Ghost Recon: Alpha
- Year:
- 2012
- 23 min
- 157 Views
Chelyabinsk province - Russia
Military zone.
Closed area.
- Can we go faster?
- Not on these f***ing roads.
Where are you from?
You're not a local.
I'm paying you to drive,
not to chat.
- How much longer?
- Just over those hills.
Crap.
Dimitri, what did you
bring us today?
My brothers,
it's the same old thing.
It's been a slow season.
Out of the truck, Dimitri.
Come on!
- Who's he?
- He's my cousin, Lev.
Why haven't you
mentioned him before?
Let's see what you have
in the back.
You stay... in the truck.
Hands still.
- Move on, Dimitri.
- Alright.
- Relax.
- Keep moving.
Open it.
Come on, Dimitri.
Come on!
Don't shoot!
Who are you guys?
- What's he saying?
- He wants to know who we are.
We're f***ing salesmen.
Better keep moving.
- I'm done. You didnt tell me.
- Listen, sweetie.
Either you get
behind the wheel, or I do.
If you do,
maybe you'll get your truck back.
- Get it?
- Got it.
Good man.
Let's move it!
bTom Clancy's
Ghost Recon:
Alpha/b- Sir.
- Bring it in, boys.
The military base was
decommissioned last year,
They're in two sets of blocking
positions. Here and here.
Okay...
That's our "Boy".
Wait a minute.
There were three SUV's.
Advance party is clearing.
Chevchenko is hanging back.
- I got security. 30K, you're on me?
- Yes, sir.
- Pepper, I need you up top.
- Roger that.
- Chuck.
- Roger, spotting Pep.
Let's move!
Chevchenko won't be far behind.
Heads up.
Sokolov is in the house.
Roger that, keep moving.
Target inbound, 30 seconds.
Copy.
- Is this Boris?
- Yes.
Bring it over.
You're on.
Go!
Freeze!
Okay.
Go!
Clear to engage.
"Scout" inbound.
Sick'em boy.
Okay.
Talk to me!
- You got eyes on Sokolov?
- Check.
- Chevchenko?
- Negative.
What the hell is that?
I don't know what
the hell they're doing.
Where is he?
- He's coming.
- Coming?
Tangiers worked out
very well for us.
Everyone thinks
it was the government.
No one trusts anyone anymore.
My assets are in place,
I need the package.
- He's coming.
- Is he coming or not? - Yes!
That's it.
The deal is off!
You understand?
Take it back.
Wait!
The city has already
been chosen.
You have ten minutes before
- Get what I want.
- I always do.
- On target.
- Holding... holding.
Chuck?
What you got?
Positive on Chevchenko.
F*** it!
No shot.
Show me my money.
You can buy an army, general.
I already have an army.
Open it.
- Sh*t!
- Oh, man!
Cut "Scout's" mic!
Cut it now!
Something's down there.
I've got acoustic interference,
there's something jamming
It's as strong as
hell whatever it is.
Let "Scout" take a peek.
Here we go.
Holy sh*t.
We've got a "Bulava" war-head.
Six heads,
We got a loose f***in' nuke.
Okay, let's get it on.
We have a deal.
Traitor!
Get the car!
We got them both.
We're out of here!
Stay put. Neutralize the area,
we've gotta get to that weapon.
Two in the SUV.
Your call.
Sh*t.
All right. We've gonna
secure that nuke.
- Chuck, can you neutralize that
f***in' thing? - We're gonna find out.
Moving in.
Hey, you!
Drop your weapon.
Pepper, keep an eye
on the North gate.
Sh*t!
- You ever done this before?
- Sure.
Of course that was
an American nuke,
and it was a simulator.
Get together!
On your knees!
Who else?
Who else didn't come out?
There's something out there.
Get back!
Holy sh*t!
What the f*** is that?
We get this thing
away from the nuke.
- Chuck...
- Yes...
and this is the honeypot!
The PU-239!
- What?
- That's one.
Five more to go.
I got nine, ten... inbound.
Cloaked and loaded.
They got flankers!
- Stay on that weapon.
Pepper, cover him. - Roger that.
Sh*t!
This thing is slow, once it
clocks you, head south.
- Four to go!
- Hey, Boss!
This thing ain't so slow!
Reloading!
- 30K! Get that thing to the canal!
- I'm trying!
Where the f*** are you, Chief?
God damn it!
Where are you?
- How much longer? God damn it!
- Two left.
Chuck is down.
- What?
- Chuck is down.
- You know what to do.
- F***!
Sorry, pal!
I'm at the rendezvous point.
We got them all!
To be continued...
Translation
Translate and read this script in other languages:
Select another language:
- - Select -
- 简体中文 (Chinese - Simplified)
- 繁體中文 (Chinese - Traditional)
- Español (Spanish)
- Esperanto (Esperanto)
- 日本語 (Japanese)
- Português (Portuguese)
- Deutsch (German)
- العربية (Arabic)
- Français (French)
- Русский (Russian)
- ಕನ್ನಡ (Kannada)
- 한국어 (Korean)
- עברית (Hebrew)
- Gaeilge (Irish)
- Українська (Ukrainian)
- اردو (Urdu)
- Magyar (Hungarian)
- मानक हिन्दी (Hindi)
- Indonesia (Indonesian)
- Italiano (Italian)
- தமிழ் (Tamil)
- Türkçe (Turkish)
- తెలుగు (Telugu)
- ภาษาไทย (Thai)
- Tiếng Việt (Vietnamese)
- Čeština (Czech)
- Polski (Polish)
- Bahasa Indonesia (Indonesian)
- Românește (Romanian)
- Nederlands (Dutch)
- Ελληνικά (Greek)
- Latinum (Latin)
- Svenska (Swedish)
- Dansk (Danish)
- Suomi (Finnish)
- فارسی (Persian)
- ייִדיש (Yiddish)
- հայերեն (Armenian)
- Norsk (Norwegian)
- English (English)
Citation
Use the citation below to add this screenplay to your bibliography:
Style:MLAChicagoAPA
"Ghost Recon: Alpha" Scripts.com. STANDS4 LLC, 2024. Web. 19 Dec. 2024. <https://www.scripts.com/script/ghost_recon:_alpha_8922>.
Discuss this script with the community:
Report Comment
We're doing our best to make sure our content is useful, accurate and safe.
If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly.
Attachment
You need to be logged in to favorite.
Log In