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Ghost Ship Page #5
EXT. CHIMERA - FORWARD DECK - MOMENTS LATER - NIGHT
Murphy and Epps move cautiously along, shining their lights
as they go. Despite the omnipresent corrosion, everything
seems to be in order. The decks are clear and there is no
apparent damage. They come to a hatchway. Epps shines her
light down the darkened passage. Murphy moves in.
INT. CHIMERA - PASSAGEWAY - CONTINUOUS - NIGHT
Murphy and Epps move down the passageway. Even the walls in
here are rusted. They come to a flight of stairs.
INT. ARCTIC WARRIOR - PILOTHOUSE - CONTINUOUS - NIGHT
Greer and Dodge wait. Greer reaches for his radio.
GREER:
(into radio)
Talk to me, skipper.
After a moment, Murphy comes back on the radio.
MURPHY:
We're in a stairwell just under the
main superstructure.
INT. CHIMERA - STAIRWAY - CONTINUOUS - NIGHT
Murphy and Epps climb the darkened stairway.
MURPHY:
This is definitely an old boat, maybe
sixty years old. She hasn't been in
service for at least twenty years.
Probably a lot longer.
They top the stairs and walk into a wider passageway which
takes them into an open area. Their lights shine around them,
revealing sinks and counters and racks of old kitchen
equipment, a few pots still hanging.
They move through the galley and into another, narrower,
passageway.
INT. ARCTIC WARRIOR - PILOTHOUSE - CONTINUOUS - NIGHT
Greer and Dodge look on.
MURPHY:
It's funny.
GREER:
How's that?
MURPHY:
Besides a little rust, everything's
pretty well-preserved.
Greer and Dodge look at each other.
MURPHY:
How she got out here is one hell of
a good question.
(a long beat, then)
Jesus.
Dodge and Greer hold there, waiting. Only silence from the
other end.
GREER:
What is it?
No answer.
GREER:
Murphy.
No answer.
GREER:
Murphy, goddamit.
MURPHY:
(finally)
Sorry.
Another beat in silence.
GREER:
What is it?
INT. CHIMERA - BALLROOM - CONTINUOUS - NIGHT
Murphy and Epps stand at the top of a stairway, looking over
an immense ballroom. Murphy raises his radio.
MURPHY:
It's a passenger ship. It's a damn
passenger ship.
Though it is dark, there is enough light to see its ornate
opulence, tables and chairs in place near a large dance floor
and orchestra well, and a magnificent crystal chandelier
hanging over it all.
EXT. ARCTIC WARRIOR - FOREDECK - NIGHT
Epps and Murphy climb down the deck crane as Greer and Dodge
meet them at the bottom.
MURPHY:
(jumping down)
There's nobody on that boat.
INT. ARCTIC WARRIOR - CREW QUARTERS - NIGHT
Dodge, Epps, Greer and Murphy sit around the galley table.
DODGE:
Probably slipped her moorings, got
tangled up in a current.
EPPS:
Out here? What, so a seven hundred
foot passenger liner drifted out of
Spokane harbor and nobody managed to
bump into her until now?
DODGE:
Somebody's probably looking for her
as we speak.
MURPHY:
Whatever the reason, she's adrift
and abandoned. We've got every right
to salvage her.
GREER:
You mean tow her back? That's a thirty
thousand ton ship you're talking
about.
MURPHY:
We've done it before.
DODGE:
Yeah, from one side of the harbor to
the other. But we got half the Bering
Sea and the whole Alaskan gulf to
drag her over.
MURPHY:
You have any idea how much a ship
like that could be worth in salvage?
The fittings alone could go for a
few million.
DODGE:
If you get it back in one piece.
MURPHY:
It's a risk I'm willing to take.
GREER:
All we got to do is hit some rough
weather and you can forget about it.
MURPHY:
So we cut her loose and wait it out.
A little weather couldn't be anything
she hasn't seen before.
DODGE:
It's a bloody navigation hazard.
One boat can't control a ship that
size.
MURPHY:
The damn thing's been floating around
for God knows how long and it hasn't
hit anything yet. So we take it easy.
A little of the old push pull.
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"Ghost Ship" Scripts.com. STANDS4 LLC, 2024. Web. 29 Aug. 2024. <https://www.scripts.com/script/ghost_ship_362>.
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