Atari: Game Over Page #3
- TV-14
- Year:
- 2014
- 66 min
- 419 Views
that my life could
still be this or better.
I just didn't know how to do it.
me to come back here.
This is the first time I've
been back here in 30 years.
And this was the place
where I was introduced
to what life could be, for me.
What real creative
satisfaction could be.
What doing something
really meaningful could be.
Those are all things that come
back to me in this moment.
And it's just...
it's very intense.
So what really
happened back in 1983?
People heard the
rumors, but Atari denied
the dump ever took place.
And eventually, people
forgot about it.
But with the growth
of the internet,
and all of its best and worst
lists, E.T. and its burial
went from small town gossip
By the mid '90s, videos begin
shovel go out in the desert,
and dig up the buried games.
That's what I thought too, but
it wasn't close to that easy.
Joe had spent years
researching the burial.
If his information
was correct, the games
were not only deep
underground, they
were covered with concrete.
Joe was still wading
through a sea of red tape.
But if and when the
city approved his plan
to excavate the landfill,
he was going to need
more than just a shovel.
He would need giant
yellow digging machines.
And a bunch of guys in hats
This is one of the
photos of the actual burial,
when they did it.
So we're looking at, like, 15
feet down, to hit the concrete.
Under the concrete
is mostly dirt.
It's just the... it's
the bottom of the pit.
What's that thing,
right over there?
That's a motor grader.
A motor grader?
Yes.
That's for, really,
just fine grading.
You know, like the
highways and roads.
So, we conceivably might
need that, for this, right?
No.
No.
I mean, but you
might... you could
bring it out before, right?
I mean, you might want to
park it there so it's ready.
No, not really.
No.
We're fine.
I don't know.
Not my field.
I am
concerned that Joe's
moving kind of quick.
And we do need to throw some
brakes on, and slow it down.
The opposition comes
from environmentalists,
maybe within the community.
And the concern is
that Alamogordo also
may have something else
buried in the landfill that
may be hazardous.
And we may not know exactly
where this location is.
Nobody
really and truly
has dead honest
records as to where
everything is buried out there.
And we're talking
potential mercury laced
pigs, malathion, possibly DDT.
There's potentially
lead in there,
and maybe some other
dangerous metals
that are in those cartridges.
I don't want to be in an area
a sealed tomb, so to
speak, of these hogs, where
mercury the gas comes out.
So I don't want the
Stephen King novel of,
we hit the wrong spot,
and all of the sudden
we are evacuating Alamogordo.
That is unacceptable.
If there's
a problem that the New Mexico
Environmental
Department perceives,
we're not going to
be able to proceed.
Until I'm satisfied it's
safe, it's not going to happen.
You know, there's only so
much power that I have.
So, for my first game,
they wanted me to do
a coin-op conversion.
Although I had only
been there for about
a week, I went to my manager,
and I said, you know something?
I said this game, Star
Castle, on the 2600
is just going to suck.
I know it's going to suck.
And I said, but I think I can
take some of the key things
that I think make it fun
game, and re-work it so
that it would work on the 2600.
And so they said, OK, go ahead.
Do what you want to do.
So, how did you
learn how to program a game?
I just read the manual
No one had ever done, like, a
backstory for a game before.
And I thought, this
is my first game,
and I want to be involved
in every part of it.
And I want to make it the best
So I wrote this, like,
seven, eight page story.
I stayed up all night
just writing this story.
Knocked it out.
And it was a science
fiction story
about flies that get on the
first interstellar spaceships,
and mutate, and evolve, and
take over the solar system.
But now they're under attack by
this other monster, and stuff.
And that's the short
version of the story.
So I thought, well,
I need to name it.
So what I did, was I named
it Yar, because that's
Ray spelled backwards.
And Ray Kassar was
the CEO of Atari.
Right?
So I've got his name
keyed into the title.
And I thought, revenge,
great action word.
You know, so that's compelling.
And so that's how it
became Yar's Revenge.
When Yar's Revenge
came out, it was a hit.
It was huge.
Games that could look
like Yar's Revenge
looked... that could draw
that kind of stuff...
were, like, magical.
Even though Yar's Revenge might
look primitive... you know,
it looks like a
superconducting super collider
compared to a lot
of the games that
were out there at the time.
I put the cartridge in,
and I was like, what is this?
It really is a very innovative
shooter of that era.
Getting
a ship to fly around.
So it's fun just to
fly the ship around.
It was a trick, especially
on that hardware.
The enemy was cool and scary.
And it felt really
good to defeat it.
You feel like it's your victory
when you beat those challenges.
And you feel like it's your
defeat when they beat you.
And you keep coming
back, because you
didn't lose by being cheated.
You didn't lose because the
game did something unfair.
You lost because you
weren't quite good enough.
And all of the great games
sit right on that edge.
I remember playing
Yar's Revenge one day,
and we happened on
trick that let you...
if you were on this right spot
at the right time in the game,
and it was in between levels...
these initials came up.
And the initials were HSW.
To us, it was some
weird mystery.
And like, we had to
figure out what HSW meant.
And finally, in one
of the game magazines,
they published what HSW meant.
Turns out, HSW means
Howard Scott Warshaw,
the guy who made the game.
Yar's Revenge
was the first game
that Atari ever did, where
the programmer's name
went outwith the cartridge.
Yar's Revenge had
a lot of firsts,
and that was just one of them.
Yar's Revenge is
the bestselling original game
for the Atari 2600.
It sold something
like a million copies.
Every reviewer at
the time thought
Yar's Revenge was one of the
You know it made a lot
of money for Atari.
In 1981,
this was a company
that made operating profits of
something like $375 million.
One of today's greatest
marketing triumphs
in the entertainment
field is video games.
It was
beyond comprehension.
in American history.
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