Wrath of the Gods Page #11
- Year:
- 1914
- 56 min
- 438 Views
kleez; Roman name: Hercules) and the heroine Atalanta (at-uh-
LAN-tuh). So Jason arranged to have a ship constructed by the
worthy shipwright Argus (AR-gus), who in a fit of vanity named
the vessel more or less after himself, calling her the “Argo.”
Argus had divine sponsorship in his task. The goddess Hera
(HEE-ruh), who had it in for Pelias, enlisted the aid of her
57
fellow goddess Athena (a-THEE-nuh). This patroness of crafts
secured a prow for the vessel from timber hewn at the sacred
grove of almighty Zeus. This prow had the magical property
of speaking—and prophesying—in a human voice.
And so one bright autumn morning the Argo set out to sea,
her benches crewed by lusty ranks of heroic rowers. And
true to Pelias’s fondest aspirations, it wasn’t long before big
troubles assailed the company. After stopping for better than
a fortnight on an island populated exclusively by women,
they put in at Salmydessus (sal-mih-DESS-us).
The king welcomed them but was in no mood for festive
entertainment. Because he’d offended the gods, he’d been
set upon by woman-headed, bird-bodied, razor-clawed
scourges known as Harpies (HAR-peez). These Harpies were
possessed of reprehensible table manners. Every evening
at dinnertime, they dropped by to defecate upon the king’s
repast and hung around making such a racket that he
wouldn’t have been able to eat had he the stomach for it.
As a result, King Phineus (FIN-ee-us) grew thinner by
the hour. Fortunately two of Jason’s crew were direct
descendants of the North Wind, which gave them the power
to fly. And they kindly chased the Harpies so far away
that the king was never bothered again. In thankfulness,
he informed the Argonauts of a danger just ahead on the
route to the Golden Fleece—namely two rocks called the
Symplegades (sim-PLEG-uh-deez), which had the disconcerting
habit of crashing together upon any ship that passed
between them.
Phineus suggested that it might be best not to experience
the effect of these Clashing Rocks firsthand. And he even
suggested a mechanism by which this might be avoided. If
someone or something could be induced to pass between
the crags first, causing them to clash together, the Argo
could follow quickly behind, passing through safely before
the Symplegades were ready to snap shut again. By means
of this device, Jason caused the rocks to spring together
prematurely. The Argo was able to pass between them
relatively unscathed. Only her very stern was nipped and
splintered.
A ship awaits you at the end of a pier. Before you clamber
aboard, you look at the barrel of hardtack on the pier. If you
click on it, you help yourself to a handful.
58
ONBOARD SHIP. Once you’re aboard, a Sailor greets you.
SAILOR:
Aye, welcome aboard the Argo, finest ship that
ever sailed, built with the help of the gods. They
even installed a talking timber. Darn thing won’t
shut up!
TALKING PROW:
Stop me if you’ve heard this one. Guy comes into
a tailor shop holding a pair of pants. Tailor says,
“Euripides?” Guy says, “Yeah, Eumenides?”
(Euripides (yoo-RIP-i-deez) was one of the great playwrights
of Classical Greece. The Eumenides (yoo-MEN-i-deez) were
goddesses of fertility. This ancient joke is based on their
name sounding a little like “You mend-a deze?”)
SAILOR:
See what I mean? Up ahead are the Clashing
Rocks… You want to take her through?
The scene freezes. There are five areas of interest: the
oarsmen, the ship’s prow, a bell, and a bird on the yardarm.
Click the bell and it rings. Talk to the Prow:
PROW:
Get it? The guy’s pants are torn, so the tailor says
“Euripides?”
And:
59
PROW:
Stick around, I got a million of ‘em.
And:
PROW:
Really, stick around. I got more.
It is only if you further persist in talking to the Prow that you
get the hint below. If you click on the bird, this animates you
waving your arms and shooing it. Clicking on the oars starts
the rowers in action. The boat moves toward the Clashing
Rocks and into the passage between them. Cut to your face
in terror as the Rocks slam together and smash the ship.
OLYMPUS. Transition to Mount Olympus. If you haven’t
talked to the Prow yet:
ZEUS:
(exasperated, shaking his head)
So you’re the young upstart who just smashed
the Argo to pieces. Let me see if I’ve got this
straight. You’re given a custom boat and you
don’t even try out the options? Next time check
out all the bells and whistles.
Zeus waves you away like a minor annoyance and you
dematerialize. You find yourself back on the pier. When you
climb aboard the ship, the Sailor greets you.
SAILOR:
Oh my gods, fellas, he’s back. You sure you want
to take her through again?
You remember Zeus’s admonition and speak to the Prow.
PROW:
At long last you finally ask
For speech right from the heart
I’ve languished here for weeks and weeks
With wisdom to impart
Before you pass between the rocks
You’ll have to spring the trap
Lest valiant Argo and all her crew
Be pounded into…pieces.
If you’ve had this hint but still crash, you find yourself on
60
Olympus again.
ZEUS:
Let me see if I’ve got this straight. I give you a
talking prow, and you don’t even pay attention.
If, however, you realize that “springing the trap” means
luring the bird between the Clashing Rocks, you take the
hardtack from your inventory and click it on the passage
between the rocks. This animates you throwing the hardtack
toward the rocks. The bird flies between them. The Rocks
clash together and then open up again. You click on the oars
and the boat moves forward. Cut to yourself in the perilous
moment of passage. You flinch and say “uh oh” but the
Rocks slam behind you. You hold up your arms in victory
and receive 25 points.
Siren
SEASCAPE WITH ROCKS. Having made it through the
Clashing Rocks, you’re still at sea and approaching a rock
on which a lovely Siren perches. There were actually two
or three Sirens, who had the bodies of women with bird
heads and bird feet, or bird bodies with women’s heads
and voices. Some say that they acquired this form when,
as attendants to the goddess Demeter (dee-MEE-tur), they
witnessed the abduction of her daughter Persephone (per-SEFuh-
nee) by Hades (HAY-deez), god of the dead. Persephone was
gathering flowers in a meadow one day when a huge crack
opened up and Hades emerged in his chariot. He snatched
up Persephone and descended to his realm again. Demeter,
61
goddess of the harvest, was heartbroken, and while she
wandered the length and breadth of the earth in search of her
Translation
Translate and read this script in other languages:
Select another language:
- - Select -
- 简体中文 (Chinese - Simplified)
- 繁體中文 (Chinese - Traditional)
- Español (Spanish)
- Esperanto (Esperanto)
- 日本語 (Japanese)
- Português (Portuguese)
- Deutsch (German)
- العربية (Arabic)
- Français (French)
- Русский (Russian)
- ಕನ್ನಡ (Kannada)
- 한국어 (Korean)
- עברית (Hebrew)
- Gaeilge (Irish)
- Українська (Ukrainian)
- اردو (Urdu)
- Magyar (Hungarian)
- मानक हिन्दी (Hindi)
- Indonesia (Indonesian)
- Italiano (Italian)
- தமிழ் (Tamil)
- Türkçe (Turkish)
- తెలుగు (Telugu)
- ภาษาไทย (Thai)
- Tiếng Việt (Vietnamese)
- Čeština (Czech)
- Polski (Polish)
- Bahasa Indonesia (Indonesian)
- Românește (Romanian)
- Nederlands (Dutch)
- Ελληνικά (Greek)
- Latinum (Latin)
- Svenska (Swedish)
- Dansk (Danish)
- Suomi (Finnish)
- فارسی (Persian)
- ייִדיש (Yiddish)
- հայերեն (Armenian)
- Norsk (Norwegian)
- English (English)
Citation
Use the citation below to add this screenplay to your bibliography:
Style:MLAChicagoAPA
"Wrath of the Gods" Scripts.com. STANDS4 LLC, 2024. Web. 25 Nov. 2024. <https://www.scripts.com/script/wrath_of_the_gods_1062>.
Discuss this script with the community:
Report Comment
We're doing our best to make sure our content is useful, accurate and safe.
If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly.
Attachment
You need to be logged in to favorite.
Log In