Panic Room Page #12
Inside the room, Meg doesn't seem upset. Rather, she's
staring at the cell phone in her hand, thinking. Remembering
something.
MEG:
Wires...
At the same moment, Burnham is having the same thought. He's
still at the door, fingertips still resting there.
BURNHAM:
Phone...
MEG:
... wires.
Burnham looks down, at the baseboard below. What is he
looking at?
Meg steps up, onto the shelf she climbed earlier, and comes
up next to the vent.
SARAH:
What are you doing?
MEG:
I saw something, I saw...
In the vent, alongside the duct, she sees the bundle of
multicolored wires she saw earlier.
MEG:
... phone wires!
She jumps down off the shelf, goes to the tools, starts
searching for something.
MEG:
I may not have hooked up the phone
in here, but I hooked up the main
line, and there's a jack at the base
of this wall outside, I saw it!
Yes, that is correct, there is in fact a jack in the base of
the wall outside the door to the panic room.
Burnham bends down into frame, studying it, thinking the same
thing she is. He clears his throat.
BURNHAM:
Say, while we're on the subject of
phones...
He turns, looks up at Junior.
BURNHAM:
When I said cut the line, did you
cut the main line at the junction
box in the basement like I said, and
which I repeated, or did you just
cut the cord on the phone in the
kitchen?
Pause. Swallow.
JUNIOR:
I, uh, I...
Sh*t.
JUNIOR:
... hit a little snag finding the
one in the basement.
Sh*t.
Pause. Then, as if a starting gun has been fired, Burnham
leaps to his feet and races out of the bedroom.
That same starting gun has been fired in the panic room.
With a strong RIP, Meg pulls the whole bundle of multi
colored wires out of the wall and drops onto the floor with
it. She trusts it at Sarah, finds a wire cutter in the
assorted tools, and gives her that too.
MEG:
Strip 'em, expose the ends, try blue
first, blue is phones!
SARAH:
Blue is phones?
MEG:
Yes, no, I don't know, do 'em all!
While Sarah goes to work on the wires, Meg turns to the phone
itself, the one with the buried phone line that isn't working
yet. She rips the phone out of its housing, tears free the
wire on the end of it.
Burnham flies down the stairs from the third floor, races
across the foyer, flies down the stairs to the kitchen floor.
INT. KITCHEN - NIGHT
Burnham races across the kitchen floor, whips open a door and
heads down another, narrow, darkened stairway.
Meg and Sarah are like animals, clawing and tearing at the
ends of their respective phone cables, foregoing tools and
stripping the wires with fingers and teeth, it's faster.
With the phone receiver cradled on her shoulder, Meg starts
twisting the ends of wires onto the exposed ends of the wires
from the phone unit. First wire -- nothing. She tries a
second wire.
INT. MECHANICAL ROOM - NIGHT
Burnham SLAMS open the door to a dark room, pulls the string
on a bare bulb. Burned out.
BURNHAM:
God damn it!
Without light, he can't see a thing. He SMACKS the bulb, it
swings wildly, SMASHES on the cement wall. He turns and
races out of the room.
Meg tries another wire. Still no dial tone. Sarah shoves
another wire at her. She tries again. Nothing. She moves
on.
Burnham slides to his knees, snatches a flashlight from his
duffel, leaps up and takes off again.
Another wire. Nothing. Another wire. DIAL TONE!
INT. STAIRWELL - NIGHT
Burnham flies down the stairs, flashlight beam bouncing
crazily in front of him.
The phone is ringing. An operator picks up.
OPERATOR:
911 emergency --
MEG:
I'm at 26 West --
OPERATOR:
-- please hold.
It's a mechanical voice, which gives over to MUZAK.
MEG:
NO!
INT. MECHANICAL ROOM - NIGHT
Burnham BANGS through the door again, starts searching the
darkened mechanical room, shining harsh light around its
dingy walls.
MUZAK continues to play.
MEG:
Damn it!
No more time to hold. Meg hangs up the phone, dials another
number, a seven digit one she knows by heart.
SARAH:
Call Dad!
MEG:
On it!
INT. MECHANICAL ROOM - NIGHT
In the mechanical room, the bouncing flashlight beam falls on
a metal cabinet across the way. Burnham runs to it, flings
it open. Circuit breakers. SLAMS it shut.
Meg listens as a phone rings on the other end. And rings.
And rings again.
This is torture.
INT. MECHANICAL ROOM - NIGHT
Burnham turns, sees another, smaller metal box, this one
clearly labeled:
PHONES:
On the other end of the phone, a husky MALE VOICE answers;
clearly he's been awakened.
VOICE:
Hello?
MEG:
Listen to me! There are three --
INT. MECHANICAL ROOM - NIGHT
With a subhuman ROAR of anger, Burnham rips the entire phone
panel off the wall with his bare hands.
With an abrupt SHRIEK, the line goes dead. Meg pauses, can't
believe it.
MEG:
Hello? Don't... are...
She looks up, see Sarah looking at her, her eyebrows arches,
her face all hope. Meg keeps her cool, but it take a hell of
an effort.
Sarah reads her face. She turns away.
She hangs up the phone.
Sarah goes to a corner of the room, faces away from her.
Meg doesn't know what to say.
MEG:
He'll do something.
SARAH:
Uh uh.
MEG:
He'll know we're in trouble. He
heard me, I said "There are
three..."
SARAH:
He won't even know who it was.
MEG:
What would you think, in the middle
of the night? I mean, three what,
three bears? He'll call the police.
SARAH:
Stop it.
MEG:
He's just across the park, this is
why we got places so close to each
other, in case we needed each other,
we're still a family, he'll help
us...
SARAH:
He --
MEG:
He WILL.
She practically shouted. Sarah drop her head into her arms.
MEG:
I'm sorry.
SARAH:
I'm sorry.
MEG:
Why?
SARAH:
I was trying not to tell you...
MEG:
What?
SARAH:
I'm dizzy and thirsty.
Meg blanches. This is very bad news.
Tired, Burnham drags himself back up the stairs and into the
doorway of the master bedroom. Raoul and Junior stand there,
staring at him.
Long pause.
JUNIOR:
BURNHAM:
Hey.
JUNIOR:
BURNHAM:
Do me a favor and don't talk.
JUNIOR:
Jesus, what was I thinking?
Meg has torn open one of the water packets and is trying to
get Sarah to drink, but the little girl has gone completely
pale and seems to have lost some of the strength in her neck,
she's having trouble holding her head up. Most of the water
runs down her chin.
MEG:
Come on, come on... stay with me...
you gotta drink...
She takes Sarah's hand, checks her wristwatch thing. The
readout is now
Translation
Translate and read this script in other languages:
Select another language:
- - Select -
- 简体中文 (Chinese - Simplified)
- 繁體中文 (Chinese - Traditional)
- Español (Spanish)
- Esperanto (Esperanto)
- 日本語 (Japanese)
- Português (Portuguese)
- Deutsch (German)
- العربية (Arabic)
- Français (French)
- Русский (Russian)
- ಕನ್ನಡ (Kannada)
- 한국어 (Korean)
- עברית (Hebrew)
- Gaeilge (Irish)
- Українська (Ukrainian)
- اردو (Urdu)
- Magyar (Hungarian)
- मानक हिन्दी (Hindi)
- Indonesia (Indonesian)
- Italiano (Italian)
- தமிழ் (Tamil)
- Türkçe (Turkish)
- తెలుగు (Telugu)
- ภาษาไทย (Thai)
- Tiếng Việt (Vietnamese)
- Čeština (Czech)
- Polski (Polish)
- Bahasa Indonesia (Indonesian)
- Românește (Romanian)
- Nederlands (Dutch)
- Ελληνικά (Greek)
- Latinum (Latin)
- Svenska (Swedish)
- Dansk (Danish)
- Suomi (Finnish)
- فارسی (Persian)
- ייִדיש (Yiddish)
- հայերեն (Armenian)
- Norsk (Norwegian)
- English (English)
Citation
Use the citation below to add this screenplay to your bibliography:
Style:MLAChicagoAPA
"Panic Room" Scripts.com. STANDS4 LLC, 2024. Web. 24 Nov. 2024. <https://www.scripts.com/script/panic_room_916>.
Discuss this script with the community:
Report Comment
We're doing our best to make sure our content is useful, accurate and safe.
If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly.
Attachment
You need to be logged in to favorite.
Log In