Saw V Page #4

Synopsis: Detective Hoffman is deemed hero after he saves a young girl and "escapes" one of Jigsaws game, or so it seems. Special Agent Strahm is suspicious of him after his partner, Agent Perez dies. While Strahm dives into Hoffman's past, a group of 5 people who all helped burn a building which was supposedly abandoned are put to a series of tests, set up by the Jigsaw Killer.
Director(s): David Hackl
Production: Lionsgate
  1 win & 1 nomination.
 
IMDB:
5.8
Metacritic:
20
Rotten Tomatoes:
13%
R
Year:
2008
92 min
£56,729,973
Website
5,150 Views


but I'm still being followed.

By who, Ms. Tuck?

Who would be following you?

I think it's the agent

who interrogated me.

Agent Strahm.

And why would he be following you?

I don't know.

Who else have you told about this?

Only you.

What's going on with Amanda?

Didn't you tell me the only

way to truly offer enlightenment

is by detaching emotionally?

But you can have

something Amanda doesn't.

Anonymity.

That's the greatest protection.

That's what I've given you.

I need you to set up a game.

It may not be entirely

clear to you right now.

But I assure you the people being tested

are a part of something much larger.

They're connected.

So in the end,

all the pieces will fit together.

And it'll be clear.

Who are you!

Amanda will fail you.

We'll see.

What are you doing?

What are you doing!

- Whats this?

- Who are you?

It's time to play a game.

Help! Help me!

What is it?

What is it? Christ!

Why are you keeping me here!

What is this place! What is this place!

We were all supposed to die.

Jigsaw is f***ing testing you!

Where is my daughter!

He didn't make it.

Nobody made it.

You were supposed to be the hero!

Peter, where the hell are you?

Hello?

You have reached the voicemail

of Special Agent Peter Strahm.

Leave a message.

Michelle, I want to put a locate

on Strahm's mobile phone.

Right away sir.

Call me right back.

All right.

There you are, Strahm.

All right. Back up.

What the hell is that?

It's our next nightmare.

There are blades in here.

It's connected to the door.

When the beaker fills up,

the door opens.

Fills with what?

Blood.

Our blood.

I'm thinking...

our wrists are supposed to go

in there and fill the beaker.

Wait. Why can't we just use

the water from the other room?

No, its locks are closed.

We have to stick our arm in to keep

them open but then they get stuck.

We need to close that door.

So what?

We fight to the death and the...

the winner gets freedom

with the other person's blood?

Wait, wait, wait.

Do you still have the

keys from that first room?

Yeah.

- Try one of them on that door.

- It won't work.

No, no. It might.

This one has a keyhole.

It's not even the same lock.

Why are there five slots in this machine?

Shouldn't there be only one?

They all would've worked.

- Where are you going?

- Hurry, before the bombs go off.

I don't think this is a good idea.

The tub wasn't meant for one person.

We were supposed to hold one cable each

and suffer a small shock.

It was meant for five people.

They all were, every game.

We only needed one key in the first room.

They all worked and any one of

them would've opened every collar.

In the second room,

the three chambers were large

enough for more than one person.

We were supposed to work

together so we all survived.

That's the game.

"Your lifelong instincts

will tell you to do one thing

but I implore you

to do the opposite. "

Oh god. Whoops...

Yeah, big f***ing whoops.

Hello and welcome.

This journey has been one of discovery

and hopefully you've discovered the whole

is greater than the sum of its parts.

The human body, for instance,

is an astoundingly durable creation.

It contains approximately

ten pints of blood.

Yet it is still able to

operate with just half of that.

The device before you

is one of sacrifice.

A sacrifice of blood.

In order to open the door,

the beaker must be filled

to the marked level.

A level that is of no coincidence.

This amount can come from anyone of you.

That does not matter.

What does matter is time.

For in 15 minutes, if

the beaker is not filled,

the bombs will explode.

and the doors will be sealed forever.

So now I ask you,

how much blood will you

give in order to survive?

F***! F***!

All right.

So one person can fill the beaker

with ten pints and die.

Or two people can fill it with 5 pints...

...and maybe live.

What are we gonna do?

I lied.

I know the investigative

journalist in there.

His name was Charles, he was

writing a story about what I did.

What'd you do?

A dealer gave me...

an ounce of heroin

to burn down an abandoned building.

But it was...

Oh, god! It wasn't abandoned.

There were eight people in there...

Eight people...

...died.

And the Feds got involved

and I got caught but I made a deal

and my dad got me off.

But the guy who hired me disappeared

and nothing happened. Nothing happened.

The fire.

It's what connects us.

The fire inspector who worked

a bogus accident report.

The city planner who pushed through

the residential permits.

The journalist that buried

the investigative story.

The rich kid junkie who was the patsy.

And the real-estate developer

who set it all in motion.

We killed eight people

and stole the property and nobody cared.

Why did they all do it? Was it for money?

This was your plan?

There was eight people still

living in that building!

You had to know that!

Did you know that?!

I can't do this alone! Look at me!

I can't do this alone! I can't!

- I can't!

- Ok, ok.

We have to do it on three.

One!

Two!

I can't enter the hole!

Three!

Hello Agent Strahm.

If you are hearing this,

then you have once again

found what you are looking for.

Or so you think.

You dedication is to be commended.

But I ask you,

have you learned anything

in your journey of discovery?

As the old adage goes,

"Fool me once, shame on you".

"Fool me twice, shame on me. "

The situation you find

yourself in is one of trust.

So I ask you, Special Agent Strahm,

Have you learned to trust me?

The only way to survive this room

is by entering the glass box before you.

Pain will be incurred,

but you will have a chance of survival.

We did it.

We won. We won.

I got you, you motherf***er!

Drop it!

I said drop it!

Who did this to you?

Who did this to you?

We won. We won.

We worked together...

...in it...

I need immediate medical assistance.

Jesus, Peter.

Tell me how to open it.

How do I open it?

However, if you choose not to,

you will never be heard from again.

Your body will never be found.

You will simply vanish.

I ask you, Special Agent Strahm,

Have you learned enough to trust me?

Will you heed my warning?

For if you do not...

F*** you.

...this room will forever be your tomb.

And my legacy will become yours.

If you're good at

anticipating the human mind...

I think I'm being followed.

Who would be following you?

I want to talk to Jill Tuck

one last time.

He suspected someone on the inside.

It leaves nothing to chance.

We were all supposed to die.

You were supposed to be the hero.

Make your choice.

Cowan, this is Erickson.

I want you to put out an A.P.B.

Suspect's name is Peter Strahm.

Yeah, that's right.

Special Agent Peter Strahm.

Rate this script:2.0 / 1 vote

Patrick Melton

Patrick Melton (born June 18, 1975) is an American screenwriter, producer and novelist. more…

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Submitted on August 05, 2018

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