Monsters, Inc. Page #6

Synopsis: A city of monsters with no humans called Monstropolis centers around the city's power company, Monsters, Inc. The lovable, confident, tough, furry blue behemoth-like giant monster named James P. Sullivan (better known as Sulley) and his wisecracking best friend, short, green cyclops monster Mike Wazowski, discover what happens when the real world interacts with theirs in the form of a 2-year-old baby girl dubbed "Boo," who accidentally sneaks into the monster world with Sulley one night. And now it's up to Sulley and Mike to send Boo back in her door before anybody finds out, especially two evil villains such as Sulley's main rival as a scarer, chameleon-like Randall (a monster that Boo is very afraid of), who possesses the ability to change the color of his skin, and Mike and Sulley's boss Mr. Waternoose, the chairman and chief executive officer of Monsters, Inc.
Director(s): Pete Docter, David Silverman (co-director), Lee Unkrich (co-director)
Production: Buena Vista Distribution Compa
  Won 1 Oscar. Another 13 wins & 38 nominations.
 
IMDB:
8.1
Metacritic:
78
Rotten Tomatoes:
96%
G
Year:
2001
92 min
$34,034,168
Website
21,800 Views


Kitty!

Boo!

Boo, oh,

you're all right!

I was so worried!

Don't you ever run away

from me again, young lady!

Oh, but I'm so glad

you're safe.

My, what an affectionate father.

Actually, she's

my cousin's sister's...

Okay, Sulley.

That's enough.

Let's go.

Mike Wazowski!

Yeah, yeah.

Step aside, kid.

We're in a...

( screams in pain )

( screams with laughter )

( electrical buzzing )

( light bulbs shattering )

( gasping )

( baby monsters screaming

and crying )

Will you stop

making Boo laugh?

I didn't, so come on!

( screaming and crying

continue )

I still don't understand.

You've got Boo's door?

I'll explain later.

Run.

Okay, let's move,

let's move, let's move.

Come on.

Oh, please be there, please

be there, please be there.

There it is!

Just like Randall said!

Randall?

Wait a minute.

( cries out in fear )

Oh, hey.

One, two, three, four!

Get the kid back

through the door!

Hey, hey.

We're going to get

our lives back.

The nightmare is over.

Hey, it's okay, Boo.

What's the matter?

Come on, it's time to move!

Mike, what are you thinking?

We can't trust Randall.

He's after Boo.

Who cares?

Let's go.

This is a limited time offer.

No, no.

I don't like this.

Look, Sulley, you wanted

her door and there it is.

Now, let's move.

No, Mike.

( sighs ):

You want me to prove

everything's on the up-and-up?

Fine! He wants the door,

I get the door...

( whispering ):

Mike, wait!

He's a paranoid

delusional furball.

Mike!

( whiopers in fear )

( whining )

Shh, shh, shh.

( soall cry of surprise )

( lunch bell rings )

Hey, Sulley,

where you been all day?

Sulley? Sulley?

Huh?

( whispering ):

Mike?

Mike?

Where are you?

You in there?

Where are you, buddy?

Mike?

Hey.

( door thunks )

( excited baby talk )

Boo, way to go.

( giggles )

It's okay.

( door clunks shut )

( pipes whistling and venting )

( distant voices )

RAND ALL:

Yes! I got the kid!

FUNGUS:

Oh, huzzah!

That's great news.

Not that I was concerned,

of course.

Just get over

here and help me!

Come on, come

on, come on.

While we're young

here, Fungus!

( both straining )

Kid needs to take

off a few pounds.

( yelps )

Wazowski?!

Where is it,

you little one-eyed cretin?

Okay, first of all,

it's cree-tin.

If you're going

to threaten me

do it properly.

Second of all, you're nuts

if you think kidnapping me

is going to help you cheat

your way to the top!

( chuckling evilly )

You still think this is about

that stupid scare record?

Well... I did, right up

until you chuckled like that

and now I'm thinking

I should just get out of here.

I am about to revolutionize

the scaring industry

and when I do, even

the great James P. Sullivan

is going to be

working for me.

MIKE:

Well

somebody's certainly

been a busy bee.

First, I need to know

where the kid is

and you're going

to tell me.

Yeah, I don't

know anything.

Uh-huh, sure.

MIKE:

I don't.

I mean, I don't.

Uh-oh.

( oechanical clanging

~ and grinding )

What's that?

Come on.

Wait, wait, wait.

Oh-oh. Oh-oh.

Oh, come on.

No, no, no, no, no.

Come on,

hey, hey, hey.

This thing is moving.

I don't like big...

moving things that are

moving towards me.

No! Come on!

Hey, Randall!

Say hello

to the scream extractor.

Hello.

Come on,

where you going?

We'll talk.

Come on,

we'll have a latte!

Come on.

We can talk

about this.

( electrical whirring starts,

~ then grows louder )

What's that thing?

What is that thing?

Wait, wait, wait!

Stop, stop!

No, no!

Come on, hey!

( deep, resonating whirring )

Help! Help! Help!

Help!

( yelling )

( noise dies away )

Oh, for...

What did you

do wrong this time?

I don't know.

I calibrated the drive...

Go check the machine!

There must be something wrong

with the scream intake valve.

That's the problem

with these 3250 units...

Huh?

Hmm.

Psst!

Fungus.

Fungus.

You like cars, huh?

'Cause I got a really nice car.

If you let me go,

I'll give you...

a ride in the car.

Please, Fungus?

I'm sorry, Wazowski,

but Randall said

I'm not allowed to fraternize

with victims of his evil plot.

( gasps )

( clanging )

Hmm...

( zapping )

( electrical whirring )

( clanking, rattling, whirring )

( gasps )

( muffled screams )

What happened?

Where's Wazowski?

( muffled screams )

( shuts off machine )

Where is he?!

( whimpering )

( growls )

( whimpering )

( squeals )

Come on!

This is crazy.

He's going to kill us!

CD A AGENT:

Careful.

That could be contaminated.

We got to get out of here now!

We can start a whole new life

somewhere far away.

Goodbye, Monsters, Inc.!

Goodbye, Mr Waternoose!

No, Mike, wait!

Hey, what are you doing?

Follow me. I have an idea.

No! No, no, no, no,

no, no, no, no...

COMPUTER VOICE ( over P.A. ):

Simulation terminated.

WATERNOOSE:

No, no, no, no, no.

What was that?

You're trying to scare the kid,

not lull it to sleep.

I was going for a

snake/ ninja approach

with a little hissing.

( hisses )

How many times

do I have to tell you?

It's all about presence!

About how you enter the room!

Mr Waternoose!

James! Perfect timing.

No, no. Sir, you

don't understand.

Ah, now, show these monsters

how it's done.

What? No, no,

I can't...

Sir...

sir, you have

to listen to me.

Pay attention, everyone.

You're about to see

the best in the business.

Reset the simulator.

But-but, sir!

MOTHER:

Good night, sweetheart.

ANIMATRONIC BO Y:

Night, Mom.

Kitty!

No, Boo, no, no!

Now, give us a big, loud roar.

Mr Waternoose,

there's no time for this.

Come on. What are you

waiting for? Roar!

But-but-but, sir!

Roar!

( groans )

( roaring ferociously )

( shrieking in terror )

( gasps )

( roaring ferociously )

( squeals )

( Boo crying )

( students applauding )

WATERNOOSE:

Well done.

Well done,James.

Boo?

-All right, gentlemen,

I hope you've learned...

-Right this way, everyone.

...a valuable lesson

in scaring today.

( fearful whioper )

( whines softly )

Boo.

( nervous grunt )

( whining )

Boo?

( panicked grunts )

( door slaos )

Boo, it's me.

( squealing )

( gasps ):

The child!

Sir, she isn't toxic.

I know it sounds

crazy, but trust me.

Boo?

No, no, no, no.

It's okay.

I was just...

( whiopering in fear )

No, no, no, no, no,

don't be scared.

That wasn't real.

It's just a...

I was just...

( crying ):

No...

( Boo continues crying )

( Boo sobbing )

Boo.

MIKE:

...and he was going

to test it out

on that sweet,

little girl.

Boo.

Now that we

have her...

...he is trying

to kill us.

This whole thing

is Randall's fault.

Randall?

Yes. And we can take

you to his secret lab,

Rate this script:4.8 / 4 votes

Pete Docter

Peter Hans "Pete" Docter (born October 9, 1968) is an American film director, animator, screenwriter, producer and voice actor from Bloomington, Minnesota. more…

All Pete Docter scripts | Pete Docter Scripts

0 fans

Submitted on August 05, 2018

Discuss this script with the community:

0 Comments

    Translation

    Translate and read this script in other languages:

    Select another language:

    • - Select -
    • 简体中文 (Chinese - Simplified)
    • 繁體中文 (Chinese - Traditional)
    • Español (Spanish)
    • Esperanto (Esperanto)
    • 日本語 (Japanese)
    • Português (Portuguese)
    • Deutsch (German)
    • العربية (Arabic)
    • Français (French)
    • Русский (Russian)
    • ಕನ್ನಡ (Kannada)
    • 한국어 (Korean)
    • עברית (Hebrew)
    • Gaeilge (Irish)
    • Українська (Ukrainian)
    • اردو (Urdu)
    • Magyar (Hungarian)
    • मानक हिन्दी (Hindi)
    • Indonesia (Indonesian)
    • Italiano (Italian)
    • தமிழ் (Tamil)
    • Türkçe (Turkish)
    • తెలుగు (Telugu)
    • ภาษาไทย (Thai)
    • Tiếng Việt (Vietnamese)
    • Čeština (Czech)
    • Polski (Polish)
    • Bahasa Indonesia (Indonesian)
    • Românește (Romanian)
    • Nederlands (Dutch)
    • Ελληνικά (Greek)
    • Latinum (Latin)
    • Svenska (Swedish)
    • Dansk (Danish)
    • Suomi (Finnish)
    • فارسی (Persian)
    • ייִדיש (Yiddish)
    • հայերեն (Armenian)
    • Norsk (Norwegian)
    • English (English)

    Citation

    Use the citation below to add this screenplay to your bibliography:

    Style:MLAChicagoAPA

    "Monsters, Inc." Scripts.com. STANDS4 LLC, 2024. Web. 4 Nov. 2024. <https://www.scripts.com/script/monsters,_inc._14016>.

    We need you!

    Help us build the largest writers community and scripts collection on the web!

    Watch the movie trailer

    Monsters, Inc.

    The Studio:

    ScreenWriting Tool

    Write your screenplay and focus on the story with many helpful features.


    Quiz

    Are you a screenwriting master?

    »
    What does "FADE OUT:" signify in a screenplay?
    A The beginning of the screenplay
    B A camera movement
    C A transition between scenes
    D The end of the screenplay