Objectified Page #4
There was a quality about it, it was like a womb, it
was like an extension of us, somehow.
It was soft, it was engaging. And I used to have this
alarm clock radio, a Braun,
that Dieter Rams designed in the late '60s.
And they were these objects in my life that I really
was in love with, they brought so much to me.
And I can remember going through the teenage
angst thing, of feeling depressed or something,
and lying on my bed, and I would just look at the
alarm clock, and felt better immediately.
So I always had this really strong relationship with
physical products.
There's something that moves through a lot of my
forms, and that is to speak about a kind of
digital, technological, or techno-organic world.
Somehow if I do things that are very,
very organic, but l'm using new technologies, I feel
like l'm doing something in a way
that's a physical interpretation of the digital age.
We have advanced technologically so far, and yet
somehow it's some sort or paranoia where we're
afraid to really say We live in the third technological
revolution. I have an iPod in my pocket,
I have a mobile phone, I have a laptop, but then
somehow I end up going home and sitting on
wood-spindled Wittengale chairs. So in a way you
could argue that we're building all these
really kitsch stage sets, that have absolutely
nothing to do with the age in which we live.
It's strangel. I find it extremely perverse, in a way. I
mean imagine right now, l'm sitting here on my
Iaptop, and l've got to go out. What am I going to
do, get in my horse and carriage? Of course not!
Why do we feel like we need to keep revisiting the
archetype over and over again?
Digital cameras, for example, their format and
proportion, the fact that they're a horizontal
rectangle, are modeled after the original silver film
camera. So in turn it's the film that defined
the shape of the camera. All of the sudden our
digital cameras have no film.
So why on earth do we have the same shape we
have. Now without sounding like a hypocrite,
I revisit archetypes, l've designed many chairs. With
that given, you say, okay now l'm going to design
a chair. What can I do here? How can I put my
fingerprint on it and differentiate it from everyone
else and every other designer? And am I playing a
game to show I can differentiate?
or am I actually really doing something that is
contributive? Because the big issue with design is,
are the things we are doing really making an affect
and making change?
the world is uncomfortable. You feel it.
You feel that hotel rooms are poorly designed, you
sit in chairs that are very uncomfortable.
And it's craziness. Imagine that if you design a
million chairs to date, or however many chairs have
been done in the world, why on earth should we
have an uncomfortable chair?
There's no excuse whatsoever.
People need to demand that design performs for
them and is special in their lives.
these objects that they buy.
If you can't make your GPS
thing work in your car,
there should be a riot because
they're so poorly designed.
Instead, the person sits there and thinks, "Oh, l'm
not very smart, I can't make this GPS thing work."
I can't make the things work! This is my field and l
can't make them work!
If you design something that's precious and that
you really love, you're never going to leave that.
My father's briefcase, made out of a beautiful piece
of leather, gets better with use. And l've inherited it
and l'll pass it on, right? It's a really interesting
thing, sometimes I get that task which is:.
design something that gets better with use. There's
very few things, they mostly degrade, but...
some things like this briefcase get better with use.
Now that's a pretty sweet tick-over, don't you think?
I like the concept of wearing in
rather than wearing out.
You'd like to create something where the emotional
relationship is more satisfying over time.
And you may not worry about it, or think about it...
people don't have to have a strong
Iove relationship with their things, but they should
grow a little more fond of them over time.
For example on the laptop that I designed, it's
actually a magnesium enclosure
but it has paint on the outside. And when it gets
dinged, if it's dropped and
a bit of paint chips off and you see some of the
magnesium showing through,
somehow it feels better because of that.
The computer we call the Grid Compass, the
Compass computer, arguably the first laptop
that was actually ever produced is this one. You
could carry it with you, we designed it to be
thin enough to fit in half your briefcase, so you
could put papers in as well.
Then there was a leg at the back that flipped down,
to put it at the right angle, for using
the ergonomic preferred angle of 11 degrees. We
wanted to devise a hinge that would allow it
to rotate so the display could come up, but also not
let anything into the electronics behind.
So in order to avoid something like a pencil falling
into it, let me just show you what could happen,
if you put a pencil on the back it would roll down
and drop inside. I designed a scoop,
that would then self-eject the pencil when you
closed it.
That was a little trick.... of that.
When I got the first working prototype, I took the
machine home, really thrilled about
wanting to use it myself. And it was with great pride
that I opened up the display and thought
how clever I was to have designed this latch and
this hinge and all this stuff.
And then, I started to actually try and use it. And
within a few moments, I found myself
forgetting all about my physical design, and
realizing that everything I was really interested in
was happening in my relationship between what
was happening behind the screen.
I felt like I was kind of being sucked down inside the
machine, and the interaction between me
and the device was all to do with the digital software
and very little to do with the physical design.
That made me realize that if I was going to truly
design the whole experience, I would really have
to learn how to design this software stuff.
That made me search for a name for it,
which we ended up calling interaction design.
Arguably the biggest single challenge facing every
area of design right now is sustainability.
It's no longer possible for designers to ignore the
implications of continuing to produce
more and more new stuff that sometimes we need,
and sometimes we don't need.
Designers spend most of their time designing
product and services for the 1 0%%% of the world's
population that already own too much, when 90%%%
don't have even basic products and services
to lead a subsistent life.
Although a lot of designers believe emotionally and
intellectually in sustainability,
they and the manufacturers they work for are
finding it very difficult to come to terms with.
Because sustainability isn't some sort of pretty,
Translation
Translate and read this script in other languages:
Select another language:
- - Select -
- 简体中文 (Chinese - Simplified)
- 繁體中文 (Chinese - Traditional)
- Español (Spanish)
- Esperanto (Esperanto)
- 日本語 (Japanese)
- Português (Portuguese)
- Deutsch (German)
- العربية (Arabic)
- Français (French)
- Русский (Russian)
- ಕನ್ನಡ (Kannada)
- 한국어 (Korean)
- עברית (Hebrew)
- Gaeilge (Irish)
- Українська (Ukrainian)
- اردو (Urdu)
- Magyar (Hungarian)
- मानक हिन्दी (Hindi)
- Indonesia (Indonesian)
- Italiano (Italian)
- தமிழ் (Tamil)
- Türkçe (Turkish)
- తెలుగు (Telugu)
- ภาษาไทย (Thai)
- Tiếng Việt (Vietnamese)
- Čeština (Czech)
- Polski (Polish)
- Bahasa Indonesia (Indonesian)
- Românește (Romanian)
- Nederlands (Dutch)
- Ελληνικά (Greek)
- Latinum (Latin)
- Svenska (Swedish)
- Dansk (Danish)
- Suomi (Finnish)
- فارسی (Persian)
- ייִדיש (Yiddish)
- հայերեն (Armenian)
- Norsk (Norwegian)
- English (English)
Citation
Use the citation below to add this screenplay to your bibliography:
Style:MLAChicagoAPA
"Objectified" Scripts.com. STANDS4 LLC, 2024. Web. 23 Dec. 2024. <https://www.scripts.com/script/objectified_15062>.
Discuss this script with the community:
Report Comment
We're doing our best to make sure our content is useful, accurate and safe.
If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly.
Attachment
You need to be logged in to favorite.
Log In