Indie Game: The Movie
Where's the remote?
Is the remote over there?
7 months from now
Super Meat Boy
Xbox Release Day
What the Hell?
Are you f***ing kidding me?
Are you f***ing kidding me?
I've got plenty of information...
It's not here.
...I know on our launch day...
Where is it?
...Which is our biggest sales day...
What the F*** is that!?!
...that...
...we're not even featured anywhere...
I know on our launch day,
at this point
all of them.
Indie Game:
The MoviePart of it...
...is about not trying to be...
...professional.
A lot of people come in
to indie games...
...trying to be like a big company.
What those companies do...
...is create highly polished things...
...that serve as large
of an audience as possible.
The way that you do that is by...
...filing off all the bumps
on something.
If there's a sharp corner,
you make sure it's not going to
hurt anybody.
If they bump into it or whatever.
That creation of this highly glossy,
commercial product
Is the opposite of
making something personal.
I am determined to make video games...
...and I make video games
because I can.
I'm very, very good at programing.
I can still make something that
expresses myself.
Like a movie or something
that I wrote.
I can make that as a video game.
And I have the full ability
to do that.
Things that are personal...
...have flaws.
They have vulnerabilities.
To me, games
are the ultimate art form.
It's just the ultimate medium.
It's the sum total of every
expressive medium of all time...
...made interactive.
How is that not...
It's AWESOME!
I want to be part of it.
I want to have a say
in what becomes of video games.
If you don't see a
vulnerability in somebody...
You're probably not relating with them
on a very personal level.
So it's the same with a game design.
My whole career has been me,
trying to find new ways...
...to communicate with people.
Because, I desperately want to
communicate with people.
But I don't want the
messy interaction of having to...
...make friends and talk to people.
Because I probably don't like them.
When you make games.
And you put stuff up online.
And people like your stuff
or don't like your stuff.
Either way, they're going to give you
some kind of feedback.
And you have this conversation.
It's why a writer writes I guess.
Because they can.
It's the most effective way to
express themselves.
And a video game is the most
effective way I can express myself.
Making it was about...
Let me take my deepest flaws
and vulnerabilities...
...and put them in the game.
And let's see what happens.
The generation indie game
developers are coming from,
and I'm part of this generation also,
we're the first generation that
grew up with video games.
But not as
an active purchasing choice.
Since I was part of
that generation...
I feel an ownership of it.
Games are mine.
For anyone that grew up
after 1975; 1980 or so...
...we were the first generation
to grow up with our parents
...giving us games.
And for us to grow up with games...
...as a natural, and relevant part of
our everyday existence.
This is not a
weird kid activity for me.
This is not like
some strange nerdy pastime.
This has been a part of my life.
There's been a tendency...
...over the past couple decades in
mainstream games...
...to make everything bigger
and more realistic.
To 'Amp Up'
everything.
[GUS]
They want to entertain you.
They want to get 10 million people
playing at the same time.
But with Indie Games,
it's often 1 person
Who says:
I want a game to be like this.
I want a game to be about
this special thing.
Independent games are any game
that a small team...
...or individual worked on
to their own vision.
Something that they felt like making,
coding and finishing.
The major thing that made
this possible...
...is the rise of
digital distribution.
Retailers used to have
a lot of power...
...over every game creation company.
Because that was
the only way to sell games.
Nobody was willing to start
distributing games digitally.
Because WalMart would get upset
at them.
And take their products off the shelf.
And nothing would happen.
But Valve changed that,
when they came out with Steam.
They had no loyalties to retail.
So they just did it.
After that everyone else said:
'Well, we have to compete with them'
And there was this whole flood of:
XBox Live Arcade...
...Playstation network...
...and WiiWare followed suit.
2008 was the first year that
indie games started to do really well.
Audiosurf came out on Steam.
Then Castle Crashers...
...and Braid and World of Goo.
Osmos did really well in 2009, 2010.
Then Limbo came out and broke records.
And Minecraft came out as well-
Actually, it came out much earlier,
but then it really built up...
...and blew those records away.
And when we're talking about
'really well' ...
...we're talking about
millions of dollars in revenue.
So for teams of 200,
millions of dollars...
...doesn't really count for much.
But for a team of 2, 3 people...
... that's really significant money.
Hey Everybody,
Welcome to 'Elder Speak'...
The official podcast of
ElderGeek.com
With me I've got Gavin from the
news...
And special guests:
Edmund and Tommy from 'Team Meat'
Who are making 'Super Meat Boy'
So, with us today is Team Meat...
Team Meat
Everybody in the indie scene...
...is raving about this...
Meat Boy's Coming!
Meat Boy's Coming!
It was all over the place.
This is our biggest interview ever!
? If you've been living
under a rock...
...most anticipated releases
this Fall...
...it is looking AMAZING!
I can not wait to see it done...
We both
approached Super Meat Boy...
...where our goal was to
make a game...
...that our 13 yr. old selves would be
super fan boys of.
Super Meat Boy has been
in development for 11 months.
I know that
13 yr. old Edmund...
...would hear about Meat Boy
right now.
He'd be following us on Twitter.
He'd be that annoying kid
that was like...
Hey, send me a build!
My name is 'Super Meat Boy Fan Boy'
I've registered it; I haven't even
played the game yet.
Get me a demo!?! Co'mon!!!
I'd totally be that.
Because this game is very... me.
And Tommy would say the same.
I want it to be one of those games
that kids would...
...go crazy for on the school yard...
...and passionately argue that
'this game is better than this game'
This is my room...where I grew up.
As a child
Yeah, forever this has been my room.
I have a bunch of posters from
'Nintendo Power'
Way back in the day.
Yeah, this room IS my childhood.
And that's basically
what Super Meat Boy is.
It's my and Edmund's childhood,
put into game form...
By ... seemingly ... adult males.
Super Meat Boy is an upcoming
PC and console game...
... based on a Flash game.
This incredibly hard Flash game that
was super super popular.
It's a game that looks like it's going
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