Objectified Page #3
not what has happened.
As a designer, my philosophy is fundamentally
non-disposable,
and somehow trying to offer products that you want
to keep,
and products that you feel most importantly will
stand the test of time.
That hopefully won't date as badly as other things.
Because it's all about wanting to have new things,
isn't it? Ultimately, we could all still be
using the mobile phone we had three years ago.
But you know we've all had about five
in the meantime.
Of course I fundamentally believe that something
that's well-designed should not necessarily
cost more. Arguably it should cost less. But the
problem is that design has become a way
for a lot of companies to "add value" because
something is designed, and therefore
charge more money for it.
And it will become more and more pervasive, and
things will be
marketed in terms of design, in the future.
The idea of elitism and the idea of design are
merged. And it's out of this kind of culture
that the idea of democratization of design comes
from. I always tell people that I grew up
with good design in my home,
with all the Joe Columbo
and Achille Castiglioni pieces,
not because we were rich, or
my parents were educated in design. Not at all, we
were totally middle class and my parents
are doctors. It's just because that's what you would
find at the corner.
There's design that costs more, and design that
costs less. Some of it is good, some of it is bad.
"Democratization of design" is an empty slogan,
it should really not even exist.
Target, in particular, fell right into line with, and
influenced a lot of pop culture thinking
about the importance of design and the virtue of
design. The basic idea was good design is
something you want, good design
is something that distinguishes you,
it's sort of a mark of progress,
if you are a person who recognizes good design it
distinguishes you from all the naive and
corny bourgeois of the past, the past being
everything up to that minute.
So you can now buy into that, you can buy into
progress, good design, good taste.
And they had it available to you in a very attainable
way.
Often the way that a product comes into being isn't
because a bunch of expert designers
sat down and said, "What are the ten most
important problems we can solve?"
There's a company that's writing a check. And what
the company wants is new SKU's,
they want more stuff, and they want more people to
buy it. And that's the name of the game.
We tend to want new things.
They can do something that has a different look, a
fresher look, a newer look,
a new-now, next-now kind of look.
And the problem with spending a lot of time
focusing on what's very now and very next
is that it isn't very forever. And that means it doesn't
last, because there's someone else coming along
trying to design what's now and next after that.
And part of their agenda,
whether it's over-articulated or not, is to make
whatever used to be now,
Iook like then, so that people will buy the new now.
Cars are the biggest and most abundant set of
sculptures that we have
in contact every day in our lives.
Although they're reproduced by machines, and
computer milled stamps that make them,
actually every one of them was originally carved by
hand, by men and women using techniques
not a whole lot different than Michelangelo.
Car designers are making
extremely dynamic, sexy
objects, in theory. But in reality,
they're bending metal, plastic,
glass. This isn't like a woman coming down a
catwalk, where she's swishing the dress and
showing a little bit here and there, and getting your
eyes to goggle. Unh-uh. This thing is frozen in time.
Which means we have to create it in a way so that
you as the observer look at it,
and you put the motion into it, by the way you scan
it. Because that car has to be a reflection
of that emotional energy that you want to see in it.
I believe very strongly in the emotional authenticity
of the product, it should reflect what it is.
So if the car is a performance object it should have
that feel.
It is quite bothersome to me when I see humanistic
elements of a car being strangely handled.
For instance, cars have a face.
Well, you can have lots of faces. But when you put
that one face on a car, it's there forever,
it's just one expression. And because cars have
evolved to having two elements,
big taillights and a license plate, the backs of cars
have also evolved a face,
also very interesting, and some of those are
awfully... challenging.
How do we solve problems of lightness, how do we
solve problems of efficiency? I think these
are things that are going to be difficult, but we can
solve those. But the real challenges of car design
are going to be addressing the future generations'
perceptions of what they want cars to be in their
Iives? Do they want them to fade into the
background, and just be there when they need
one?
Or do they want them to stand up and be a
representative of them, basically like we grew up
with it, they're kind of like avatars. I show myself to
the outside world through this car.
When you own the car and you drive the car, even
your decisions about are you going to put
a bumper sticker on it... there's an idea of an
audience.
I feel pretty strongly, and this is true not just for cars
but for almost everything we buy, that our real
audience is really ourselves. And that the person
that you're really speaking to
when you're speaking about why me in this car,
why is this the right car for me...
you're making a statement to yourself about
yourself.
In sort of an abstract way, you're thinking about
what they might be thinking of you,
and whether or not they like your Obama sticker, or
your Save the Whales, or...
or your Christian fish, or whatever it might be.
But the crucial thing is the self,
it's your own audience, your own story of l'm not
that guy, or I am that guy, or that woman.
Because the truth is no one cares, on the highway.
Design is about mass production.
Design is using industry to produce serialized
goods.
And I try everything I can in the mass market to
change the goods, that people who know
nothing about design, or the people who say they
don't care about design, or the people who
don't believe their world should have contemporary
goods in it.
Those are the people I think design can have such
an amazing affect on their lives.
When I was a teenager, I had this white -- from
Claritone, I think it was a Canadian company,
it was a white bubble stereo, with two bubbled white
speakers.
And it was probably very inexpensive, it was a real
democratic product. It was a turntable,
and the whole thing built in. And it was a beautiful
thing... Looking back,
and thinking why it was a beautiful thing, was
because it was very self-contained,
and the message was very strong and very simple,
and at the same time it was very human.
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"Objectified" Scripts.com. STANDS4 LLC, 2024. Web. 5 Nov. 2024. <https://www.scripts.com/script/objectified_15062>.
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