Necessary Evil: Super-Villains of DC Comics Page #13
- Year:
- 2013
- 99 min
- 125 Views
everyone's sort of hidden fears.
Instead of characters of good and evil, it
became about characters of order and chaos.
It became about anarchy.
We are artists and we're trying to
reflect what's going on in the world.
That's what all art does. It's a mirror.
NARRATOR:
While DC's rogues' galleryof villains is already enormous...
...there's always room
for a little more evil.
With the advent of The New 52,
the heroes of the DC universe...
...must face new
threats and adversaries.
I have a strange belief about the
way one proceeds with comics...
...is to using old characters
and introducing new characters.
My belief is if you're gonna
use one or two old characters...
...you have to introduce a new one.
I don't think we should ever be so
content to keep riding on the same horse.
If the hero has to survive
for 16, 20, 30 years...
...you wanna know all the different
aspects of that character...
...and the villain will make them
face certain parts about themselves...
...that on their own...
...they may not even think about
or can come up in a storyline.
A villain will find that, because they're
always trying to find something new...
...to use against the hero...
...which makes you explore
your hero even more.
The goal of any villain is
to challenge our hero, right?
Not to challenge them but to
take them to the ragged edge...
...of his existence in every way.
The idea is to try and think about
what the character is most afraid of...
...at that particular moment
in his or her life, the hero...
comes right at that thing.
So for "Court of Owls," that
story was really about...
...you know, a moment when
Batman was on top of the world.
He felt very confident in
Gotham and it made me realize...
...Batman might think he knows the city
but he can't know the history of the city.
He can't know everything about it. So what if
the city itself begins to come at him saying:
"You don't know me that well.
" With the Court of Owls...
...they're this group buried and layered into the
past of the city in ways that are scary to him.
He doesn't believe they exist at all.
Then he sees that they actually
have nests for their Talons...
then in the penultimate scene...
...he realizes that the
person behind the story...
claims to be a Wayne himself.
The Guardians of the Universe were
characters that they're ancient beings...
...that divorced themselves
from emotion a long time ago.
They thought emotion was dangerous.
They say the law is supposed
to be devoid of emotion.
being who got the first ring...
...who was there to witness the divorcing
of the Guardians and their emotional hearts.
And he took that emotional
power for himself.
And he had changed who he was...
...and the Guardians locked him
away like they did their emotions.
The First Lantern is a metaphor for all the
pent up emotion the Guardians have buried.
And that First Lantern is now free.
At one point, the First Lantern
says... As he's got them captured...
...he's turned the tables and he says,
I'm gonna change this universe now.
But before I do, I want you
to have your emotions back.
I want you to feel this. "
The Guardians, for the first
time in billions of years...
and they feel shame and fear...
...and horror about what they've
done and what they've become...
...which I really enjoyed.
And then that's right before
Sinestro wipes them out.
When I got into Aquaman and I was
launching Aquaman for The New 52...
...my attitude was he
wants to be on land.
So he made a conscious decision in
issue one, "My life is on land here. "
And I wanted to have something that
was gonna drag him back into the ocean.
So we created... Ivan Reis and I
created this race of sea creatures...
...humanoid sea creatures,
man-eating creatures...
...that were starving and from the trench
and they had eaten all their food...
...and they were coming up.
They come up out of the
ocean and attack a town...
...and Aquaman gets
involved with that attack...
...and has to go back into the water.
What Aquaman doesn't know is
they're actually another kingdom.
They're actually another underwater
kingdom that is one of many, with Atlantis.
NARRATOR:
Although itwas spawned from comics...
limited to panels and pages.
It has expanded to include all forms of media
and given its villains new worlds to explore.
just comics, you know?
It starts in the comics, all the
characters come from the comics.
But then they explode
into everything else.
KIRSHEN:
If it wasn't for these amazinglyrich and complex and multilayered villains...
...that we had to craft our stories around
and what is driving you through the story...
...what is pushing Batman,
you know, to push his limits...
...to get to the end of the
game is ultimately the plan...
...and the storytelling
around the villain...
...and the villains' interactions with each
other as they all try to take down Batman.
You had your shot, Deathstroke, but
you're not the only assassin in town.
There is such rich material here
and such deep, amazing characters...
...that have such long history
and love from the fans...
...for 50, 60, 70 years that we
wanna tell great stories in our games.
We don't want it to just be about
the gameplay and cool visuals.
There's gotta be the meat
there of a great story.
To me, it was a lot of fun to see that because
it explores the world of these characters...
...and it doesn't just give you
one flavor month in, month out.
NARRATOR:
The future, including theupcoming Forever Evil comic event...
...will continue to emphasize the
villains and their many diabolical deeds.
As DC celebrates its villainy, we're
doing the first New 52 event series.
I'm writing it. David Finch is
drawing it. It's called Forever Evil.
And the context of this is
The villains have inherited the earth.
They've been killed by the Crime Syndicate.
So we create an event that now carries
on throughout the rest of 2013 and 2014...
...that's all about the villains.
And when we looked at the whole lineup
of characters, it really came down to:
Why does this character
exist in the DC universe?
What role does this character fill?
How do we show that function through
story, through character development?
Seeing all the villains manifest
themselves in animation...
...and television and film and
videogames from the comic books, that's...
I mean, that's the true power and
testament to the characters themselves.
NARRATOR:
The supervillainsof DC Comics...
...come in all manners of
shapes, sizes, personalities...
...dark recesses and eccentricities.
They conquer worlds, eradicate
cities and terrorize the innocent...
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"Necessary Evil: Super-Villains of DC Comics" Scripts.com. STANDS4 LLC, 2024. Web. 25 Nov. 2024. <https://www.scripts.com/script/necessary_evil:_super-villains_of_dc_comics_14632>.
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