Bloodline

Synopsis: Intriguing story of a well off family in the Florida Keys that have many dark secrets. The siblings are heirs of a beautiful inn that has been in their family for 50 years. It is their childhood home with many great memories, but the deep dark past holds many untold tales. All combined makes the future very uncertain.
Genre: Drama, Thriller
  Nominated for 1 Golden Globe. Another 4 wins & 16 nominations.
 
IMDB:
8.1
TV-MA
Year:
2015
60 min
496 Views


Moving to new frequency. Solar interference.

Incoming transport detected.

Docking procedures engaged.

Thermal sensors detect

humanoids, level 36.

Humanoids advancing,

deck 47.

Long wait, demon,

for such a short game.

Now curiosity is satisfied.

And it's time...

for revenge.

Dr. Merchant,

consider yourself relieved.

What else, Chamberlain?

He's rerouted all available power

to his personal quarters...

and he's shut down

most of the ship.

I want you to check everything out

and find out why.

Yes, sir.

So, we have the company's

most productive space station...

hijacked and taken out of orbit

by the man who built it.

We have the man himself

immersed in ancient history,

letting the whole place

go to sh*t.

- Evaluation?

- Wacko.

I wasn't asking you, Carducci.

I was asking the expert.

Well, Rimmer?

Great man didn't live up

to your expectations, did he?

I'm sure he will, sir, as soon as I

can begin my interrogation.

Where's your crew?

I made them leave. They're headed for

Earth. Look, time is of the essence.

Was there some

technical problem?

No. Yes.

Yes, that's it.

There's been a technical

problem, and you...

all of you have to get the f***

off this station right now.

- When we go, you come with us.

- No, you don't understand.

Help me, then.

What's your name?

Rimmer.

I'm playing the endgame

here, Rimmer,

finishing something

that began centuries ago,

and I don't have the time

to help you understand.

You don't know

what you're playing with.

What are you afraid of?

Whatever it is,

it's here...

in this station.

That and things your little

rational mind couldn't even dream of.

But I dream.

Oh, I dream.

Parker was right.

You are crazy.

I built this place

for a reason:

To create the biggest trap

in the galaxy.

- What did you expect to catch?

- Hell is what I'm going to catch.

And I'm going to burn it away

in a blaze of light.

You're serious,

aren't you?

If I tell you

the whole story,

will you let me finish

what I began?

Centuries ago,

a man, an ancestor of mine,

Phillip L'Merchant,

built a puzzle box,

the first box,

his finest work.

Commissioned by a wealthy

aristocrat named De L 'Isle,

a man obsessed

with black magic,

a leader of the occult.

Phillip was so proud

of his work,

a work that would

establish his name,

his family... my family.

He didn't know the great power

the box held...

and the unspeakable things

it would release...

the evil,

the sins,

the pain.

- Is it done?

- Done.

- Is it wonderful?

- Wonderful.

Are you brilliant?

The finest toy maker in France.

Oh, what does it do?

Oh. It doesn't

actually do anything.

It's my masterpiece.

You simply

couldn't understand.

I was working to a commission

to a very specific request.

It's almost midnight.

Where are you going?

- The Chateau De L'Isle, to deliver the box.

- Now? Why?

Because my work might be

appreciated there.

It's late.

Stay with me.

Stay with us.

I must go.

My son will be born

in a better place than this.

This is only the beginning.

I can feel it.

All alone in this

dark, dark world.

No home, no family.

Not even christened,

I understand.

Jacques,

show this child

to a chair.

Enjoy.

Careful!

I'd be mortified if you

sliced your little finger.

Such a gentleman.

Are you always

such a gentleman?

No.

Not always.

Monsieur De L 'Isle is

France's greatest magician.

- What is this?

- So you don't bruise.

Easy, Jacques.

Keep the pressure steady.

She has spirit.

Splendid.

Now we can begin.

Ahh, L'Merchant.

As precise as your pieces.

As timely as your toys.

And where is the box?

Pay him, Jacques.

Thank you.

Good night, toy maker.

Take her in

to the laboratory.

Find the right instrument.

We must make a clean...

incision...

so that we can

remove the innards...

so we can replace

the flesh again.

Yes, the gizzard.

We'll scrub this.

Now we can raise her up

off the ground.

That's it.

Walk now amongst us!

- My God.

- Fear not, Jacques.

Remember your lessons.

A summoned demon

is yours to command.

Unless you stand

in hell's way.

Yes.

He who summons the magic...

commands the magic.

You are...

Angelique.

He who summons the magic...

Commands the magic.

'Tis no story, Auguste.

I saw what I saw,

heard what I heard.

The box opens

the doors to hell.

This is the 18th century,

Phillip, not the dark ages.

The world is ruled

by reason.

We even got rid of God.

And if there is no heaven,

then it follows reasonably...

that there is no hell.

I was at its very window

last night!

Very well.

Suppose, for the sake of argument,

that what you fear happened

has happened.

A box that can open the gates of hell

must be able to close them.

The box belongs to people with

little interest in closing such doors.

Well, then the solution

lies literally in your hands.

You've designed a machine

that you fear can bring forth demons.

- Yes.

- Then design a machine that can destroy them.

Phillip had the design.

That design.

It seemed an impossible task.

But he had to try,

try something.

And his only hope

was to steal the box,

the puzzle box that he had created

with his own hands.

Unbutton my shirt.

Yes.

Turn around.

Oh, yes.

Toy maker, you have

such pliant fingers.

I want them

to play with me.

And take my soul?

It's already gone, toy maker.

Demons will walk the Earth,

and you're responsible.

Think of that.

You and your bloodline cursed 'til the end

of time because of your little puzzle box.

What are you waiting for? Kill him

and come back where you belong.

Such pliant fingers.

My God!

Please forgive me.

I didn't know

what I was doing.

We've got to

get you out of here.

It's too late.

They're back. Save yourself.

Save the child.

Jacques was right.

Demons did walk the Earth,

the same way they're walking

this station right now.

From a puzzle box?

Angelique had many boxes

made from his design,

but it wasn't enough.

She wanted a box that

would open the gateway forever.

- And your family?

- Was the key.

But they treated it

the same way you treat it.

Like a fairy tale.

But their blood remembered.

And as the generations

passed,

there were Merchants

who dreamed of puzzle boxes...

and doors leading to hell.

And then one of them

met... Angelique...

much, much later.

Even in sleep,

you want me.

Even in dreams,

you watch me.

Yes, I know.

I know what's

in your heart.

John Merchant.

Look at me, look at me, look at me.

Are you okay?

Oh, God, I woke Jack again.

Mommy! Mommy!

You look terrible.

I'm worried, and I really think

you should see someone.

You know I've been

having these dreams all my life.

John, honey,

they're getting worse.

It is your goddamned grandmother.

She was weird, John.

You remember those stories about how, how

important you are and how important the family is?

Honey, she put stuff

in your mind.

Not all of it.

There are other things.

Things that feel

like memories,

impossible memories.

Rate this script:0.0 / 0 votes

Glenn Kessler

Glenn Kessler is the name of: Glenn Kessler (journalist) (born 1959), American journalist and Washington Post diplomatic correspondent Glenn Kessler (screenwriter) (born 1970), American screenwriter and television producer more…

All Glenn Kessler scripts | Glenn Kessler Scripts

0 fans

Submitted on August 05, 2018

Discuss this script with the community:

0 Comments

    Translation

    Translate and read this script in other languages:

    Select another language:

    • - Select -
    • 简体中文 (Chinese - Simplified)
    • 繁體中文 (Chinese - Traditional)
    • Español (Spanish)
    • Esperanto (Esperanto)
    • 日本語 (Japanese)
    • Português (Portuguese)
    • Deutsch (German)
    • العربية (Arabic)
    • Français (French)
    • Русский (Russian)
    • ಕನ್ನಡ (Kannada)
    • 한국어 (Korean)
    • עברית (Hebrew)
    • Gaeilge (Irish)
    • Українська (Ukrainian)
    • اردو (Urdu)
    • Magyar (Hungarian)
    • मानक हिन्दी (Hindi)
    • Indonesia (Indonesian)
    • Italiano (Italian)
    • தமிழ் (Tamil)
    • Türkçe (Turkish)
    • తెలుగు (Telugu)
    • ภาษาไทย (Thai)
    • Tiếng Việt (Vietnamese)
    • Čeština (Czech)
    • Polski (Polish)
    • Bahasa Indonesia (Indonesian)
    • Românește (Romanian)
    • Nederlands (Dutch)
    • Ελληνικά (Greek)
    • Latinum (Latin)
    • Svenska (Swedish)
    • Dansk (Danish)
    • Suomi (Finnish)
    • فارسی (Persian)
    • ייִדיש (Yiddish)
    • հայերեն (Armenian)
    • Norsk (Norwegian)
    • English (English)

    Citation

    Use the citation below to add this screenplay to your bibliography:

    Style:MLAChicagoAPA

    "Bloodline" Scripts.com. STANDS4 LLC, 2024. Web. 21 Nov. 2024. <https://www.scripts.com/script/bloodline_9849>.

    We need you!

    Help us build the largest writers community and scripts collection on the web!

    Watch the movie trailer

    Bloodline

    The Studio:

    ScreenWriting Tool

    Write your screenplay and focus on the story with many helpful features.


    Quiz

    Are you a screenwriting master?

    »
    In screenwriting, what does "FADE IN:" signify?
    A A camera movement
    B A transition between scenes
    C The end of the screenplay
    D The beginning of the screenplay