Objectified Page #2
dramatic transformation
between this raw blank and the final part.
But what we end up with,
is a part that's got all of the mounting features, all of
the bosses... this is just one part,
but this one part is providing so much functionality.
And this one part really does enable this product.
So much of the effort behind a product like the
MacBook Air was experimenting
with different processes. There's a... it's completely
non-obvious,
but the way that you hold... to get from this part, to
this part...
there's an incredibly complex series of fixtures to
hold this part in the different machine stages.
And we end up spending a lot of time designing
fixtures.
The design of this, in many ways wasn't the design
of a physical thing,
it was figuring out process.
It's really important in a product to have a sense of
a hierarchy of what's important
and what's not important, by removing those things
that are all vying for your attention.
An indicator has a value when it's indicating
something.
But if it's not indicating something, it shouldn't be
there.
It's one of those funny things, you spend so much
time to make it less conspicuous and less obvious.
And if you think about it so many of the products
that we're surrounded by, they want you to be very
aware of just how clever the solution was.
When the indicator comes on, I wouldn't expect
anybody to point to that as a feature,
but at some level I think you're aware of a calm and
considered solution,
that therefore speaks about how you're going to use
it, not the terrible struggles
that we as designers and engineers had in trying to
solve some of the problems.
That's quite obsessive, isn't it?
We now have a new generation of products where
the form bears absolutely no relation
to the function. I mean, look at something like an
iPhone and think of all the things it does.
In "ye olden days" of what are called analog
products, in other words they're not digital,
they're not electronic, something like a chair or a
spoon. "Form follows function" tended to work.
So if say you imagine being a Martian and you just
land on planet Earth, and you've never seen
a spoon or a chair before. You can guess roughly
what you're supposed to do with them...
sit on them or feed yourself with them... by the
shape of the object, by the way it looks.
Now all that has been annihilated by the microchip.
So design is moving from this culture of
the tangible and the material, to an increasingly
intangible and immaterial culture,
and that poses an enormous number of tensions
I think there are really three phases of modern
design.
One of those phases, or approaches if you like, is
looking at the design in a formal relationship,
the formal logic of the object. The act of form-giving,
form begets form.
The second way to look at it is in terms of the
symbolism, and the content of what you're
dealing with. The little rituals that make up...
making coffee, or using a fork and knife,
or the cultural symbolism of a particular object.
Those come back to inhabit and help give form,
help give guidance to the designer about how that
form should be, or how it should look.
The third phase is looking at design in a contextual
sense, in a much bigger-picture scenario.
It's looking at the technological context for that
object, it's looking at the human-object relationship.
For the first phase you might have something fairly
new, like Karim Rashid's Kone vacuum
for Dirt Devil, that the company sells as so beautiful
that you can put it on display,
in other words you can leave it on your counter and
it doesn't look like it's a piece of crap.
Conversely you can look at James Dyson and his
vacuum cleaners. He approaches the design
of the vacuum in a very functionalist manner, but if
you look at the form of it,
it's really expressing that, it's expressing the
symbolism of function.
There's color introduced into it, and he's not a
frivolous person, so it's really there to articulate
the various components of the vacuum. Or you
could look at, in a more recent manifestation
of this kind of contextual approach, would be
something like the Roomba.
There the relationship to the vacuum is very
different. First of all there's no more human
interaction relationship, the relationship is to the
room it's cleaning.
I think it's even more interesting that the company
actually has kits available in the marketplace
through iCreate, and it's essentially the Roomba
vaccum cleaner kit that's made for hacking.
People are really wacky, they've created things like
Bionic Hamster, which is attaching
the play wheel or dome that the hamster uses as
the driving device for the Roomba,
so it's the ultimate revenge of the animal on the
vacuum cleaner.
How I think about it as a designer myself is that
design is the search for form,
what form should this object take.
And designers have asked that question, and used
different processes.
Hey, what about the forks for the bike?
Can you make a few inquiries?
Because l'd love to do the forks, I think
the forks would be really cool.
Well this is my little table of... one of my tables...
you know l've got a whole workshop downstairs
which is just full of sh*t. But these are just things
that I just find interesting,
and things I want to have around and look at.
Sometimes these are the materials
that l'm looking for an excuse to use, as opposed to
the other way around.
But things like Micarta, this is one of my favorite
materials, and it's actually made of linen,
so it's a bit like wood, actually, it feels like a living
material. And it's enormously heavy.
And these kind of weird meshes, how cool is that. I
have no idea what they use this for...
it's like this stainless steel... braided... stuff.
My career didn't start after art school, it started
when I made my first object
in my grandfather's garage. I remember my uncle
had said as soon as I could tell the time,
he'd give me a wristwatch. So I figured out how to
tell the time, and he gave me this wristwatch,
and I promptly pulled it to bits. I went out to my
grandfather's garage and found an old bit of
Plexiglas and started hacking away at this bit of
Plexiglas and drilling holes,
and I transplanted this movement from this
once-working watch into it.
That was my first....
...design, I guess.
I grew up in a generation... you know I can
remember when they landed on the moon.
I can't deny that that was a massive event in my
life. All of my dreams were about the future.
What I want to do is to be able to have things that
don't exist..... things you can't go out and buy,
or things that irritate you. Anger, or dissatisfaction
at the very least,
plays such an important role in motivating you,
to do what we do.
But ultimately my job as a designer is to look into
the future,
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"Objectified" Scripts.com. STANDS4 LLC, 2024. Web. 23 Dec. 2024. <https://www.scripts.com/script/objectified_15062>.
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