Plastic Galaxy: The Story of Star Wars Toys Page #6
It's my troop transporter!
It makes five more sounds too!
(Toy) R2-d2, where are you?
(R2-d2 bleeping)
Some of the ideas
that were bounced
are here.
This was a... sort of
like a mono-wheel.
Not very possible in a toy,
though probably great for film.
And here we have
a boba fett-ish sort of guy
riding a funny-looking
motorcycle.
we got to a point where
there was a troop transport
The double-pointed version
came about
because I wanted
to have a prisoner
or a droid in the center.
And in this case, we went
to be the bad droid
that worked
for the imperial guys.
Well, the pointy version
was problematic
for somebody,
aesthetically, at lucasfilm.
They came back with
another sketch,
and Joe johnston did that.
And it turned out to be
the blunt-nosed version
that you saw in production.
Here we are in oakley
at the kenner morgue.
80% of this massive facility
was all kenner.
This is where old kenner
ideas were kept.
This is also where they did
a lot of their photography
Other things that happened
here were quality control.
A lot of choke hazards
were handled here.
They also had a giant sand-box
to see how they do in the sand.
No, I didn't feel
like I was a rock star
or anybody special
or different,
but it did seem
to go well with people
that you would meet
around town.
They say, "oh, what do you do?"
"Oh, I design 'star wars'
toys for kenner."
"Oh, that must be a cool job!"
"Yes, it is."
I believe that, at that time,
kenner was the place to be
in the toy industry,
not just for designers,
but for marketing people
and upper-management as well.
That's why we
attracted so many people
from other big toy companies
I mean, if you're going
to work on a doll line today,
where are you gonna go?
Barbie. Number one.
Go to the top.
And at that time,
if you wanted to do
really cool vehicles
and space stuff,
"star wars" was it.
I felt like I belonged there
because all of the other people
and characters there
were a little bit
eccentric and strange.
They tended to frame
that environment,
and me in it,
in a comfortable way.
It was like a fraternity
of designers
that were really
honing their skills
and really using
their skills to create
these amazingly
different things.
Kenner was
a very social company.
And a lot of different
people would throw
different social events,
parties, whatever.
This is, um, a brochure
for the after hours.
It was, uh, this one's
art show done at a gallery
in Cincinnati.
These were actual
artists doing real work
for a toy company.
The outdoor adventurers club.
And it shows some of
these guys going out
and hunting and camping
and stuff.
There was, um...
The now infamous
Halloween toy show...
Where everybody was supposed
to come up with
some sort of something
to show as a toy for Halloween.
I had this monkey at home.
(Imitating monkey barking)
I just saw another role
for that monkey.
The flasher monkey.
It was a great toy.
Really great.
Dum-dum dum.
Well, it's a toy company.
You're supposed to have fun.
I mean, that was
pretty much my attitude.
I'm designing the coolest toys
in the universe
and my job's
the best one in the world,
so what's not to like
about that?
One of the things that
is that Bernie had, um,
an understanding that
when you have creative people,
you gotta give them
an outlet for it.
You can't just
tell 'em what to do,
and go design this.
I'm thinking about
one particular idea I had
when I got there.
It was called
an r2-d2 choo-choo.
Taking an r2-d2,
a little three-and-a-quarter
or whatever it was,
bending him over,
and having a removable
head on the next one
and shoving it into
the bottom of that one,
and on and on and on
so that you could have
a choo-choo of r2-d2.
(Train whistle blows)
It died, but nonetheless
it was worth it
for the day or half a day,
or whatever I put into it
to explore it,
because the license was there.
There was money to be made.
When we developed
these individual items,
we would do renderings
taken to marketing,
and if it looked like
a item that would sell well
in the market and all that,
we would go ahead
and develop that.
Every week, there were
design review meetings.
They were very stressful
for the people
who were presenting.
(Troy)
There'd be Bernie loomis,
the president, and probably
four or five other people
from different
departments in marketing
that would be looking
at all the products
being presented.
And there'd be
multiple presenters.
So this is an example
of one of the ideas
that I submitted.
It's about four...
three-foot long,
and it was a blow-molded chair
that little kids could sit in.
inside of it
that could scroll through
some "star wars" images.
And then it had
so that you could project
images on the wall
and then shoot at
those images on the wall
with the little...
little led laser light.
They were close to
picking this up,
but it required a very
large tool and blow-molding.
I still think it was
a great idea,
but it didn't make it.
Bernie was a very hard critic.
He would chew you out
if he didn't like what you did
in front of everybody.
Or he would say, "I think
that's a good idea."
You know,
"carry my golf clubs."
So they were considering this
for the vehicle line,
first in '83
and then again in '85.
So, you can see it's got
a number of features.
A gun on top here that turns,
there's a... An escape pod...
That would eject,
and the canopy
that opens and closes.
Okay, so this is a folder
of some concept designs.
These are all dated 1979.
So, the interesting on here
is a little module
you'd put onto
your bike handlebars,
that had...
go over near the handle
that you could punch a button
and make a laser sound,
or and ignition sound
of your bike, and a little
targeting computer screen
here, we've got
a darth vader pencil sharpener
where you'd put the pencil
in darth vader's nose
to sharpen your pencil.
Here's a r2-d2 telephone.
And here, finally,
is a r2-d2 gumball machine.
(Troy)
If it wasn't in the film...
It was not prohibited,
but it wasn't necessarily
an encouraged thing.
The droid factory came about
I think just from
sketching robots.
And then realizing
that there were no parts
to customize the robots
that were there.
You can see...
These guys.
They all had
a "star wars" aesthetic.
And everybody said, "well,
it's not in the movie."
Well, so what?
I used these sketches
basically as a starting point.
I came up with a tripod droid.
This guy was just a little idiot
walking around
looking like a mouse sort of.
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"Plastic Galaxy: The Story of Star Wars Toys" Scripts.com. STANDS4 LLC, 2024. Web. 23 Dec. 2024. <https://www.scripts.com/script/plastic_galaxy:_the_story_of_star_wars_toys_15970>.
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