Ray Harryhausen: Special Effects Titan Page #6
so we chose the Hydra.
(Tony) This creature,
like most of the creatures in Ray's films,
were built in Ray's workshop
in his London house.
(I Dramatic orchestral music)
(Ray) There is a sequence
in the original tale of Jason
where corpses come out of the ground,
very pleasant to look at,
at least in that time.
Well, we didn't want
to get an X for our film
so we made them clean-cut skeletons.
And we had seven skeletons.
Seven is a magic number
all through mythology.
And we had seven skeletons
fighting three men.
He always tried, like filmmakers do today,
to outdo themselves.
And that's why one skeleton developed
from 7th Voyage
into seven skeletons
in Jason And The Argonauts...
Why have one when you can have seven?
(Laughs)
This is one of the original skeletons
from Jason.
He has every joint
that a real skeleton would have.
We photographed the live action first
with stuntmen who portrayed the skeletons
who were swordsmen.
We'd time it very carefully
and maybe rehearse it ten times,
and then the final piece of film,
the stuntmen are removed
and the actors shadow-box.
And that as a piece of film
I rear-project behind these skeletons
so that the human being
is the same size as the skeleton.
(J' Frantic orchestral music)
When the skeleton kills Andrew Faulds
against the temple
and Andrew Faulds falls on the ground,
and he then jumps over the body,
that's an aerial brace,
the use of an aerial brace.
Aerial wire animation takes a lot longer
and it's very complicated.
stepping over or going around,
but Ray had him jumping over.
That's the difference.
That's the Harryhausen touch.
(Ray) Sometimes I would only get
about 13 to 15 frames a day.
It took four months
to animate to the sequence.
It only took two weeks
to photograph the live action.
They pretty much used
every single frame that they shot, too,
so it was... He was very economical.
Almost everything was take one.
98 percent, 99 percent was take one.
An amazing achievement
We never had money or budget or time
to do retakes.
(Steve Johnson) I think if he finessed it
and did two takes, three takes,
it wouldn't come from his heart.
in his mind
and it would not be
what he initially thought.
And H.R. Giger taught me that. The more
quickly you get your ideas out of your head
and up on the screen or onto the canvas,
the more real it's gonna be.
I believe Clive Barker told me
the same thing.
He said, "When I'm painting,
I like to make mistakes."
And I think that has a lot to do with
why Harryhausen's stuff really resonates
and sticks and stays in all of our minds,
because it's very pure.
(J' Frantic orchestral music)
When I was about 12 years old,
I couldn't wait to see Jason
And The Argonauts for the first time.
And I was just so gobsmacked.
The skeleton fight
in Jason And The Argonauts?
I can practically remember
what row I was sitting in
at this little theatre in Orangeville,
Ontario, at the age of nine
when the images of those skeletons
leaped off the screen
and drilled straight into my DNA.
I know this isn't real
but, boy, it sure looks real.
And that's the feeling I had as a young boy
in the theatre watching Ray's films.
When you're transported as a
young person to these fantastic worlds,
whether it was Greece or wherever it was,
and skeletons move around
and sword-fights happen, this is magic!
(J' Frantic orchestral music)
I'm sure there's a direct link
between those demonic skeletons
in The Terminator
So, Ray, I hope you can forgive me
and remember that imitation
is the sincerest form of flattery.
I see a lot of sequences
that we had originally done years ago
reproduced in various films of today.
Very flattering!
(Narrator) 'The Hrs! Men In The Moon.
'An experience unparalleled
on the screen
['as two worlds meet and clash]
(Ray) H.G. Wells,
I was a great admirer,
and I wanted...
After Mighty Joe Young
I wanted to do War of the Worlds
and I made a lot of drawings
and an outline for the story structure.
but I never got an answer.
I wanted to do The Time Machine
but somebody else
Finally we did a Wells story
called Hrs! Men In The Moon.
We tried to keep that feeling that
the insects developed an intelligence
rather than the mammals.
I think Ray Harryhausen
would probably say
that he was influenced
by Georges Mlis.
If you look at his work,
it really is part of a continuum
that goes back to the birth of cinema.
(I Slow piano music)
Actually, Ray has
of Georges Mlis.
Ray, oh, yes,
a huge admiration for Mlis,
and I think most fantasy filmmakers do.
(Man) The First Men in The Moon
aliens are...
Nowadays we would look
at them as kind of
this B-grade, you know, clich,
kind of like...
But a clich I actually really love.
I love the fact
that when we design aliens
or games or whatever,
humans keep on going back
to the same grab bag of elements.
They're insectoid or they're reptilian
or they're, like, octopi
or cephalopods and stuff.
We just go back to the same clichs
again and again.
Everything humans think is creepy, crawly
and disgusting, that's what aliens become.
(Man) Stand back!
(Vincenzo Natali) Essentially the best
effects films, like District Q
are the ones where you can feel
the hand of the creator
within the design and execution
of the creatures.
What's important to remember is when you
look at the link between Ray Harryhausen
and the work of, say, ILM or Phil Tippett
And really, in essence,
how little has changed
in spite of how the technology's evolved.
(Creature growls)
that I work with now on computer graphics,
you know, "Do it like Ray Harryhausen,"
or, "Why don't you just look at a
Harryhausen shot and see what he did?"
And I'm always going back to that well
because of the economy
and the simplicity.
Take guard!
There's this tendency with computer
graphics, because you can do it,
if you want somebody to reach
and pull something in,
there tends to be, like, these ridiculous
flourishes and all this extra stuff.
It's like, "What's that about?"
"Just do it," you know?
"Just get to it and tell the story
as directly as possible."
One of the ironies is
all the great innovators
in computer-generated animation
are all stop motion animators.
I mean, you know,
Phil Tippett, Dennis Muren,
these guys, they were all animators.
The first job I got was actually
doing stop motion for a commercial
and I think that really sort of helped
to figure out the character,
what its performance is,
what it's feeling,
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