The Collapsed

Synopsis: In the wake of the end of the world, a family of four desperately tries to survive against insurmountable odds. Their goal: escaping the city and traveling to the rural community they once called home, Dover's Bend. The constant threat of a violent death forcing them to stay as far away from civilization as possible, they take to the forest, soon to discover the danger posed by other survivors may be the least of their worries.
Genre: Drama, Horror, Sci-Fi
Director(s): Justin McConnell
Production: Anchor Bay Entertainment
 
IMDB:
3.6
NOT RATED
Year:
2011
82 min
Website
12 Views


Rebecca, wake up, we've gotta move.

Come on, pack your stuff.

We need to find...

We need to find new shelter for the night.

Someplace more out of the way.

Underground maybe, I don't know how safe

the surface is going to be.

Well, what are we waiting for then?

Are you okay?

Yeah, let's just keep moving.

Are you sure it's this way?

You kidding me? I know the city

like the back of my hand.

I think he's right, dad.

Sh*t, it's dark down here.

- Watch your language.

- Shhh...

Sorry, mom.

Good a place as any, I guess.

Do you think things'll ever go back

the way they were?

I hope so.

Why didn't the government do anything?

It's like they wanted it to happen.

Oh would you stop it with

the 'what ifs' already!

They don't dous any f***ing good.

Language!

Oh come on, mom! Don't you think

we have bigger sh*t to worry about...

...now than whether I say f*** or not?

Besides, it's not like the government was

exactly safe either.

They're in the same boat as we are.

Yeah, but they've got guns and bombs

and technology we haven't even heard of.

Probably them that started this,

for all we know.

Rebecca, please. Just get some sleep.

Somebody has to be coming for us.

Nobody's coming.

- What?

- I said nobody's coming, Aaron.

I don't want to talk about this.

We have to. There's no candycoating this.

We've been out here a week now,

and it's just getting worse.

We have to be thinking survival.

There's got to be safe zones somewhere

in the city. We just have to find them.

Look, we all have to get realistic here.

Aside from the streetlights,

the power went out a few days ago.

I haven't heard a siren or, hell, even

many people on the streets, for even longer.

What do we do?

We need to get out of the city.

Soon aspossible.

And go where?

Dover's Bend.

I'm worried about Daniel too,

but it's a long way from here.

How are we going to get there?

We have to get a car.

First thing in the morning.

Well if things are this bad here, what makes

you think it's a good idea to go there?

Besides knowing our son is alive?

It's much lower population,

we know the area.

Plus with all that farmland, we could survive

easier if we have to hold out for a long time.

Alright.

Okay.

Try to get some rest.

I'll take first watch.

You sure it's safe down here?

Safe as it's going to get.

Someone comes, we hide at track level. Any

real danger and we take off down the tunnel.

Just avoid the third

rail... power might still be on.

Now get some sleep.

Okay.

Don't have to tell me twice.

So how many shots are left in the gun?

Four.

What's the matter, Becky?

That was my blanket.

Yeah, I know.

We'll find you another one.

You think we should stop?

It might have gas.

Could be someone setting up for an ambush.

But we're low on gas, dad.

I'm aware.

It's not enough to get us to Dover's Bend.

What are we going to do?

We need to get as far

as we can on this tank.

Hopefully something turns up.

Hey! Look! Agas station!

Power's probably out here too.

Doubt the pumps work.

- We should stop anyway.

- There's probably food.

Yeah, okay. We need supplies.

Yeah, okay. We need supplies.

Let me go take a look first.

You think the gas pumps still work?

We can't stay out here for too

long. We're too out in the open.

Don't worry, mom. We'll be okay.

Here he comes.

Come on, let's go.

Come on!

Can't stay long, the pump control in here is

dead, but we'll check outside before we leave.

Just get what we need.

As much as you can carry.

On it!

How long do we have?

I wouldn't trust anything needing a

fridge. Power's been out too long.

Did you see a bathroom key?

Bathroom is in the back.

Did she say bathroom? I'm after her!

What is it, dad?!

- Oh, f***.

- Dad?

We need to get out of here now.

Through the back of the store.

What wrong?

Head out the back door. Now! Move!

Run to the tree-line! Fast as you can!

Sh*t!

Hold on!

We need... To stop... A moment.

We need to put more distance

between the mand us.

Who?

Two men. Dangerous.

But we have guns. We could have taken them.

Now they've probably got our gas.

They had machine guns.

I'm fine.

Aaron...

Leave the safety on. Don't waste ammo.

We can walk now at least, right?

Just as long as we keep moving.

Keep your eyes open.

We should go back and get the car.

It's too dangerous.

So what's the plan then, walk the

rest of the way to Dover's Bend?

If we have to.

I think it's alright to

stop here for a while.

Finally!

Beck.

How far is it?

Far enough.

What does that mean? If we walk,

how long is it going to take us?

Well, if we stop and sleep each night...

I'd say a week. Maybe week and a half.

It can't be that far.

If we took adirect route, we'd get

there in about 3 days.

So let's do that.

It's too risky. We have to keep away

from populated areas as much as possible.

Otherwise, we might not make it.

I still say we go back for the car.

Those men are probably still there.

That place was full of supplies.

- All the more reason to go back, I say.

- Hey, dad?

Yes, Rebecca?

Can I head off for a bit?

I need some privacy.

Give your sister the gun.

Thanks, dad.

- Don't go too far.

- I won't!

What is it?

Nothing.

You really still think we can make

it all that way on foot?

We have to.

It's our best chance.

The car was almost out of gas anyway.

But it could get us a lot closer,

cut our hike in half.

The car makes us too much of a target.

A moving target. Walking we might

as well be sitting ducks.

And what about the men with the machine-guns

that are probably waiting at the car?

Daniel's dead.

Deep down you've got to know that.

I don't know that.

And neither do you.

I just think we should find a bunch

of supplies, and an abandoned house...

...close by, and stay as long as we can.

We're too close to the city still.

It would be too hard to defend.

Did you hear it?

Hear what?

That... sound.

There's something out here with us.

It's not just a sound.

You've all felt it by now, right?

Whatever it is. Travelling around us.

Yeah, it creeps me right the f*** out.

You think it has something to

do with what happened?

No idea...

Doesn't matter right now.

Your mother and I, we've been talking and...

I'm going to go see if we're

able to get the car back.

What?

I thought it was too dangerous?

I'm just going to check it out.

If the men are still there,

I'll head back before they see me.

Well, I'm going to go with you.

- No, I'm going alone.

- You're not going anywhere.

But, I'll stay in the tree-line,

and you need a look out.

Fine.

Keep it with you.

You see anyone that isn't us, you shoot them.

We should be back in a few hours.

If you're not?

The don't wait around here for us.

Keep heading North-East.

As soon as we can, we'll catch up to you.

Be careful.

Give me the binoculars.

Looks like they're gone.

That's good news.

I said "looks like".

What are you reading?

Just something Jeremy gave me.

You know you can talk to me, right?

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Kevin Hutchinson

Kevin Hutchinson (October 10, 1974 – August 31, 2012) was a Canadian make-up artist, special effects technician and art director whose credits include Zach Snyder's Dawn of the Dead remake, Len Wiseman's Total Recall and posthumously Pacific Rim. Hutchinson died on August 31, 2012 at the age of 37. more…

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Submitted on August 05, 2018

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