Wrath of the Gods Page #32
- Year:
- 1914
- 56 min
- 438 Views
Nereus (NEE-ryoos), with his fifty daughters, the Nereids
(NEE-ree-ids). When Theseus (THEE-see-us) was being taken to
Crete (KREET) to be sacrificed to the Minotaur (MIN-uh-tawr),
he encountered one of these deities. As the ship bearing
Theseus and the other sacrificial victims drew near to harbor,
King Minos (MYE-noss) made rude advances to one of the
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sacrificial maidens and Theseus sprang to her defence,
claiming that this was his duty as a son of Poseidon. Minos
suggested that if Theseus’s divine parentage were anything
but a figment of his imagination, the gods of the sea would
sponsor him. So Minos threw his signet ring overboard and
challenged Theseus to dive in and find it. This Theseus did,
being abetted indeed by the deities of the depths. Not only
did he retrieve the ring, but he came upon an underwater
palace where he was given a jeweled crown by one of the
Nereids.
You find yourself on the foredeck with King Minos. If you
talk to the seagull up the rigging, it poops on you. If you talk
to Minos:
MINOS:
So you claim to be a hero. Well, let’s find out if
the gods of the sea will favor your quest. I dare
you to retrieve this ring.
He takes off his ring and throws it overboard. You dive in
after it.
You enter a maze-like submarine geography. As the Oracle
will tell you if seek a hint, “The deal here is that every
time you run into a shark, you get sent back to the starting
point—just like in real life. Not.” She gives you this hint for
free but says that if you don’t want to map this maze for
yourself, you’ll have to buy a hint.
With the Oracle’s help or on your own, you eventually
navigate around the danger and reach an underwater palace,
where a sea-goddess awaits. If you talk to her, she hands you
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the ring that Minos threw overboard. And with a smile she
holds out a crown and places it on your head. You pop up to
the surface, triumphantly bearing aloft the crown and ring.
Minos is not impressed.
MINOS:
Ha, ha, ha, ha, ha!
FADE OUT:
The Minotaur
FADE UP ON PORTAL TO THE LABYRINTH. The
Labyrinth (LAB-i-rinth) had been so cleverly and intricately
devised by the master builder Daedalus (DEED-uh-lus) that
once thrown inside, a victim could never find the way out
again. And then there was the fact that sooner or later, he or
she would round a corner and come face to face with the alldevouring
Minotaur (MIN-uh-tawr). This was the fate which
awaited the hero Theseus (THEE-see-us).
When Theseus first entered the maze he tied off one end of
the ball of thread which Ariadne (air-ee-AD-nee) had given
him, and he played out the thread as he advanced deeper
and deeper into the labyrinthine passages. Many artists
have depicted Theseus killing the Minotaur with his sword
or club, but it is hard to see how he could have concealed
such bulky weapons in his clothing. More probable are
the versions of the tale which have him coming upon the
Minotaur as it slept and then, in properly heroic fashion,
beating it to death with his bare fists.
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You, the Guard, and King Minos stand before an imposing
portal. Over it is inscribed, “Labyrinth. Enter at your own
peril.” A torch on the wall flares brightly. If you click on it, it
falls to the floor. The Guard hops around stamping it out. If
you talk to King Minos:
MINOS:
Throw him to the Minotaur!
The door creaks open; the Guard prods you in with his
spear. You find yourself in a maze of architecture. If you seek
the Oracle’s advice, she says to start mapping if you want
to be methodical, or following your nose if you don’t. She
offers to jump you to the end of the maze, but it will cost you
ten points. One way or another, you reach the center of the
Labyrinth and come upon its monster.
Now you might realize why Hera (page 150) didn’t think you
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But before you can enjoy your triumph, you find yourself
face to face with a very angry bull-man. Now it’s time to
make like Theseus and use your fists. By a combination of
punches to the body and snout, you vanquish the monster of
the Labyrinth. You receive 50 points.
were ready for your final adventure before you’d been to
Bull-Leaping school (page 124). The challenge here is the same:
jump too soon and you get thrown by the Minotaur’s horns,
jump too late and you get gored. In which case:
FADE UP ON MOUNT OLYMPUS. You find yourself on
Hermes’ bedroom terrace. The god enters, brandishing his
wand and looking decidedly put upon, but he only touches
you with the wand and sends you back to the Minotaur.
When you time it better, you vault acrobatically over the
Minotaur’s back.
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Now it’s time to start navigating the maze to find your way
out again. Once more your only real hope is to remember the
hero Theseus and the ball of thread that he got from Ariadne.
If you think to use the clew in your inventory...
...you emerge from the Labyrinth in triumph. King Minos is
nowhere to be seen. In the midst of celebrating your victory,
you dematerialize in a shaft of light.
Finale
FADE UP ON MOUNT OLYMPUS. You materialize on
Olympus and kneel before Zeus’s throne.
ZEUS:
You have done well. Your labors are
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accomplished and you have saved your people.
The King of the Olympians anoints you with his staff.
ZEUS:
You are now fit to hold the title of hero.
Congratulations, my son.
(pause)
Yes, you are my own child. Like all true heroes,
you are semi-divine. Now it is time for you to
rescue your mother and return to Mycenae,
where your subjects await. Yours will be a long
and contented life. For you have successfully
completed…the Trials of Olympus.
YOU:
I’d just like to thank all the little people who
made this possible.
FIREWORKS. FADE OUT. CREDITS.
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"Wrath of the Gods" Scripts.com. STANDS4 LLC, 2024. Web. 27 Nov. 2024. <https://www.scripts.com/script/wrath_of_the_gods_1062>.
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