Labyrinth Page #14

Synopsis: Labyrinth is a 1986 British-American adventure musical fantasy film directed by Jim Henson, executive-produced by George Lucas, and based upon conceptual designs by Brian Froud. The film revolves around 15-year-old Sarah's (Jennifer Connelly) quest to reach the center of an enormous otherworldly maze to rescue her infant brother Toby, who Sarah wished away to Jareth, the Goblin King (David Bowie). With the exception of Connelly and Bowie, most of the film's significant characters are played by puppets produced by Jim Henson's Creature Shop.
Production: Sony Pictures Home Entertainment
  Nominated for 1 BAFTA Film Award. Another 3 nominations.
 
IMDB:
7.4
Metacritic:
50
Rotten Tomatoes:
68%
PG
Year:
1986
101 min
2,325 Views


JUNK WOMAN:
A rescue mission, ha! You're in the wrong place, for

sure! The only fings we cares about rescuin' around 'ere is our

worldly goods!

She takes an oil lamp off her back and shines it on her sleeve for

emphasis.

67INT:
SARAH'S ROOM - NIGHT

SARAH is drowning in a sea of junk. She hears DIDYMUS and cries out

hopefully.

SARAH:
Didymus, in here! Help me!

The door opens and the JUNK WOMAN peers inside.

JUNK WOMAN:
Don't worry, Dearie. I sent 'im away!

SARAH groans.

JUNK WOMAN:
Knew you wouldn't want to be leavin' your nice fings for

no rescue mission.

SARAH:
Oh my god! Freddie!

JUNK WOMAN:
Freddie? Is that one of them dolls over there ... or that

nice teddy?

SARAH struggles for the door in the sea of junk.

SARAH:
No! He's my brother! And I've got to save him!

She continues pushing through the junk.

JUNK WOMAN:
No you don't, Dearie. You can stay right 'ere with all

your pretty fings ...

SARAH knows what her choice has to be.

SARAH:
I know I can. (joyous) But I don't want to!

She lifts herself out of the junk with a mighty heave and stands in

the doorway. She looks down at the JUNK WOMAN triumphantly.

SARAH:
Now get out of my way!

68EXT:
JUNK CITY - NIGHT

SARAH runs out of the tent, a look of triumph on her face.

The JUNK WOMAN pulls something off her own pile and holds it out to

SARAH.

JUNK WOMAN:
Wait, Dearie! Look at this!

She holds out SARAH's music box, opens it, and the little DANCER

twirls inside.

SARAH (grinning): Keep it!

And she is off. As SARAH goes the CAMERA LINGERS on the JUNK WOMAN.

And we begin to move around to her other side and even though we had

just seen her from all sides, we now see something very, very

different. Where the other side of the woman should be WE SEE a

cross-section of her, with JARETH inside. His head is beneath the

pile of junk and his hand is inside her head making it laugh. He is

the puppeteer operating the JUNK LADY, as indeed, she has been

operated. JARETH is mad.

JARETH:
Damn.

69EXT:
CASTLE GATE - NIGHT

LUDO and DIDYMUS sit forlornly at the gate. SARAH appears out of the

night.

DIDYMUS:
My lady!

LUDO leaps to his feet.

LUDO:
Sarah ... safe!

SARAH rushes into his arms.

DIDYMUS:
Is Hoggle not with you?

SARAH pulls away from LUDO.

SARAH:
Hoggle made his choice, he's ... not part of the mission

anymore.

DIDYMUS (angry):
The coward!

LUDO:
Hoggle ... good!

SARAH shrugs, and smiles at him.

SARAH:
Maybe. But there's no time to discuss it. We've got a baby to

rescue, remember!

She leads them through the gates.

70EXT:
GOBLIN TOWN - NIGHT

Streets full of hovels encircle the castle. This is where the GOBLINS

live. As SARAH, LUDO and HOGGLE walk through the dark, eerie streets

they are met by the slamming of shutters and the extinguishing of

lights.

DIDYMUS:
Methinks they are expecting us, my lady.

A CHILD GOBLIN peers at them from an open doorway. A FEMALE GOBLIN

sees him and drags him inside and slams the door.

SARAH (grimly):
Methinks you're right!

71INT:
TAVERN - NIGHT

HOGGLE is still at it. He pulls his belt off his body and WE SEE that

the only treasure left is SARAH's plastic circlet. He slowly pulls it

off and stares at it. The BARTENDER approaches, his eyes lighting up

at the eight of this treasure.

BARTENDER:
Another?

HOGGLE hesitates, then hands the circlet over. The BARTENDER bites it

and his face lights up with glee.

BARTENDER:
Plastic!

He goes to get the drink and HOGGLE puts his face down on the bar and

sobs.

ANOTHER ANGLE:

At the other end of the bar sits the WISE ONE. The HAT looks over at

HOGGLE and shakes his head knowingly.

HAT:
Drinkin' to forget, eh, buddy?

HOGGLE looks up.

WISE ONE:
To forget, ah yes. To suffer a mental lapse, to obliterate

from one's consciousness, to suffer amnesia, a blank or fugue, to

drink the waters of Lethe ...

HOGGLE (drunkenly): What's Lethe ...

WISE ONE:
The waters of forgetfulness. They remove from our minds

what is too painful to remember ...

HOGGLE looks thoughtfully at the drink in his hand.

WISE ONE:
... but with the memory goes our wisdom, or knowledge, that

which brings us understanding, also enlightenment ...

But there is no one to continue benefitting from the WISE ONE's

pearls. HOGGLE is gone.

HAT:
You can cool it down there ... he's gone ...

WISE ONE:
... a grasp of things, a depth or profundity of thought ...

The HAT sighs and looks over at the BARTENDER who is still admiring

his plastic treasure.

HAT:
Another one over here ... and make it a double ...

72EXT:
GOBLIN TOWN - NIGHT

SARAH, LUDO and DIDYMUS emerge into the vast courtyard outside the

castle. It in eerily quiet. Too quiet.

SARAH:
We're going to make it!

DIDYMUS sniffs the air.

DIDYMUS:
I am less than sure ...

They are interrupted by a high-pitched shriek as a GOBLIN jumps on

LUDO's back. Then the courtyard is filled with GOBLINS, what seems

like the whole army, coming right at them. DIDYMUS fends off the

VANGUARD PARTY with his sword and LUDO punches out the ones that get

by him. DIDYMUS unswords a GOBLIN and his weapon goes flying. SARAH

picks it up and does some parrying of her own. But there are too many

of them. The threesome turn and run.

73INT:
CASTLE - NIGHT

JARETH stands by the window, watching the battle. The WHITE BIRD sits

on his shoulder. JARETH looks over at FREDDIE who stands holding on

to the side of the cradle. JARETH smiles and turns back to the melee

below. The BIRD flies out the window.

74EXT:
GOBLIN TOWN - NIGHT

SARAH, LUDO and DIDYMUS race down the streets. The GOBLINS are in hot

pursuit.

75EXT:
STREET - NIGHT

They come careening around a corner and it seems that they have

escaped their pursuers. The sound of the GOBLINS seems to be getting

farther away.

SARAH:
I think we lost them.

They turn and see that, unfortunately they have come full circle and

are right back in the courtyard. LUDO climbs part way up a wall and

looks over the streets.

DIDYMUS:
What do you see, my brother?

LUDO gulps. What he sees is the GOBLIN ARMY coming down every street

right towards them.

LUDO:
Ludo ... see ... trouble!

And then the trouble arrives and SARAH and DIDYMUS are heavily into

swordplay. LUDO tries clumsily to get down and is tormented by

GOBLINS who prick at him with their spears. SARAH looks up and sees

his predicament. She gets an idea.

SARAH:
Call the rocks, Ludo! Call the rocks!

LUDO makes a heroic effort and gets to the top of the wall.

He then throws his head back and bellows.

76EXT:
GOBLIN TOWN - NIGHT

An enormous rumbling is heard and soon the streets are filled with

boulders, all careening towards LUDO. They knock GOBLINS out of their

path like so many bowling pins.

77EXT:
COURTYARD - NIGHT

SARAH and DIDYMUS fight bravely. LUDO keeps bellowing and throwing

off the occasional GOBLIN that is stupid enough to jump on him. Soon

the rocks reach the courtyard and form a barrier between the

THREESOME and their ATTACKERS. LUDO reaches down and lifts SARAH and

DIDYMUS on to the wall. They jump and disappear into the castle

enclave.

Rate this script:2.6 / 8 votes

Terry Jones

Terence Graham Parry "Terry" Jones (born 1 February 1942) is a Welsh writer, actor, comedian, screenwriter, film director, presenter, poet, historian and author. He is best known as a member of the Monty Python comedy troupe. more…

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