Urbanized
Cities today have been doing
the same thing
that they've done for
three, four, five thousand years.
They've been the place where
the flows of people,
the flows of money,
the flows of goods have coalesced.
Cities are always
the physical manifestation
of the big forces at play.
Economic forces,
social forces,
environmental forces.
The thing that attracts us to the city
is the chance encounter,
it's the knowledge that you'll
be able to start here,
end up there, go back there,
but that something unexpected
that you'll make a discovery.
That, in a way, is the magic of cities.
Urban design is really
the language of the city.
When you walk down a street,
everything you see has been designed.
The width of the sidewalk,
where trees are planted,
the scale of the trees,
how the street furniture interacts.
How many stores you have per block,
the height of the buildings,
where they set back.
Each one of these things
has been thought about.
is that unlike it being
a solitary enterprise of an
artist sitting in her or his studio,
what you really have is
a multi-disciplinary group of people
coming together working
on the same project
but coming from very different
perspectives,
having different agendas,
and different roles.
So you've got the architect.
You've got the developer
or group of developers.
You have state and federal
and city agencies.
You have the public,
which is a major component.
You have landmarks or other
historically minded groups.
And they all come together
to work against and with each other
to fruition.
These can range from small,
temporary interventions
to massive large-scale
infrastructural projects.
Forces of change are happening
on every level.
Technological change, new forms and
modes of transportation.
The eventualities of man-made
and natural disasters.
These are all things that are going
to be addressed by urban design.
pretty dramatically,
shifting toward more and more
people living in cities.
Cities accelerated relatively slowly
from pre-Greek, pre-Roman times.
It took centuries
to reach those numbers which might
be something like a million.
By the 20th Century
10% of the population
of the world was living in cities.
Only two years ago it was 50%.
And if we continue at the pace
we are, which we will,
it will be something like 75%
in forty years' time.
The pace now is putting an enormous
amount of pressure and strain
on any system
which has limited resources.
33%, roughly,
live in slums.
That's a third of the world's
population...
without the most basic amenities,
without sewers,
without water, without sanitation.
Today Mumbai has the same number
of people as the whole of London
living in slum conditions.
And Mumbai is set to become
the biggest city in the world in 2050,
therefore bigger than Tokyo.
That means the slum population,
if it were to be the same
or roughly like it,
would be New York and London
put together.
What you have in this city
is a situation where...
the real estate developers
on the one hand
and the slum dwellers on the other
the design of the city.
The poor people are doing it because
the plan has no space for them.
The construction industry produced
a huge housing boom for the top 10%
and then increasing crisis
for everyone else.
The big downside
of informal settlements
which needs
to be urgently resolved
is the question of health
and hygiene.
How do you bring sanitation and
how do you bring water supply, etc.
That is I think what makes
them inhuman, unlivable,
and I think a complete reflection
of the failure of this society
The city says that if there is
that is 10 families
have one toilet seat,
it means they have
is adequate sanitation.
But in 1989
the ratio of people to a toilet seat
was 900 people to a toilet seat.
Today it's come down to 600.
Our local politicians say,
"Oh, we don't want to build
toilets in slums,
because it will encourage people
to come."
As if people come to sh*t.
You have a situation in which
an informal settlement
gets ignored for a very long time.
for growth
it gets denser and denser and denser.
The issue is that you've got all
this growth over the next 20, 30 years,
basically a doubling
of the urban population.
At the same time, you haven't dealt
with the people who are already there.
You know, it's very easy to get
incredibly pessimistic
and dark about the prospects
looking forward,
because if you just look at the
numbers and the trend lines,
it is profoundly depressing, I mean,
you just want to slit
your wrists basically,
so this is not a healthy area of
research and engagement.
But that said, at the same time,
we know from history
is that you really need a small group
of innovators, a small group of people
that can demonstrate
how to do things differently,
and once that gets mainstreamed,
change happens really quickly.
If we do not take care
how the process of migration
towards cities is going to happen,
the process of urbanization is going
to happen in the form of slums.
So we're in an urgency to
generate the conditions
so that the flow
of people into cities
happens in a good way.
With the Lo Barnechea project the main
priority was location.
Behind me you see the group
of families in the situation before,
meaning they live in a slum.
What we are trying to do
is that knowing
that the location is so important,
because schools, transportation,
jobs are in this part of the city,
which is actually
the richest part of the city.
What we were looking for was to find
a design that was able to pay
for very expensive land, but keep
all those networks.
So much more important then an extra
square meter of house,
was a better located square meter
of land, which tends to be expensive.
With a subsidy that is about $10,000
that is given to a poor family
that will then become
an owner of the house,
we had to buy the land,
provide the infrastructure,
and build the houses.
Instead of producing tiny units,
we asked ourselves
"Why don't we think of it
as half of a good house?"
And we thought it was efficient
to make the half
that a family could never achieve
on their own.
with their own timing,
according to their own needs.
We call it participatory design.
To have a participatory design means
to have families sitting at the table
to help us decide what are we going
to deliver from day one
and what can be left so that families
themselves take care of that.
We asked families
what was more important:
There was not enough money for both.
Decision makers, or politicians,
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"Urbanized" Scripts.com. STANDS4 LLC, 2024. Web. 5 Nov. 2024. <https://www.scripts.com/script/urbanized_22652>.
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