Jumanji Page #13

Synopsis: Jumanji is a 1995 American adventure fantasy film directed by Joe Johnston. It is an adaptation of the 1981 children's book of the same name by Chris Van Allsburg. The film was written by Greg Taylor, Jonathan Hensleigh, and Jim Strain, and stars Robin Williams, Kirsten Dunst, David Alan Grier, Bonnie Hunt, Jonathan Hyde, and Bebe Neuwirth. The special effects were provided by Industrial Light & Magic for computer graphic elements and Amalgamated Dynamics for animatronics components. The film was dedicated to visual effects supervisor Stephen L. Price, who died before the film's release.
Production: Sony Pictures Home Entertainment
  4 wins & 9 nominations.
 
IMDB:
6.9
Metacritic:
39
Rotten Tomatoes:
53%
PG
Year:
1995
104 min
6,976 Views


Krystyl slowly nods.

ERIC (CONT’D)

Which would explain why the game has

not only become harder with every

turn, but why everything will

disappear if we finish it. It’s

giving us a fair chance at this.

If we’re taken out by something it

throws at us, then we’ll be trapped

in the jungle. But if we finish...

what happens then?

FELIX:

According to legend, the curse laid

down by the “Kah-Kho-Toh-Rah” may

only be lifted if an adventurer like

yourself successfully “conquers”

Jumanji. Or, in this case, beats it.

Eric walks to the table and sets down the game.

ERIC:

It’s why we have to keep playing,

Krystyl.

He unfolds the game and picks up the dice.

ERIC (CONT’D)

One of us has to win.

Krystyl casts a glance at Felix; he nods once. She goes and

kneels across from Eric at the table.

KRYSTYL:

I’m ready.

Eric stares at the game, squeezing the dice in his hand.

ERIC:

You were right.

KRYSTYL:

About...?

Eric shuts his eyes and takes a deep breath.

ERIC:

I was afraid. I was afraid of

graduating... I still am. I’m afraid

of going on to college, and I’m afraid

of the great big world out there.

KRYSTYL:

(gently)

Why?

Eric looks her in the eyes.

ERIC:

Because I don’t want to forget. I don’t

want to forget about everything that I

achieved in high school. I don’t want

to forget this town I grew up in... I

don’t want to forget my friends. And I

really don’t want to forget you. After

everything I’ve been through with growing

up and fitting in, how can I just leave?

KRYSTYL:

Because, in a way, you’re not going far.

I mean, how many of your past experiences

are you going to take with you when you

leave? How many of your adventures will

still have meaning and value, even when

you live somewhere else?

Eric stares.

KRYSTYL (CONT’D)

We have to live in this world; we can’t

hide away in fear from it. And don’t

worry; I know you won’t forget me.

(smiles)

I’ll make sure of it.

Eric smiles and nods, all fear suspended for the moment.

ERIC:

Let’s play.

KRYSTYL:

Your turn.

Eric rolls the dice. They land on SIX and FOUR, totaling TEN.

His beetle figurine moves...

ERIC (CONT’D)

(reading)

“Atmospheric

conditions are right.

The sky is alive with

bolts of light.”

A FLASH of lighting illuminates the attic, followed by a

tremendous CLAP of thunder which shakes the room. This

continues frequently. No rain; just thunder and lightning.

KRYSTYL:

It’s storming outside.

ERIC:

That’s okay... we can deal with that.

KRYSTYL:

Absolutely. No worries at all.

She shakily takes the dice, rolls and throws them. They land on

THREE and ONE, totaling FOUR. Her clue is given.

KRYSTYL:

(reading)

“A small attraction

thrives and grows.

What once were still

become your foes.”

ERIC:

An attraction?

They stare at each other. Krystyl blushes a little, then averts

her gaze.

ERIC:

I don’t get it.

Krystyl shakes her head, and then frowns. She notices a small

paperclip on her right thigh.

She tries to flick it off, but the paperclip remains there.

Eric notices and tries to help.

ERIC:

I’ll get that.

He plucks it off and tosses it over his shoulder. Less than a

second later, the paperclip ZIPS past him and reattaches itself

to Krystyl.

KRYSTYL:

(afraid)

What...?

PING! A tiny, rusted metal screw flies onscreen and sticks to

her bare shoulder.

WHAP! Felix’s scissors soar out of his pocket, graze Eric’s arm

and stick flat to Krystyl’s stomach.

More and more small, metal objects “jump” onto Krystyl. She is

looking confused and terrified.

ERIC:

(realizing)

Krystyl, you’re magnetized!

KRYSTYL:

WHAT?!

The HATCHET and MACHETE on the floor begin to shake. They leap

towards Krystyl.

ERIC:

Look out!

He throws himself in front of her and manages to catch the

tools. The machete CUTS his arm a little. He cries out in

pain.

KRYSTYL:

No!

A rusty old chain wraps around Krystyl’s feet. She topples over

backwards onto the floor.

The previously discarded “Tools” box rumbles and explodes,

sending a wave of nails, screwdrivers and hammers flying toward

her.

A huge box marked “Gardening” falls over and BURSTS open.

Trowels, spades and pruning shears fly out at lightning speed.

Eric tries to catch what he can, but in doing so the hatchet and

machete slip out of his grasp and soar toward Krystyl.

With her free arms, Krystyl PUSHES the table over in front of

her. The tools sink deep into the wood and remain still.

Eric and Krystyl give great sighs of relief.

KRYSTYL:

What does magnetism have to do with

being in a jungle?!

Felix looks rather guilty.

FELIX:

I... haven’t the slightest idea.

Eric starts to untangle Krystyl from the chain, but the magnetic

pull is too great.

A purple satchel labeled “Kauffman’s Magnetism Neutralizing

Powder” lands at Eric’s feet. Eric glances at bag, then at the

merchant.

FELIX:

I’ll just put it on your tab for

the moment.

INT. ERIC’S HOUSEATTIC – NIGHT

Eric and Krystyl again kneel at the table with the game.

KRYSTYL:

We’re almost there! It’s anyone’s

game, now!

Eric picks up the dice and blows on them.

He rolls a THREE and a FOUR, totaling SEVEN. He reads his

clue...

ERIC:

(reading)

“He sets his sight

and takes his aim.

He is the player,

and you, the game.”

Felix immediately tenses up and, for the first time, looks

genuinely afraid.

KRYSTYL:

Who’s “he?” What game?

Eric is nervous. The words seem strangely familiar to him...

ERIC:

The game...

In an instant, he knows. The color drains from his face.

ERIC:

(scared stiff)

Oh no.

BLAM! A bullet shoots through the table. Krystyl screams

hysterically and jumps up.

From out of the shadows steps... Alistair! He is still in his

hunting garb and holds his enormous elephant gun.

ALISTAIR:

(grinning evilly)

New quarry, at last!

Something has changed in Alistair’s demeanor. He is beyond

logic, mercy or reason. He has two goals: hunt and kill.

Alistair raises his gun to fire...

Krystyl snatches up her machete and flings it at him with all

her strength. It clips the barrel of his gun, causing the shot

to go wild.

Eric grabs her hand and pulls her toward the attic window.

ERIC:

We’ve got to get out of here!

He KICKS the large window open and pushes Krystyl out onto the

roof. He follows.

Alistair c*cks his gun to fire and crosses to the window.

FELIX:

Colonel, no! Let them finish the

game!

Alistair turns back to Felix briefly.

ALISTAIR:

You have your occupation, Kauffman;

I have mine.

Felix can only watch helplessly as Alistair steps out of the

window.

EXT. ERIC’S HOUSE – ROOF – NIGHT

Lightning illuminates Eric and Krystyl as they leap from the

roof to a tall tree nearby.

KRYSTYL:

He’s gonna kill us!

ERIC:

Not if he can’t find us! Keep

climbing and don’t look down!

Rate this script:2.6 / 13 votes

Greg Taylor

Greg Taylor (born 1951) is an American author of books for children and young adults. He is also a screenwriter of films including Jumanji and Prancer. more…

All Greg Taylor scripts | Greg Taylor Scripts

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Submitted on June 27, 2016

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