The Pixar Story Page #7
- G
- Year:
- 2007
- 87 min
- 1,644 Views
JOBS:
We were in a placecalled Point Richmond,
which was two miles away
from a few refineries.
A few times a year,
we'd have evacuation days
'cause the refineries would spew some
wonderful chemical
concoction into the air.
Pixar's facilities grew
with the company,
which meant that they were
a hodgepodge.
CATMULL:
The animation bullpenwas this amazing building,
probably not legal at all
because of fire code.
RANDY NELSON:
It lookedlike a playground.
It was loose, it was free, it was rough.
It was like 200 people sharing
a college dorm room.
It was a place where you could go
and draw on the wall,
or make a hole in the wall
and not feel bad about it.
There was this infectious
enthusiasm in the building.
It's like I imagined it must be like, say,
for the guys in Monty Python
to be sitting around a table,
writing material.
You'd expect there to be this great
creative feeding frenzy at the table,
and that's what we had.
It was so innocent and so sweet,
and it was really, really a great time.
CATMULL:
A lot of people said,"Congratulations. You guys did what
you said you were gonna do,
"and you spent your
whole careers doing it."
So there was this great
feeling of elation,
and then when it was done
it was like, "Now what?"
There's a classic thing in business,
which is the second product syndrome,
if you will,
and that is companies that have
a really successful first product,
but they don't quite understand
why that product was so successful.
And their ambitions grow,
and they get much more grandiose,
and their second product fails.
Believe it or not,
Apple was one of those companies.
The Apple ll, Apple's first
real product in the marketplace,
was incredibly successful
and the Apple lll was a dud.
And so I lived through that,
and I've seen a lot of companies
not make it through that.
My feeling was if we got through
our second film, we'd make it.
The bigger fear was just, can you find
that lightning in a bottle again?
Can you make yourself as in love
the second time around,
and you realize you have
to actually work now
at making yourself as naive
as you were in the first round
without any effort.
There's nothing worse than any artist
facing their second
big piece of work, right?
'Cause it's the point
at which you find out whether
everything that's been written
about you is just hype,
and you're yesterday's news,
or whether you maybe
really are the real deal.
One of the things I learned is
the tricks that worked on the last movie
don't necessarily work on this movie.
You know, you think,
"Oh, we made Toy Sfory.
"This is good. Oh, we know how. . .
What we're doing now!"
And then you start on a movie
like Bug's Life,
and you're back in kindergarten again.
LASSETER:
Research wasliterally done
out in front of Pixar,
in our own backyard.
We ordered this tiny
little video camera.
We called it the bug-cam,
and put it on the end of a stick.
And we put little wheels from Lego
on the bottom of it,
and we were able to wheel it around
and literally look at things
from a half an inch above the ground.
The one thing we noticed
from this bug-cam
was how translucent everything was.
It was breathtaking.
(INSECTS BUZZING)
NARRATOR:
For their second filmwith Disney,
Pixar set out to prove
themselves again,
with a bigger story, scope
and organic characters.
Here I go. For the colony!
And for oppressed ants everywhere!
NARRATOR:
A Bug's Life was the firstcomputer-animated
wide-screen movie.
Oh. The city!
and I'm looking for tough bugs.
You know, mean bugs.
The sort of bugs. . .
A talent scout!
My colony's in trouble!
Grasshoppers are coming.
We've been forced to prepare
all this food!
-Dinner theater!
-Food!
Please! Will you help us?
This is it! This is Ant lsland!
DOT:
Flik! Over here! Flik! Flik!They seem to relish the idea, at Pixar,
of doing something difficult
and then seeing
how to solve the problems
in a creative and entertaining way.
What did you do?
It was an accident?
ANDERSON:
There'salways something
that we haven't invented yet.
So, as a producer,
you are trusting a lot of R&D
to come through in the right time.
And you're pushing a lot of things
and you're gambling
and you're looking at people's eyes
and you're saying,
"Can you do this for me?"
LASSETER:
It was just a giant story.Too many characters,
too much going on
and we were just drowning
in this thing.
ANDERSON:
So the producer goes toJohn and says,
"John, we technologically
cannot do crowd shots
"with more than 50 ants in them.
"So can you design the movie
around this limitation?"
And he said, "I'm willing to accept that
if that's all you can do,
"but I think you guys can do better."
So he helped formulate
this crowd team.
He believed in them, he pushed them
and at the end of the day,
they were the heroes of the movie.
You ants stay back!
NARRATOR:
Through newtechnological advancements,
Pixar artists transformed
and brought an epic of
miniature proportions to the screen.
Pixar broke through
the second film syndrome
and A Bug's Life became
the highest-grossing
animated film of 1998.
After directing two back-to-back films,
John returned home from
the international promotional tour,
now ready for a much-needed break.
I was exhausted.
My family hadn't seen much of me
and we were going
to take the summer off.
Coming down the home stretch
of Bug's Life,
we were all feeling stressed.
And, you know,
we had been sharing John a lot.
As a family, you know,
NARRATOR:
Meanwhile, a secondaryproduction team at Pixar
was making a direct-to-video
supervised by John Lasseter.
In February 1998,
Disney decided to release
Tot Story 2 theatrically.
But at Pixar,
a creative crisis was growing within.
We knew Toy Sfory 2
was having troubles.
I don't think we realized
how bad it was really going,
and then we found out.
It just was not shaping up to be
at the level that we thought
it needed to be.
CATMULL:
John came back fromhis European promotional trip
and then came in
and saw the reels and said,
"You're right, it's not very good."
So at that point,
we went down to Disney and said,
"The film isn't very good.
We have to redo it."
And they said,
"It actually is good enough,
"but more importantly,
you literally do not have the time."
And what we said at the time was,
"We can't deliver it the way it is.
We have to do it over again."
We decided that
the only course of action
was to ask John to go in,
right after he'd come off of
A Bug's Life, without any rest,
to go in and take over that film.
My feeling was I could not ask
anybody at Pixar
to do something
I was not willing to do myself.
I said to him,
"Well, I support you all the way.
"I'd like to see you do this picture,
but we also have a family here,
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"The Pixar Story" Scripts.com. STANDS4 LLC, 2024. Web. 19 Dec. 2024. <https://www.scripts.com/script/the_pixar_story_15938>.
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