Ex Machina Page #2
- Year:
- 2014
- 3,315 Views
A white-water river runs through it.
7 7
INT. HELICOPTER - DAY
CALEB looks down at the breathtaking view as the helicopter
banks, turns, and descends.
8 8
EXT. MEADOW/LANDING SITE - DAY
Meadow flowers whip in the rotor wash as the helicopter
touches down in the vast meadow.
By the landing site is a collection of huge metal crates.
All have Chinese characters on the side.
The rotor blades slow, but don't stop.
JAY exits.
9 9
EXT. MEADOW/LANDING SITE - DAY
JAY holds open the door as CALEB exits the helicopter cabin.
CALEB looks around, his eyes adjusting to the bright sunshine
outside.
JAY goes to the side of the helicopter, pops open a hatch,
and removes CALEB'S luggage. A large suitcase with wheels.
CALEB looks around. Apart from the packing crates, there are
no man-made structures to be seen.
CALEB shouts over the engine noise.
CALEB:
You're leaving me here?
7.
JAY:
This is as close as I'm allowed to
the building.
CALEB:
... What building?
The pilot gestures vaguely towards the white water.
JAY:
Follow the river.
JAY (CONT'D)
Please get a safe distance from the
blades.
The pilot gets back inside the helicopter, and closes the
door.
CALEB hurriedly retreats with his bag.
Moments later, in a roar of wind and noise, the helicopter is
lifting off.
Equally suddenly, the noise is fading, and the helicopter is
soaring upwards, and banking back towards the glacier.
Then it is gone. Bird song and wind rush replace engine
noise.
CALEB suddenly looks very isolated.
10 10
EXT. RIVER - DAY
CALEB walks along the banks of the fast-flowing river,
awkwardly bumping his wheeled suitcase over the ground.
The banks of the river start to climb, to an intimidating
drop.
It feels that this can't be the right way.
CALEB reaches into his pocket and pulls out his mobile phone.
No signal at all.
He puts his phone back in his pocket.
11 11
EXT. RIVER/HOUSE VIEW - DAY
CALEB rounds a bend in the river.
Ahead, almost hidden in trees, there is a steel and glass
structure.
8.
12 12
EXT. CLEARING - DAY
CALEB walks towards the house through the trees.
In the ground, in a grassy clearing, he finds a circular
window, reflecting the sky.
He walks up to the window, and looks inside.
It reveals what is effectively a glass-covered well - about
four metres deep, with smooth concrete sides.
At the bottom of the well is a brightly-lit room, which
appears to be an office of some sort. There is a desk, with
monitors, and a chair.
But apparently no one inside.
Beyond the clearing, in the tree-line, CALEB sees - almost
camouflaged by forest - the dark shapes and straight lines of
a low, one storey building complex.
12A 12A
EXT. HOUSE - DAY
CALEB approaches the building.
- CALEB startles, as an AUTOMATED VOICE speaks to him, from
an unknown source.
AUTOMATED VOICE:
Caleb Smith.
CALEB tracks the source of the voice.
Near what seems to be the front door, a pillar protrudes from
the ground. Head-height. With a GLASS SCREEN on one side.
Below the screen is a DISPENSER.
CALEB:
... Yes.
AUTOMATED VOICE:
Please approach the console and
face the screen.
CALEB looks into the screen, and as soon as he has locked
eyes with his own reflection, the screen FLASHES. A single
bright strobe.
Almost immediately afterwards, something small clatters into
the DISPENSER.
AUTOMATED VOICE (CONT'D)
Take your keycard.
9.
CALEB picks the object up. It's a credit-card sized ID.
On it, there is an embedded chip, and a photograph of his
face. He looks comically surprised.
CALEB:
... Can we do another?
AUTOMATED VOICE:
Your keycard now may be used to
enter the residence.
CALEB walks up to the front door.
Beside the door, a KEYCARD PLATE is set into the wall, with a
RED LED LIGHT.
The RED LED light changes to BLUE.
CALEB pushes the front door, and it swings open.
13 13
INT. HOUSE/MAIN ROOM - DAY
The front door opens to a glass-walled staircase, which leads
down to an open-plan room.
At the bottom of the staircase, CALEB waits to see if he is
welcomed, or noticed.
But he is not.
CALEB:
Hello?
Silence.
Then he is startled a second time, by sudden commencement of
a THUMPING SOUND.
Abrupt. Rapid. More or less rhythmic. From somewhere
nearby.
He exits in the direction of the noise.
13A 13A
INT. HOUSE/DINING AREA - DAY
Which now reveals...
... a huge glass door.
It presents an arresting view of a garden, river, and the
mountains behind.
10.
The door is open, and through it, we see the reason for the
thumping sound.
Just outside, on a patio, in the sunshine, a man is working a
PUNCH BAG.
14 14
EXT. GARDEN - DAY
CALEB exits the dining area to an area of neat garden,
looking over the river, and surrounded by the mountain
ranges.
The punch bag is suspended by a chain on an exterior flanking
wall of the house.
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"Ex Machina" Scripts.com. STANDS4 LLC, 2024. Web. 26 Dec. 2024. <https://www.scripts.com/script/ex_machina_24211>.
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