Lo and Behold, Reveries of the Connected World Page #2
times the summation of the square root
of the traffic on the J channel
over the sum of all traffics
summed over all channels squared
over uc (1 minus n-bar rho).
Whatever that equation means, it tells you
what the minimum response time will be
for a network once it's optimized.
The computer was claiming that it could
deliver the message before you even sent it.
So if you had a post office like that
of course you would use it, right?
This was a simplified but
exact model at the time.
Now we have other aspects of it.
But it's basically the underlying
principles of the network,
and one of the things
we found, surprisingly,
was that the larger the network is
the far more efficient it becomes.
Like a gambling casino that certainly makes
money if you have millions of gamblers
at the slot machines?
Very much so.
You've articulated what we call
the law of large numbers.
The law of large numbers says
that a large population of
unpredictable players,
or messages,
collectively behaves
in a very predictable fashion,
a fashion we can write down exactly.
And therefore we can predict the
performance of a network when its large.
The underlying technology has scaled
by a factor of a million
in computational speed,
in bandwidth of communications,
in storage capacity and it
may go for another decade
to a factor of a billion
or even a trillion.
Nothing in the history of
mankind has ever worked
as a technological contribution
over that span of growth.
Back to the very early times,
times of speculative concepts
of a connected world...
in the early 60s,
Apple personal computer,
a young thinker, Ted Nelson,
had his own ideas about
creating a computer network.
The web as we know it
took a different route,
but Nelson's ideas are still dormant.
It was an experience
of water and interconnection.
I was with my grandparents
in a rowboat in Chicago,
so I must have been five years old
and I was trailing my hand in the water.
And I thought about how the water
was moving around my fingers,
opening on one side and
closing on the other,
and that changing system of relationships
where everything was kind of similar,
kind of the same and yet different.
That was so difficult to
visualize and express,
and just generalizing that
to the entire universe that
the world is a system
of ever changing
relationships and structures
struck me as...
a vast truth... which it is!
And...
so interconnection and
expressing that interconnection
has been the center of all my thinking,
and all my computer work
has been about expressing and representing
and showing interconnection
among writings especially.
And writing is the process of reducing
a tapestry of interconnection
to a narrow sequence.
And this is in a sense illicit.
This is a wrongful compression
of what should spread out.
And today's computers they've betrayed that
because there's no system for decent
cut and paste and they've changed
the meaning of the words "cut and paste"
and pretended it was the same thing.
whom I consider to be a good friend,
nevertheless changed those words
and I consider that to be a crime against
humanity and he doesn't understand why.
Because humanity has no
decent writing tools.
In any case, this is the problem:
interconnection and representation
and sequentialization all...
similar to the issue of water.
So here we have a parallel presentation
that shows the quotation
connected to its original context.
"In the beginning God created
the heaven and the earth"
and where is that from?
That is from the King James Bible.
So we can step down to the next quotation.
"Adam and Lilith immediately
began to fight"
and that is from the Alphabet of ben Sira.
And so as we pull back we
can see successive pages
coming up to connect with their sources
or with their linked contents.
His vision of links never materialized.
By some he was labeled
insane for clinging on.
There are two contradictory slogans.
One is that continuing to do the same thing
and expecting a different result
is the definition of insanity.
On the other hand, if at
first you don't succeed,
try, try again.
I prefer the latter because I don't want
to be remembered as the guy who didn't.
No, to us you appear to be
the only one around
who is clinically sane.
No one has ever said that before.
Usually I hear the opposite.
Thank you very much for talking with us.
It was wonderful.
Marvelous.
What a team.
Yes, now it's your turn.
Today the sheer numbers
of unpredictable players on the internet
has led to some of its greatest glories.
Fundamental research into cancer, AIDS,
and other diseases,
has been slowed down by a complex problem
which has to do with
the intricate folding of molecules.
Scientists using super computers
could not solve it.
Adrien Treuille was one of the creators
of a video game calling upon the community
of video gamers out there in the world.
Here we can see an RNA molecule
folded up into
this beautiful helical pattern,
it forms a helix,
and the amazing thing is that this pattern
is formed out of very, very simple rules
which pull it together
and create this shape.
And so it's a little bit like...
you can think of your hands
which determine how it can bend,
and then there are certain ways
in which it loves to come together
to form a compact shape
and that's just what these molecules
are doing in the body.
And your shirts, for example,
you are into shirt folding?
These molecules
fold up in much the same way
that a shirt folds.
You can imagine it starts
completely unfolded
and not at all suitable
to put in your drawer,
but if you follow very, very simple rules
it becomes this beautiful package
that you can then store and show.
We took the latest scientific models
of a biomolecule folding
and we created a game
and we put it on the web without
knowing what would happen
it would be fun at all,
instantly people arrived
and they broke down the computers.
We had to build new computers.
And they played and they
spoke with one another
and they taught one another
about the science as non-experts,
and they began reading papers and they
began studying and understanding.
We have lawyers, we have school kids,
we have retired people,
we have bedridden people,
we have grandmas.
It's really everyone
from age 10 to age 100.
This idea was impossible
before the internet and
the response was stunning.
Within days, hundreds
and they solved the puzzle.
The world responded,
and it was beautiful.
And here is where you'd
design a new molecule
and in many ways we tried to...
subliminally, you might say,
help the players understand
and inhabit the world of the molecule.
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"Lo and Behold, Reveries of the Connected World" Scripts.com. STANDS4 LLC, 2024. Web. 22 Dec. 2024. <https://www.scripts.com/script/lo_and_behold,_reveries_of_the_connected_world_12725>.
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