Wrath of the Gods Page #30
- Year:
- 1914
- 56 min
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constituted a serious impediment to navigation.
Odysseus had decided to risk it because the alternative was
worse—the Wandering Rocks, which smashed together upon
any ship that tried to shoot the gap between them. It should
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be pointed out that these weren’t the same as the Clashing
Rocks, which were braved by Jason and the Argonauts as
they sailed to Colchis (KOL-kis), land of the Golden Fleece. To
compound the confusion, Jason and crew encountered the
Clashing Rocks on their way to Colchis and the Wandering
Rocks on their return. The Nereids (NEE-ree-ids), daughters of
the Old Man of the Sea, guided them through safely on the
latter occasion.
Odysseus had been warned about the whirlpool by Circe
(SUR-see), and he told his men to steer clear, keeping up
against the base of the cliff opposite. What he didn’t tell
the men was that the cliff harbored the dreaded Scylla (SILuh).
Scylla had started out as a beautiful maiden but had
ended up a monster with six heads and an equal number of
slavering maws.
Odysseus had been instructed to put up no resistance but
felt honor-bound to don his armor and brandish his sword—
for all the good it did him. Scylla promptly snatched up
and gobbled six sailors simultaneously while their captain
looked on in an agony of frustration. There was nothing for
it but to row harder—to have changed course would have
meant the whirlpool.
And so before you grab some oars and go boating westerly,
beware if your course should take you ‘twixt the devil and
the deep blue sea.
You come upon a rowboat on a beach, but you’ll need the
oars from the Warehouse (page 22) to operate this watercraft.
Island
BEACH. When, in the course of their return from the Trojan
War, Odysseus (oh-DISS-ee-us) and his shipmates put in at
a beautiful but slightly spooky island, it was imperative
that someone go out and scout for provisions. Odysseus
himself had led the shore party on a recent landfall and been
imprisoned and almost eaten by a Cyclops (SYE-klops) for his
pains. So this time he put someone else in command and
sent him out with half the crew. The rest stayed in camp and
alternately worried about the scouts and thanked their lucky
stars that they hadn’t been picked.
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Their worries were justified. The explorers had come
upon a snug little house in a clearing, where a beautiful
woman invited them in for tea. They’d already observed
that the yard was full of lions and wolves of a surprisingly
docile nature, but they chose to overlook this portent
that something might be amiss. All but one of the sailors
accepted the invitation and went inside. Whereupon their
hostess, who turned out to be an enchantress by the name of
Circe (SUR-see), turned them into swine.
The one crew member who hadn’t shared this fate reported
back to Odysseus, who must have thought a grouchy
thought or two about the responsibilities of captaincy before
he set out to see what he could do for his men—or, rather,
pigs. When he was approaching the house, he happened
to run into the god Hermes (HUR-meez). Or perhaps it was
something more than happenstance. Those of the Olympians
who weren’t trying to make Odysseus’s life miserable were
bent on helping him, and they’d sent their herald with a
timely bit of aid. This was in the form of a sprig of moly
(MOH-lee), a magical sort of plant which, Hermes assured
Odysseus, would counteract the witch’s spells.
Sure enough, Circe had no sooner said hello to her latest
visitor and raised her magic wand to turn him forthwith
into a porker than Odysseus drew his sword as Hermes had
instructed him to do. And holding the moly to his nose like
smelling salts, he said: “Drop that thing right now or your
wand-waving days are over!” (Or words to that effect.)
Circe was so taken aback that she not only spared Odysseus
her spells but restored all his men to human form. She and
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Odysseus became great friends. The hero stayed with her for
many a day, and when at last he set out again Circe gave him
essential advice about the perils ahead.
Your rowboat has landed on a beach bordering a swampy
lagoon where there are reeds growing up through the muck.
You pick up a handful of reeds and one of them pings into
your inventory. There is also some string cast up on the
shore near your feet, so you acquire that too.
Argus
FORTRESS ARCHWAY. Argus (AR-gus) was a hero from
Arcadia (ar-KAY-dee-uh). He is sometimes called Argus All-
Seeing to differentiate him from others named Argus (such
as the builder of Jason’s ship). Argus “All-Seeing” got his
nickname from his unorthodox number of eyes. In a classical
case of mythological inconsistency, some say he had four
eyes—two in the standard placement and two in the back of
his head—while others claim he had up to a hundred eyes
all over his body. This excess ocular equipment made Argus
an excellent watchman, a talent which the goddess Hera
(HEE-ruh) used to good effect in the case of Io (EYE-oh). Io was
a young priestess with whom Hera’s husband Zeus (ZOOS)
had fallen in love. Needless to say, Hera was jealous and
angry, so she changed Io into a cow. Or maybe Zeus himself
brought about the transformation to hide the object of his
passion from Hera. In any case, once Io had become a heifer,
Hera asked Argus to so-to-speak keep an eye on her and let
Hera know if Zeus came near. Argus was able to perform
this watch around the clock since he could always keep a lid
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or two peeled while the rest caught a little shut-eye.
But Zeus told Hermes (HUR-meez), god of thieves, to snatch
Io away, and Hermes resorted to a clever ruse. Disguising
himself as a shepherd, he bored Argus with long-winded
stories, beguiled him with song, and eventually lulled him
to sleep by playing tunes on a shepherd’s pipe, recently
invented by Pan. Or so, at least, goes one version of the tale.
In another, Hermes killed Argus with the cast of a stone.
Your way is blocked by a giant with eyes all over his body.
ARGUS:
Hold it right there! I am Argus the All-Seeing,
and I’ve been set to guard this passage. No one
gets by me.
You try to click your way around Argus, but he keeps
blocking you.
ARGUS:
Oh no you don’t!
If you poke him with the sword:
ARGUS:
Your puny weapons have no effect on me.
If you give Argus the wine from the Taverna (page 62) or the
Market (page 112), he simply guzzles it down. If you flash
him the eye chart from the Market, he frantically moves his
hands around trying to cover his many eyes. Instead you
need to lull him to sleep with the pipes that you took from
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