Dune Page #14
- PG-13
- Year:
- 1984
- 137 min
- 1,792 Views
JESSICA:
Then I will teach you our way of
battle.... you have the word bond of a
Bene Gesserit.
A FREMEN:
It is the legend.
167. EXT. CLIFF - FREMEN PLACE - DEEP DESERT - NIGHT
Up on the rock, Paul turns. He takes a step, then
notices a small figure standing in front of him. It
is a girl.
CHANI:
I am Chani, daughter of Liet.... I would
not have permitted you to harm my tribe.
PAUL:
(inner voice)
From my dream... so beautiful. Liet....
is this Kynes' daughter?
Paul stares at her in wonder.
--
CHANI:
Come with me. I'll show you an easier way
down.
They exit.
168. EXT. FREMEN PLACE - DEEP DESERT - NIGHT
STILGAR:
(to Paul, as they meet)
You have strength... real strength... You
shall be known as Usul, which is the
strength of the base of the pillar. This
is your secret name in our troop. But you
must choose the name of manhood which we
will call you openly.
PAUL:
(thinking)
What do you call the mouse shadow in the
second moon?
STILGAR:
We call that one Muad'dib.
PAUL:
Could I be known as Paul Muad'dib?
STILGAR:
You are Paul Muad'dib, and your mother
shall be a Sayyadina among us.... We
welcome you.
Wind blows a cloud of dust through the rock. High
above the moon with the mouse shadow glows
brilliantly. It dissolves into the sun.
Paul, Jessica and the Fremen march through the
dunes.
171. through 171B. (Deleted)
172. EXT. DEEP DESERT - DUSK/SUNSET
HEAT WAVES and sand dunes. Mysterious SOUNDS echo
in the distance as the giant sun is setting.
Chani takes Paul to the top of a dune. They stare
at the sunset and a huge rock outcropping in the
distance.
--
CHANI:
Seitch Tabr.
Paul looks at the rock, then turns to her.
CHANI (CONT'D)
Tell me of your homeworld, Usul.
These words rend Paul's soul. He cannot speak. He
reaches out and touches her hand - her cheek.
173. (Deleted)
174. INT. ENTRANCE - SIETCH TABR - NIGHT
The Fremen troop enters into a large square room
with slot passageways going off in various
directions.
175. INT. PASSAGEWAY - SIETCH TABR - NIGHT
They all move down one of the passageways which are
beautifully but very plainly cut with lasguns. They
are like passages in the pyramids, dark with sharp
turns and inclines upwards or downwards, some very
steep and long, and others descending hundreds of
feet. There is a strong, moaning WIND.
176. through 177. (Deleted)
178. INT. PASSAGEWAY/STAIRS - SIETCH TABR - NIGHT
A quiet WIND can be heard -- deep and moaning.
JESSICA:
Moisture...
She looks at Paul. He, too, notices.
PAUL:
Wind traps... huge ones.
Down a long, sloping, narrow passageway they go
until they reach a stairway cut into the stone. It
is very dark and gets increasingly darker as they
descend. The WIND sound grows. The air grows
colder and damper. Paul and Jessica share another
questioning look. At the bottom of the stairs they
pass through a narrow slot doorway which suddenly
opens out on something so totally unexpected it
shocks Paul.
--
179. INT. RESERVOIR -SIETCH TABR - NIGHT
It is enormous, deep reservoir of black water
sitting silently in the depths of this sietch and
stretching out into the darkness.
PAUL:
(inner voice)
Water on Arrakis!!!
I have seen this place in a dream.
(out loud)
A treasure.
STILGAR:
Greater than treasure, Usul. We have
thousands of such caches. Only a few of
us know them all. When we have enough...
we shall change the face of Arrakis.
Listen!...
There is the sound of water dripping. The lights
are extinguished - reflections play on Paul's face.
STILGAR (CONT'D)
The Rocks of Arrakis hold many secrets.
179A. through 180 (Deleted)
180A. REVISED SCENE - HALL OF RITES
Thousands of Fremen wait below. Paul enters a rock
ledge, guided by two monks, which is crowded with
Fremen and old Fremen Monks. Below the crowds
continue to watch and wait while a giant wind organ
moans. A Monk steps up to Paul.
MONK:
We sense that you may be the "voice from
the outer world". Both moons told us of
you. You must pass tests before we will
know... you must conquer the beast of the
desert, both his outer and his deadly
inner powers.
(moves back)
Speak to us... from the outer world.
Paul turns and gathers courage to address the
multitude below.
PAUL:
(inner voice)
I am only a seed.
(out loud)
I am Usul... Paul Muad'dib.
--
CROWDS:
(loud murmur)
Muad'dib!
MONK:
The legend.
PAUL:
(inner voice)
No one ever dreamed there would be so
many.
(out loud)
Our shared enemy the Harkonnens, are once
again in control of Arrakis. Stilgar,
your leader, has asked me and my mother to
crush the Harkonnens. We must do more
than this. We must totally destroy all
spice production on Arrakis. The Guild
and the entire universe depends on spice.
"He who can destroy a thing, controls a
thing".
I will take one hundred of your warriors
and train them. This one hundred will
train the thousands that remain. When the
spice flow stops, all eyes will turn to
Arrakis. The Baron and the Emperor
himself will be forced to deal with us.
Arrakis will become the center of the
Universe.
(inner voice)
The dream unfolds.
181. through 181A. (Deleted)
182. INT. TRAINING ROOM - SIETCH TABR - DAY
Large room with a low ceiling. A drummer playing
makes a low ECHOING MUSICAL HIT. A big block of
stone is moved across coarse sand -- back and forth
-- fast. A rhythm is started -- powerful. Paul
enters, pauses and looks to Jessica - he stands in
front of over 100 Fremen men. Jessica sits behind
him alongside Stilgar.
A large rock obelisk has been placed near Paul for
this demonstration.
PAUL:
The weirding way has long been a Bene
Gesserit secret. With my mother's help,
my father isolated an element of the
weirding way and externalised it.
--
PAUL (CONT'D)
Because of the Harkonnen treachery, my
father's armies were never able to fully
develop this new form. This is what I
will teach you. You will be the fiercest
and most feared fighters in the Universe.
Our way of battle is built on rhythm. You
understand rhythm like this but you do not
yet understand the rhythm of the higher
sounds, sounds that heal and build...
sounds that destroy. Motion is the base.
You understand the motion... but you do
not yet understand the motion that heals
and builds... motions that destroy...
Orato!
(he moves forward)
This obelisk is of your hardest stone.
Kick it...
(he does -- the rock doesn't move)
Hit it...
(he does -- the rock doesn't move)
Yell at it...
ORATO:
Break!
The Fremen laugh -- the rock doesn't move.
A Fremen with a lasgun tries to cut it. Paul
motions him back, slightly.
PAUL:
Move back!
Paul also moves back. He switches on his weirding
module. He opens his mouth and makes a small SOUND,
which the module amplifies.
PAUL:
Chuksa!
The sound shatters the obelisk to pieces. The one
hundred Fremen YELL with surprise and awe.
100 FREMEN
Achiii!
--
PAUL:
This is part of the weirding way that we
will teach you. Some thoughts have a
certain sound... that being the equivalent
to a form. Through sound and motion you
will be able to paralyze nerves, shatter
bones, set fires, suffocate an enemy or
burst his organs.... We will kill until
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