How Video Games Changed the World Page #8
- Year:
- 2013
- 120 min
- 106 Views
Elvis Presley's hips
or video nasties or whatever, then,
in the '90s, it was video games.
It was games like Doom,
you know, and Mortal Kombat,
that had what were perceived
to be super gory terrible graphics
which, when you look at them now, is
ludicrous, cos, of course, it's just
basically like people made
out of Ceefax getting blown up.
Just as controversial was
the frankly crappy Night Trap,
which came on the exciting
new CD-ROM format,
threatening to turn games
into full-motion video nasties.
Five teenage girls have disappeared,
after spending the night
at the old Lakeshore winery house
of Mr and Mrs Victor Martin.
It's like a television programme
in a lot of ways
and the purpose is
you're part of a crack team
that's protecting some girls
on a slumber party.
So the gameplay is, basically,
clicking on the CCTV cameras
and setting traps for these kind of
vampire things that are coming in.
And, because it's video
and not graphics,
and especially at the time
I think, it was life-like,
because it wasn't the clunky
graphics of the '80s,
- this was film you are watching.
- What are you doing?!
And it is quite disturbing
to watch it, actually,
because it does feel
very voyeuristic.
I understand why
it was controversial, um,
because even today,
if you made a game today
where the concept was spying on,
you know, college girls
in their lingerie,
via various security cameras,
and kind of stalking them
around this house,
that would be
very controversial now! Back then,
I can understand why people had
the reaction that they did.
It has been... quite a leap
from Pac-Man to Night Trap.
Night Trap, which, just to be clear,
was a deeply sh*t game,
was such a hot potato,
it featured heavily
in a US Senate hearing
on video game violence,
which led to Toys "R" Us
taking it off the shelves.
Mortal Kombat and Night Trap
are not the kind of gifts
that responsible parents give.
Night Trap, which adds
a new dimension of violence,
specifically targeted against women,
is especially repugnant.
Significantly,
it led to the creation of
the US video game ratings system,
a voluntary code designed
to alert parents to content
that might be unsuitable
for their disgusting children!
This had a twofold effect.
On the one hand, the games industry
was aware it was being watched.
But on the other hand,
the introduction of ratings
meant that games could now be
conceived and marketed
explicitly as not for children.
Suddenly, developers
had a green light
to pursue nasty games
for nasty adults,
leading to further controversy,
with the death-packed
pedestrian-splattering Carmageddon
being briefly banned
in the UK in 1997
and the MP-alarming Grand Theft Auto
making its debut that same year.
Lots of people at that time,
moral campaigners were trying
to link video game violence
with real-life violence
and we saw this later on
with, um, the Columbine tragedy,
which lots of people
tried to suggest that
the two kids that were involved
in this were heavy games players.
Every time there's any
sort of violent act in the news,
it's always reported like,
"And the shooter was a big fan of,"
you know, "Grand Theft Auto
or Call Of Duty."
It's like, well, that's
because he's an 18-35-year-old man.
That's probably why he's a fan,
not because he's a psychopath!
Recently, in the USA,
the National Rifle Association
has tried to shift blame for
a spate of mass shootings away from
the availability of firearms and
onto the shoulders of video games.
Through vicious, violent video games,
with names like Bulletstorm...
Grand Theft Auto,
Mortal Kombat,
and Splatterhouse!
Ironically, the NRA make
some crude target shooting
and varmint hunting
games of their own.
Furthermore, not everyone is
convinced of a link between
violent games and violent behaviour.
I think there might be violent people
that play these video games,
but I don't think these video games
turn you into violent people.
We should move on.
We should talk about
some of the positive aspects
of video games
or some of the genuine challenges
we can make to the industry,
like where are the positive,
er, female role models in games?
But you know, if we carry on
with this debate...
It amazes me that
it's lasted me for so long.
Dedicated gamers tend to reflexively
scoff at any suggestion
games might be too violent,
but it's clear that even the most
hard-core splatter movies
don't dwell on
biological destruction
to quite the same gleeful degree
as many games do.
Increasing graphical fidelity means
the debate will intensify,
as the portrayal of violence does.
It's easy to laugh
at the low-tech depiction of death
in the early Mortal Kombat games,
but the recent Mortal Kombat 9
features extreme
and upsetting imagery
that would be almost entirely
unthinkable in most other mediums.
Despite scenes that shocking,
generate any real controversy,
but then, many games still fly
somehow under the cultural radar
and, consequently, aren't
called upon to justify themselves.
I'm traditionally quite nonchalant
about violence in video games.
I played the sh*t out of things
like Doom and Sniper Elite,
but even I find that
basically unacceptable,
which either means I've become
a terrible wuss in my old age
or games are becoming
so forensically graphic,
they're reaching a tipping point.
Some games have a more mature
and responsible attitude to
depicting violence than others.
Some are outright irresponsible.
Others, I think, do it in a much
more mature and responsible way.
And so, um, I don't think
there's anything inherently bad
about expressing or exploring the
subjects of violence in video games,
just as there is in any medium, but
there is violence in the real world,
there will be violence in
any artistic, er,
reflection of the real world,
and video games are no different.
And when women in games aren't
being gruesomely sawn in half,
they're often being simplified,
patronised and objectified.
But the games industry's
treatment of what
as "the titted gender"
was about to be challenged,
as we'll see after this break.
Picture the scene.
It's the mid-1990s and no-one knows what to
make of humankind's poxy existence any more
because OJ Simpson has just left
court an entirely innocent man.
Barings Bank has collapsed thanks to
rogue trader Nick Leeson
and in the world of pop,
middle-class Kinks fans Blur
are going head to head with dirge-spewing
musical chimps' tea-party Oasis
in a battle literally no-one gave
a sh*t about, even at the time.
Meanwhile, bruised by the beating
it took over flogging violent
games to kids, the games industry
suddenly hit on a new target market.
People off their faces on ecstasy,
or clubbers as
they are technically known.
Have you seen any drug-taking? Aye!
Did you take any yourself?
Here we have a normal, healthy young
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