Atari: Game Over Page #9
- TV-14
- Year:
- 2014
- 66 min
- 422 Views
No.
The behavior pattern that
created the conditions
for the E.T. failure
is what destroyed
the video game industry.
The cause of the fall was
Atari trying to sell yet
another 10 million Atari
2600s into a market that
was saturated.
E.T. didn't destroy Atari.
It wasn't good, but it
didn't destroy Atari.
That's one of those
things people say.
And the reality of life is,
if enough people say it,
it becomes the truth for people.
is clear and precise
will always have
more power in the world
than a complex one
that is true.
Here's another E.T. six-pack.
What I would like
to see happen,
is I would like to see
whatever remains are recovered
will then find their
way into a museum,
in the service of game history.
Well, you know,
the city of Alamogordo
owns the games
and what have you
that came through there,
by virtue of the fact
they are in our landfill.
We might be able to
sell them on eBay.
So, if another
terrible video game needed
to be buried, will
you be prepared to
let it be buried
in Alamogordo?
Absolutely.
Come on down, we'll
bury your game.
Atari was the first
great consumer company
to come out of Silicon Valley.
It was exciting.
It was different.
It was the first engagement
that a generation
had with computers.
So a generation grew up being
introduced to the computer age
by Atari games.
new entertainment medium
into public consciousness.
So for a whole generation,
we are the definition
of the video game era.
And it's cosmic.
These guys really never
got their due for really
starting the whole industry.
Three lives was
invented by a person.
Flying a ship around was
invented by a person, who had
to figure out what that was.
And it was so good that
it was copied everywhere.
And because it was
copied everywhere,
and because it's
so ubiquitous,
it's impossible to remember
why it was so special.
I think Atari's
legacy is that we
started the Silicon Valley ethic
of engineers as rock stars.
It didn't exist before.
I think the casual
culture, the meritocracy,
didn't exist before.
underpinnings of the things
that made, and continue to
make, Silicon Valley
a special place in the world.
And I think that Atari
will continue to endure
as an icon of innovation.
Translation
Translate and read this script in other languages:
Select another language:
- - Select -
- 简体中文 (Chinese - Simplified)
- 繁體中文 (Chinese - Traditional)
- Español (Spanish)
- Esperanto (Esperanto)
- 日本語 (Japanese)
- Português (Portuguese)
- Deutsch (German)
- العربية (Arabic)
- Français (French)
- Русский (Russian)
- ಕನ್ನಡ (Kannada)
- 한국어 (Korean)
- עברית (Hebrew)
- Gaeilge (Irish)
- Українська (Ukrainian)
- اردو (Urdu)
- Magyar (Hungarian)
- मानक हिन्दी (Hindi)
- Indonesia (Indonesian)
- Italiano (Italian)
- தமிழ் (Tamil)
- Türkçe (Turkish)
- తెలుగు (Telugu)
- ภาษาไทย (Thai)
- Tiếng Việt (Vietnamese)
- Čeština (Czech)
- Polski (Polish)
- Bahasa Indonesia (Indonesian)
- Românește (Romanian)
- Nederlands (Dutch)
- Ελληνικά (Greek)
- Latinum (Latin)
- Svenska (Swedish)
- Dansk (Danish)
- Suomi (Finnish)
- فارسی (Persian)
- ייִדיש (Yiddish)
- հայերեն (Armenian)
- Norsk (Norwegian)
- English (English)
Citation
Use the citation below to add this screenplay to your bibliography:
Style:MLAChicagoAPA
"Atari: Game Over" Scripts.com. STANDS4 LLC, 2024. Web. 23 Dec. 2024. <https://www.scripts.com/script/atari:_game_over_3216>.
Discuss this script with the community:
Report Comment
We're doing our best to make sure our content is useful, accurate and safe.
If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly.
Attachment
You need to be logged in to favorite.
Log In