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Total Recall Page #28
- R
- Year:
- 1990
- 113 min
- $119,000,000
- 876 Views
The Marine beside him begins to spasm and quake as the Change comes.
Hicks SHOOTS him in the chest at close range and sprints for the
carrier.
DISSOLVE TO:
INT. RODINA -- HUB
The Vietnamese commando nears the station's hub. The walls, in one
large chamber, are decorated with official U.P.P. art, like a blend of
Mexican Socialists agitprop murals and Syd Mead techo-fantasy. She
passes evidence of brief violent struggle: a wall splashed with dried
blood, a single shoe, smashed equipment, ragged acid-scars in the
deck.
She looks like a child now, moving through all this, small and alone.
But not helpless: she still moves with a cat's wariness, her gun
ready.
Three face-huggers scuttle across at an intersection of corridors,
tails thrashing...
She comes to a door that opens onto Rodina's central hub, a large
cylindrical space surrounding a core of equipment. The door is ajar;
she edges through...
Virtually the station's entire crew, perhaps a hundreds people, have
been
cocooned along the multi-storey column, a bas-relief of human bodies
and glittering resin.
She stares from a railing, appalled, then slips through the door.
INT. ACHORPOINT -- OPS ROOM
Rosetti, Jackson, Bishop
JACKSON I don't know what they did down there, but it's screwed up
internal comm-link for the whole area; I can't raise 'em...
One of Jackson's consoles CHIMES; her central screen suddenly glows
with a hi-rez simulation of Rodina.
JACKSON (continuing) Rodina's got company...
EXT. SPACE
Silent approach of the U.P.P. cruiser Nikolai Stoiko, a vicious-looking
mile- long slab of armament. Stoiko slows, comes to an ominous halt.
INT. RODINA
The commando bolts down a corridor. Total desperation. She's lost her
gun. A CRASH behind her. The beast's shrill RAGE. She throws herself
through the first available door -- and sees the interceptor waiting.
She scrambles up a ladder, through the hatch, and frantically begins
to activate systems. Sirens begin to SOUND in the launch bay. The
interceptor's hatch closes as the twin gates of the bay begin to swing
open -- and the beast is on her, striking at the view-port in the
hatch, inches from her face. She flips open a safety- override on the
interceptor's joystick and thumbs a red button.
EXT. RODINA
Total overdrive:
the interceptor BLASTS out through the half open gatesin a fireball of exhaust gases, the beast and the service ladder
tumbling after it...
EXT. SPACE -- STOIKO
Something streak from the bow of the cruiser...
INT. ANCHORPOINT -- OPS ROOM
Jackson huddled over her screen.
JACKSON Missile!
EXT. SPACE -- RODINA -- INTERCEPTOR IN F.G.
The U.P.P. missile takes out the station. Whiteout of nuclear
EXPLOSION; the interceptor is a black blot tumbling toward us like a
singed leaf in a whirlwind...
INT. OPS ROOM
The simulation of Rodina on Jackson's screen is surrounded by an
expanding blue sphere. The sphere stops expanding. The simulation blurs
into digital static, fades as the sphere begins to contract...
JACKSON Nuked 'em! Twenty megs! That coded transmission...
ROSETTI Send Mayday.
JACKSON I don't believe it! They send for help, their own people nuked
'em!
HICKS (quietly) Maybe they asked for it...
ROSETTI That's an order, Jackson!
Bishop looks at Rosetti as though he's about to offer an opinion, but
doesn't.
JACKSON Maybe they'll nuke us too...
BISHOP No. They're leaving...
EXT. SPACE -- STOIKO
The cruiser begins to move, accelerates, is gone.
INT. OPS ROOM
ROSETTI Bastards!
JACKSON Yeah. And they violated the f***ing arms treaty, too, didn't
they? Well, Colonel Rosetti, how about a situation update? We got,
lessee, fifty- six missing crew members as of fifteen hundred hours...
DISSOLVE TO:
INT. THE MALL
Deserted. The only SOUNDS are Muzak and the trickles of an artificial
waterfall. Some signs of trouble: an overturned trash canister,
someone's red nylon baseball cap on the polished concrete.
Walker strolls around a corner beside the bar with a pulse-rifle,
grenades, and assorted gadgetry slung across his chest. Goes to the bar
entrance, nudges the door open with the barrel of the rifle. Nobody
there. Same soccer game on the big screen, but the sound is off.
Silent cheering crowd rising to its feet, the flicker of the holo-game
consoles. He glances around the mall, enters. Crosses to the bar,
checks behind it, then fishes up a big plastic jug of liquor. Opens
it, drink from the jug.
Behind him, a mug topples, CLATTERS on the floor. He slowly lowers the
liquor to the counter; just as slowly, he turns. A beast is there,
waiting, beyond the Glimmer of the holo-games.
Walker and the beast move simultaneously. But he doesn't go for his gun
-- he grabs the control unit hanging on his chest.
An unmanned power-loader walks straight through the glass facade,
plowing tables and chairs out of its way, big vise-grip claws
extended. The Alien SCREAMS, leaps for it, but the steel claws close
and grip.
Walker twiddles the controls; the power-loader responds, pinning the
Alien against the wall. The Alien writhes and HISSES, striking
furiously at the
hydraulic arm. Walker tightens the grip, locks the loader in place.
Picks up the jug of liquor and has another swallow.
WALLACE F*** you. Beat. As his satisfied grin is replaced by something
else. The Change...
INT. ECO-MODULE
Artificial dusk. Spence is crossing the mirco-meadow with a wire basket
of food the module's population of small primates. Moths flutter
through narrowing beams of sunlight as the louvers gradually close
overhead. CRICKETS in the long grass.
She enters the scaled-down forest, ducking branches, and Spanish moss.
Begins to make Tk-tk-tk sound, calling the lemur, the monkeys...
And stops. Suddenly aware of a stillness, an absolute silence. Even the
crickets...
She turns -- gasps. The primates have been cocooned in the branches of
a tree. And screams as something pounces on her from above, the
transformed lemur: a very small Alien. She bats the thing away with
the strength of desperation. It hits the ground HISSING; she hurls the
basket of food at it and bolts from the forest, sobbing.
DISSOLVE TO:
INT. A TUNNEL
WHINE of an approaching engine. The six-wheeled carrier come INTO VIEW,
Hicks driving, alone. His face is fixed, white. The carrier slews
against the tunnel wall, strikes sparks, bounces off. He hardly seems
to notice. He plows into a row of big plastic crates, tumbling them
like a child's blocks, bringing the vehicle to a halt. Beat. He look
up from the controls: the doors of a freight elevator.
INT. A CORRIDOR OFF THE MALL
Automatic CHIME as elevator doors open, revealing Hicks and his gun.
INT. THE MALL
Hicks warily crosses the Mall. SOUND of perpetual Muzak. He eyes the
wreckage of the bar, but keeps moving. Into stuttering neon light from
one of the shops. HISS and CRACKLE of bad wiring. He move toward the
shop, gun ready.
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"Total Recall" Scripts.com. STANDS4 LLC, 2025. Web. 26 Feb. 2025. <https://www.scripts.com/script/total_recall_627>.
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