Objectified
We work as consultants, which means we work with
a lot of different companies in a lot of different fields
But really our common interest is in understanding
people, and
what their needs are. So if you
start to think, really what these
do as consultants is focus on
people, then it's easy to think
about what's needed design-wise in the kitchen, or
the hospital, or in the car.
We have clients come to us and say, here's our
average customer, for instance she's female,
she's 34 years old, she has 2.3 kids. And we listen
politely and say, well that's great but
we don't care about that person. What we really
need to do to design,
is look at the extremes, the weakest, or the person
with arthritis, or the athlete,
or the strongest or the fastest person. Because if
we understand what the extremes are,
the middle will take care of itself.
These are actually things I haven't seen in
We tried to use less material, like here's one that's
hollow inside.
A good friend of mine, Sam Farber, he was
vacationing with his wife, Betsy.
I got a phone call one night, he was so excited he
said he couldn't sleep.
And what he was excited about was he'd been
cooking dinner with Betsy and she was making
an apple tart. And she was complaining about the
peeler, that it was hurting her hands.
She had arthritis, and she just couldn't hang on to it.
And it hit Sam at that moment
that here's a product that nobody's really
thought about.
And our thought was, well if we can make it work for
people with arthritis, it could be good for everybody.
We knew that it had to be a bigger handle. Kids
have big crayons because they're easier
to hold onto. It's the same thing for somebody that
might not have full mobility of the their hand,
they need something a little bit larger, that's a little
easier to grip with a little less force.
So we did a lot of studies around the shape of the
handle, the size of it, to come up with a size
that would be perfect for everybody.
But eventually we found a rubberized bicycle grip,
and we basically did this.
So, it really goes through many, many, more
iterations than you would think
to do a handle that's relatively simple in the end.
I think one thing with a hand pruner is that you have
this constant friction happening
when you're closing it.
But I feel like here's the spot that really hurts, this is
the biggest pressure point for me.
So it's like here in this area, on all four fingers,
you have friction.
So when we start out doing a project, looking at
these different tools to understand
how we can design a better
experience for someone,
ergonomically
So what we did here was to map it out, when we did
the exercise with the glove, understanding where
the pressure points are, then we go into this
process of developing models of some of the ideas.
One thing we realized with this model, if you
compare with other hedge shears, a lot of them
just have a straight handle, you don't have any
control over the weight. So if you're cutting
far down, you have to squeeze harder to hold the
tool in place, otherwise it's going to slide
out of your hands. So by sculpting this handle area,
it locks your hand around this form,
so you have to squeeze less, so you have a really
secure grip.
We're really at the final stages of our design here,
where we put them into a place where we can
control them much more closely to get them ready
for manufacture, and that is known as CAD
or Computer Aided Design.
It's very important that we
constantly are verifying our CAD
with physical models.
Once you get into that, we use a set of technologies
that are called rapid prototyping,
so we can really finely control the ergonomics of
these parts.
So there are the two halves that come out of the
machine, and you can glue them together to make
an entire handle, and attach them to prototypes
such as this so we can go out and feel the
comfort and work with it, and make sure our CAD
model really represents our design intention.
The way we think of design is, let's put great design
into everyday things,
and understand how to make these gadgets
perform better.
And that's what we're always looking for whenever
we design are ways we can improve
the way people do things, or improve their daily life,
without them even knowing it or thinking about it.
Japanese gardeners, the bonsai must be cut in
a way,
that a small bird can fly through it. It's nice, isn't it?
But all the other trees, you also have to cut them.
It's much more so, in Japan. They have to cut them,
they have to...
we would say... to design them. But why are we
doing all this?
We are doing a lot, to design our world now, we
even design the nature.
I remember the first time I saw an Apple product.
I remember it so clearly because
it was the first time I realized, when I saw this
product,
I got a very clear sense of the people who designed
it and made it.
A big definition of who you are as a designer
is the way that you look at the world.
And I guess it's one of the curses of what you do,
you're constantly looking at something and thinking,
why is it like that? Why is it like that and not
like this?
And so in that sense, you're constantly designing.
When we're designing a product, we have to look to
different attributes of the product,
and some of those attributes will be the materials
it's made from, and the form
that's connected to those materials. So for example
with the first iMac that we made,
the primary component of that was the cathode ray
tube, which was spherical. We would have an
entirely different approach to designing something
like that, than the current iMac, which is a very thin
flat-panel display.
Other issues would be, just physically how do you
connect to the product, so for example
with something like the iPhone, everything defers to
the display.
A lot of what we seem to be doing in a product like
that is getting design out of the way.
And I think when forms develop with that sort of
reason, and they're not just arbitrary shapes,
it feels almost inevitable, it feels almost
un-designed. It feels almost like,
well of course it's that way, why wouldn't it be any
other way.
This is the bezel for the iMac. When we remove the
aluminum for the display in the center,
we actually take that material and then we can
make two keyboard frames from it.
These are literally just a couple of the stages of how
you make the MacBook Air.
Rough cutting... this is for the keyboard well. And
there is just a remarkable efficiency and beauty
to how much a single part can do, and one of things
we push and push ourselves on is trying to
figure out, can we do the job of those six parts with
just one.
This part actually starts off as this extrusion, this is
an aluminum extrusion that goes through
multiple operations, most of them CNC machined
operations, to end up...
to end up with this part. And you can see, just a
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