Ice Age: The Great Egg-Scapade Page #4
- TV-PG
- Year:
- 2016
- 25 min
- 1,128 Views
each other to catch the nut.
And then, therefore by doing
that, they find love.
Then, the concept came up,
the love triangle,
Scrat, nut and girl, Scratte.
The Scrat sequences in
general are not scripted.
They are all invented in
story and with the director.
Carlos definitely had the idea of
the Scrat arc, meeting the girl
and a basic idea of
what would happen.
But as far as every individual
sequence, they leave it to us.
The first thing we do
is a first rough pass.
Rough, dirty
awful looking drawings,
and then you pitch them
in front of the whole room.
You act it out.
You do voices.
You're really trying
to get the room to laugh.
And then falls like a rock.
The Scrat tango sequence,
that was my assignment.
And I thought, "well, okay. They
need to be fighting over the nut.
"It's gotta be fun
and funny and..."
So, then, the next
part was me just trying
to sketch out the choreography,
seeing how it would
work with their tails,
and bringing squirrelness
into a human dance.
Just weeks of just doing gags.
And then Carlos basically
just picks his favorite,
and the tango was born.
The tango sequence took 33
days, about five weeks,
because there was a lot of play
between who is holding the nut,
where it's going, so it takes
We looked up on YouTube
how to dance tango,
and I think one of
the coolest responses
was when the
storyboard artists noticed
I did a backwards ocho
in one of the shots I did.
So, actually, I have very
specific tango moves in this.
So, it's all
a collaborative effort
that made that sequence
extremely painful
but extremely rewarding
at the same time.
It's one of my favorite
sequences in the movie.
It just shows how fun and
painful love can be.
One thing about the original
scrat was thinking,
"what's gonna be
the voice for Scrat?"
So, we just put temporary
voices just to see.
We needed some sounds.
So, I connected
with my inner Scrat,
and the noises
just came voluntarily.
Mostly, it's effort sounds.
Scrat gets surprised by
something, it's kind of...
He's getting bopped on the head, it's
kind of the same sound, only just...
Things like that.
It matched so perfectly.
We said, "why look elsewhere?
We got the talent right here."
And Chris became the signature
voice of Scrat and was wonderful.
And then when we
defined the Scrat girl,
I decided,
"let's look inside again.
"Let's go through
the same process."
And Karen Disher, she'd been doing
a lot of voice temps for us.
I've been doing scratch
So, I think when
they needed a temp voice
for Scratte at
the beginning of production,
they were like,
"we'll just bring Karen in,"
which is, for me, a lot of fun,
when you can come into the
booth and they're like,
"okay, you're falling
down a cliff."
You know, "you're being
punched in the stomach."
You know, it's a funny
and weird thing.
In terms of vocalizing, it's
tricky because Scrat's so great.
Chris wedge does
such an amazing voice.
So, how do I keep this
animal in the same family,
but different at the same time?
So, for me, that was thinking
little come-hither squeaks,
which is difficult to do.
There's big, furry paws
to fill in a lot of ways.
Pretty clever. I don't
know where she gets it.
I just don't.
I was not expecting to end up being
the voice in a movie at all.
And then John came to me about a
year and a half ago now and said,
"guess what?
You're gonna be Scratte."
And I was just,
like, "shut up."
Like, I couldn't
even believe it, so...
It was really exciting.
Mmm!
The final ending where you kind
of, you keep the question,
"is he gonna be with the girl?
Or is he gonna get the nut?
"Or he's gonna get nothing?"
And we had, like, three different
ways of ending the movie.
And we chose one that we thought
was the best for Scrat.
The nut always comes first for Scrat.
Always, always, always.
He can't win at the end, never.
And that's the cardinal rule
'cause that's the Scrat.
We kind of leave Scrat where we
pick him up in the beginning.
He's always gonna have a certain
amount of struggle in his life
no matter what happens.
Translation
Translate and read this script in other languages:
Select another language:
- - Select -
- 简体中文 (Chinese - Simplified)
- 繁體中文 (Chinese - Traditional)
- Español (Spanish)
- Esperanto (Esperanto)
- 日本語 (Japanese)
- Português (Portuguese)
- Deutsch (German)
- العربية (Arabic)
- Français (French)
- Русский (Russian)
- ಕನ್ನಡ (Kannada)
- 한국어 (Korean)
- עברית (Hebrew)
- Gaeilge (Irish)
- Українська (Ukrainian)
- اردو (Urdu)
- Magyar (Hungarian)
- मानक हिन्दी (Hindi)
- Indonesia (Indonesian)
- Italiano (Italian)
- தமிழ் (Tamil)
- Türkçe (Turkish)
- తెలుగు (Telugu)
- ภาษาไทย (Thai)
- Tiếng Việt (Vietnamese)
- Čeština (Czech)
- Polski (Polish)
- Bahasa Indonesia (Indonesian)
- Românește (Romanian)
- Nederlands (Dutch)
- Ελληνικά (Greek)
- Latinum (Latin)
- Svenska (Swedish)
- Dansk (Danish)
- Suomi (Finnish)
- فارسی (Persian)
- ייִדיש (Yiddish)
- հայերեն (Armenian)
- Norsk (Norwegian)
- English (English)
Citation
Use the citation below to add this screenplay to your bibliography:
Style:MLAChicagoAPA
"Ice Age: The Great Egg-Scapade" Scripts.com. STANDS4 LLC, 2024. Web. 24 Dec. 2024. <https://www.scripts.com/script/ice_age:_the_great_egg-scapade_10575>.
Discuss this script with the community:
Report Comment
We're doing our best to make sure our content is useful, accurate and safe.
If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly.
Attachment
You need to be logged in to favorite.
Log In