Pokemon the Movie: White - Victini and Zekrom Page #4

Synopsis: During their travels through the Unova region, Ash and his friends Iris and Cilan arrive in Eindoak Town, built around a castle called the Sword of the Vale. The three Trainers have come to compete in the town's annual battle competition, and Ash manages to win with some unexpected help from the Mythical Pokémon Victini. It turns out Victini has a special bond with this place. Long ago, the castle watched over the Kingdom of the Vale, and the partnership between Victini and the king protected its people who lived there. But that kingdom has since vanished into memory, leaving behind powerful relics and ancient Pokémon. Damon, a descendant of the People of the Vale, is trying to restore the lost kingdom with the help of his Reuniclus. His quest has taken him to the far reaches of the barren desert, and he has convinced the Legendary Pokémon Reshiram to join him in the search for truth. Damon plans to trap Victini and harness its power, and as that plan gets under way, the entire town of
Director(s): Kunihiko Yuyama
Production: Independent Pictures
 
IMDB:
6.1
NOT RATED
Year:
2011
88 min
Website
240 Views


Reshiram, Zekrom,

lend me your power.

The Dragon Force

reversed on itself.

Look, Mannes...

The castle is starting to crumble.

You must get everybody out.

-Right, Damon.

Everyone, this way!

Victini.

Ash, quick!

Damon!

-You go on ahead!

Damon, wait.

Ash, you gotta get away from here.

-But, Damon...

Ash, go.

I've got to do this alone.

Mannes, behind you!

Ash, hurry up!

It's the Barrier!

-Oh, no! Ash!

Victini, can't get passed.

-And the Barrier's closing in.

Oh, no! Damon!

Pikachu! Victini!

Stay close to me!

It's so cold.

Pretty soon,

we're gonna run out of air.

Gotta think.

What can I do?

Ash, listen!

You'll make it!

Damon, it's you.

Now, destroy the

Pillars of Protection.

We've got to release

all of the energy.

Ash, you can't give up!

Because you've been

chosen by the great Dragon Pokmon.

Me, give up?

No way!

We're coming!

I can't move.

My body won't let me.

Victini, I'm really sorry.

Victini, I know I promised you...

...I'd take you to the ocean.

I'm sorry.

Victini?

What are you...

Victini!

No, Victini!

Victini...

Pikachu.

Ash, Pikachu!

Are you all right?

The leading edge

of the Dragon Force!

I can see it up ahead!

Is that, where the castle goes?

-Yes, exactly.

That's the only way to calm down

the chaotic Dragon Force.

Damon!

You've got one shot at this!

We're alive.

-And on land.

Land is good.

Which means... -Together.

-Life is great!

We're at the ocean, Victini.

You gave us every bit

of power you had,

even so,

I didn't give you anything!

Oh, Ash...

Victini, I'm sorry.

Victini!

You love macaroons!

We've got some left!

This has a strangely

familiar flavour.

Sure does.

Here's the rest.

Guess, I'I just have

to eat all of these.

And here I go!

Oh, Victini.

Sorry.

Are you ok?

Of course.

I get it.

You're gonna head out

to the Vale, aren't you, Victini?

Go make everyone happy, ok?

I still got some macaroons.

Damon, what...

-Everyone, please, forgive me.

Damon...

The future's what's importante.

The truth of

the People of the Vale.

That's where it lies.

Vayger:
)

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Junichi Masuda

Junichi Masuda (増田 順一, Masuda Jun'ichi, born January 12, 1968) is a Japanese video game composer, director, designer, producer, and programmer best known for his work in the Pokémon franchise. He is a member of the Game Freak board of directors, and has been employed at the company since 1989.With the development of new Pokémon games, Masuda took new roles in future projects. He began to produce and direct games, starting with Pokémon Ruby and Sapphire, and became responsible for approving new character models. His style seeks to keep games accessible while still adding increasing levels of complexity. His work sticks to older mainstays of the series, including a focus on handheld game consoles and 2D graphics. His music draws inspiration from the work of modern celebrated composers like Dmitri Shostakovich, though he used the Super Mario series as a model of good video game composition. more…

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Submitted on August 05, 2018

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