Labyrinth Page #14
- PG
- Year:
- 1986
- 101 min
- 2,345 Views
JUNK WOMAN:
A rescue mission, ha! You're in the wrong place, forsure! The only fings we cares about rescuin' around 'ere is our
worldly goods!
She takes an oil lamp off her back and shines it on her sleeve for
emphasis.
67INT:
SARAH'S ROOM - NIGHTSARAH is drowning in a sea of junk. She hears DIDYMUS and cries out
hopefully.
SARAH:
Didymus, in here! Help me!The door opens and the JUNK WOMAN peers inside.
JUNK WOMAN:
Don't worry, Dearie. I sent 'im away!SARAH groans.
JUNK WOMAN:
Knew you wouldn't want to be leavin' your nice fings forno rescue mission.
SARAH:
Oh my god! Freddie!JUNK WOMAN:
Freddie? Is that one of them dolls over there ... or thatnice teddy?
SARAH struggles for the door in the sea of junk.
SARAH:
No! He's my brother! And I've got to save him!She continues pushing through the junk.
JUNK WOMAN:
No you don't, Dearie. You can stay right 'ere with allyour pretty fings ...
SARAH knows what her choice has to be.
SARAH:
I know I can. (joyous) But I don't want to!She lifts herself out of the junk with a mighty heave and stands in
the doorway. She looks down at the JUNK WOMAN triumphantly.
SARAH:
Now get out of my way!68EXT:
JUNK CITY - NIGHTSARAH runs out of the tent, a look of triumph on her face.
The JUNK WOMAN pulls something off her own pile and holds it out to
SARAH.
JUNK WOMAN:
Wait, Dearie! Look at this!She holds out SARAH's music box, opens it, and the little DANCER
twirls inside.
SARAH (grinning): Keep it!
And she is off. As SARAH goes the CAMERA LINGERS on the JUNK WOMAN.
And we begin to move around to her other side and even though we had
just seen her from all sides, we now see something very, very
different. Where the other side of the woman should be WE SEE a
cross-section of her, with JARETH inside. His head is beneath the
pile of junk and his hand is inside her head making it laugh. He is
the puppeteer operating the JUNK LADY, as indeed, she has been
operated. JARETH is mad.
JARETH:
Damn.LUDO and DIDYMUS sit forlornly at the gate. SARAH appears out of the
night.
DIDYMUS:
My lady!LUDO leaps to his feet.
LUDO:
Sarah ... safe!SARAH rushes into his arms.
DIDYMUS:
Is Hoggle not with you?SARAH pulls away from LUDO.
SARAH:
Hoggle made his choice, he's ... not part of the missionanymore.
DIDYMUS (angry):
The coward!LUDO:
Hoggle ... good!SARAH shrugs, and smiles at him.
SARAH:
Maybe. But there's no time to discuss it. We've got a baby torescue, remember!
She leads them through the gates.
Streets full of hovels encircle the castle. This is where the GOBLINS
live. As SARAH, LUDO and HOGGLE walk through the dark, eerie streets
they are met by the slamming of shutters and the extinguishing of
lights.
DIDYMUS:
Methinks they are expecting us, my lady.A CHILD GOBLIN peers at them from an open doorway. A FEMALE GOBLIN
sees him and drags him inside and slams the door.
SARAH (grimly):
Methinks you're right!71INT:
TAVERN - NIGHTHOGGLE is still at it. He pulls his belt off his body and WE SEE that
the only treasure left is SARAH's plastic circlet. He slowly pulls it
off and stares at it. The BARTENDER approaches, his eyes lighting up
at the eight of this treasure.
BARTENDER:
Another?HOGGLE hesitates, then hands the circlet over. The BARTENDER bites it
and his face lights up with glee.
BARTENDER:
Plastic!He goes to get the drink and HOGGLE puts his face down on the bar and
sobs.
ANOTHER ANGLE:
At the other end of the bar sits the WISE ONE. The HAT looks over at
HOGGLE and shakes his head knowingly.
HAT:
Drinkin' to forget, eh, buddy?HOGGLE looks up.
WISE ONE:
To forget, ah yes. To suffer a mental lapse, to obliteratefrom one's consciousness, to suffer amnesia, a blank or fugue, to
HOGGLE (drunkenly): What's Lethe ...
WISE ONE:
The waters of forgetfulness. They remove from our mindswhat is too painful to remember ...
HOGGLE looks thoughtfully at the drink in his hand.
WISE ONE:
... but with the memory goes our wisdom, or knowledge, thatwhich brings us understanding, also enlightenment ...
But there is no one to continue benefitting from the WISE ONE's
pearls. HOGGLE is gone.
HAT:
You can cool it down there ... he's gone ...WISE ONE:
... a grasp of things, a depth or profundity of thought ...The HAT sighs and looks over at the BARTENDER who is still admiring
his plastic treasure.
HAT:
Another one over here ... and make it a double ...SARAH, LUDO and DIDYMUS emerge into the vast courtyard outside the
castle. It in eerily quiet. Too quiet.
SARAH:
We're going to make it!DIDYMUS sniffs the air.
DIDYMUS:
I am less than sure ...They are interrupted by a high-pitched shriek as a GOBLIN jumps on
LUDO's back. Then the courtyard is filled with GOBLINS, what seems
like the whole army, coming right at them. DIDYMUS fends off the
VANGUARD PARTY with his sword and LUDO punches out the ones that get
by him. DIDYMUS unswords a GOBLIN and his weapon goes flying. SARAH
picks it up and does some parrying of her own. But there are too many
of them. The threesome turn and run.
73INT:
CASTLE - NIGHTJARETH stands by the window, watching the battle. The WHITE BIRD sits
on his shoulder. JARETH looks over at FREDDIE who stands holding on
to the side of the cradle. JARETH smiles and turns back to the melee
below. The BIRD flies out the window.
74EXT:
GOBLIN TOWN - NIGHTSARAH, LUDO and DIDYMUS race down the streets. The GOBLINS are in hot
pursuit.
75EXT:
STREET - NIGHTThey come careening around a corner and it seems that they have
escaped their pursuers. The sound of the GOBLINS seems to be getting
farther away.
SARAH:
I think we lost them.They turn and see that, unfortunately they have come full circle and
are right back in the courtyard. LUDO climbs part way up a wall and
looks over the streets.
DIDYMUS:
What do you see, my brother?LUDO gulps. What he sees is the GOBLIN ARMY coming down every street
right towards them.
LUDO:
Ludo ... see ... trouble!And then the trouble arrives and SARAH and DIDYMUS are heavily into
swordplay. LUDO tries clumsily to get down and is tormented by
GOBLINS who prick at him with their spears. SARAH looks up and sees
his predicament. She gets an idea.
SARAH:
Call the rocks, Ludo! Call the rocks!LUDO makes a heroic effort and gets to the top of the wall.
He then throws his head back and bellows.
76EXT:
GOBLIN TOWN - NIGHTAn enormous rumbling is heard and soon the streets are filled with
boulders, all careening towards LUDO. They knock GOBLINS out of their
path like so many bowling pins.
77EXT:
COURTYARD - NIGHTSARAH and DIDYMUS fight bravely. LUDO keeps bellowing and throwing
off the occasional GOBLIN that is stupid enough to jump on him. Soon
the rocks reach the courtyard and form a barrier between the
THREESOME and their ATTACKERS. LUDO reaches down and lifts SARAH and
DIDYMUS on to the wall. They jump and disappear into the castle
enclave.
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