encounter many other challenges
and puzzles from the Greek myths.
As is typical with interactive games, in Wrath of the
Gods the player will be collecting objects and gathering clues
along the way—nothing should be ignored. Each screen is
a different cinematic scene. Wrath of the Gods is non-linear,
meaning you are free to go through rooms and solve puzzles
in any order you want (within reason; some puzzles require
that others be solved first). As you acquire appropriate
inventory, you will roam the ancient terrain, interact with
mythical characters, and try to solve a multitude of puzzles
and dilemmas.
Who is “Our Hero”?
In addition to reading about the heroic exploits of
Hercules, Jason, Perseus, and others, you relive these
adventures in Wrath of the Gods. Instead of playing a specific
Greek hero, you play the role of an aspiring hero-to-be.
“Our Hero” is a composite of many of the heroes of Greek
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mythology, and you will face a combination of the various
challenges they faced.
How Do You “Win”?
The player begins Wrath of the Gods with 100 points, and
additional points are awarded when puzzles and challenges
are solved. Players who solve every puzzle and successfully
meet each challenge (without consulting the Oracle for hints)
will finish the game with 500 points. Although there is a
point system, Wrath of the Gods was designed to encourage
experimentation and risk. Trial and error will solve a lot
of puzzles and ultimately provide a context for the stories
themselves. In contrast to many other graphic adventure
games, death is not the end of the road in Wrath of the Gods.
Instead, you will end up in Hades or on Mount Olympus
when you make a “mistake.” Your adventure will continue
in the Underworld or atop Olympus as you interact with
mythological characters who offer you clues to solve the
particular puzzles that resulted in your demise.
Our Hero
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Basic Story Line of Wrath of the Gods
The introduction (accessed from the start-up screen)
depicts Our Hero’s early childhood and sets up the narrative
framework for the program. Like many of the Greek heroes,
Our Hero was abandoned at birth as the result of an oracle’s
prophecy, but he was taken in and cared for by a centaur who
raised him to manhood. Later in the game, Our Hero will meet
up with his grandfather and eventually rescue his mother from
evil King Minos. She then sends him on to find his true father.
The narrative does not get in the way of the player’s freedom
to decide what action to take at any moment in the game, and
many adventures are unrelated to the quest. The narrative
serves primarily to draw the player through the game.
At the start of the adventure, Our Hero is about to
embark on a quest to discover his identity and reclaim his
birthright. From this point, you will guide Our Hero through
ancient Greece.
About This Guide
On the following pages, you will find a version of the
shooting script that was used to create Wrath of the Gods. To
make the characters of Greek mythology come alive, the
co-designers Jeff Cretcher and Joel Skidmore videotaped
costumed actors on an empty stage and then digitally
composited in backgrounds from photographs taken in Greece.
They used the original version of this script as their guide for
the video shoot and also for the computer programming of
the game itself. Later, when Marty Beckers was updating the
program so that it would run on the latest computers, he made
sure that the script exactly matches the experience of the game.
And we've added some of the background information written
by Joel that is available in the “Info Space” during gameplay.
Therefore this guide serves as a handy tool for learning about
the Greek myths while tracking your progress through the
game—with something like the omniscient perspective of a
god of Greek mythology!
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Introductory Movie
THE STORMY HEIGHTS OF MOUNT OLYMPUS serve as
the backdrop for the opening narration. Olympus (oh-LIMpus)
is an actual mountain in northern Greece, rising to
multiple peaks of over 9000 feet. In mythology, it was the
home of the supreme gods, who lived there in a beautiful
castle and were known as the Olympians. The narration
refers to the Greek Dark Age, which followed the prehistoric
Heroic Age and lasted from about 1200 BC to 800 BC. “Winedark
sea” is a phrase from Homer, traditionally a blind
minstrel who composed the first two great works of Western
literature, the epic poems known as The Iliad and The
Odyssey.
NARRATOR:
Back before the Age of Darkness, when the gods
of Olympus held sway upon the earth and ruled
the wine-dark sea; when the deities involved
themselves in the affairs of humankind and a
mortal might aspire to be larger than life…
THE SCENE SHIFTS TO MYCENAE (my-SEE-nee), a kingdom
of the Heroic Age.
NARRATOR:
(continues)
…a child was born to the Princess of Mycenae.
FADE UP on a bedroom: a young mother, Dione (dye-OH-nee),
leans over her infant’s cradle. The King enters and kneels.
He extends his finger toward the Baby.
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KING:
And how is my grandson today?
The Baby grabs the King’s finger.
KING:
Growing stronger I perceive. Surely the father
is some great hero. Why won’t you tell me his
name, my daughter?
Dione silently averts her gaze.
KING:
Be that as it may, the time has come to consult the
Oracle of Delphi. It’s not every day that a child is
born into the royal house.
FADE OUT:
FADE UP ON THE SANCTUARY OF DELPHI (DEL-fye). The
Oracle addresses the King, who stands with Dione and the
Baby. Oracles were spokespersons for the divine, who often
answered questions in riddles. The greatest was at Delphi.
ORACLE:
Within your lifetime, oh High King of Mycenae,
this child shall rule in your place.
KING:
Rule in my place? Never!
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"Wrath of the Gods" Scripts.com. STANDS4 LLC, 2024. Web. 26 Dec. 2024. <https://www.scripts.com/script/wrath_of_the_gods_1062>.
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