A Faster Horse
- NOT RATED
- Year:
- 2015
- 85 min
- 234 Views
This is our design
development department here,
where basically the mustang's
been designed since 50 years.
Not many people have access
to this room
so you're very privileged to
see where magic is happening.
You can imagine every single
designer in this building
wants to be part of the story.
The designers now
can sketch on the computer,
but I think that some
of the creativity is lost.
I think a sculpture
adds a lot of ideas
that you don't do
with a computer.
That's one cost that's
held through design.
We never left Clay models.
There's nothing like getting
a three-dimensional product
that you can take outside,
put it in the sun,
spin it around on a turntable,
and look at it.
You cannot evaluate
just looking
at a two-dimensional screen.
You gotta have to have
the experience
walking around the Clay
and touching it
and feeling it
with your hands actually.
All these lines,
they have to know each other.
You can see right through
the middle
where you have
the horizontal lines
which are giving the length
and strength to the car.
And then the haunches
is ready to pounce
as it dives down and actually
points to the wheels.
So the entire power
is right there
where he's touching it.
The designer puts
emotion into a car.
He puts life into it.
This is what people
are looking for.
This is what gets them excited.
It's that magic.
It's that ingredient x,
that gives it that spark
"I've got to have that."
when you get right down to it.
The very first mustang
was designed in this room.
It's basically the spirit
every designer,
so make sure
that we don't screw up
the next model.
Designing a good-looking car
is absolutely easy as pie.
Designing a car
that the company can afford,
the manufacturing guys
can assemble,
the engineers can engineer,
that's damn difficult.
It's a creation
just as art is a creation.
Each new car,
you're going
where no one's
gone before,
and you're talking about,
you know,
hundreds of millions of dollars
and even billions of dollars.
Every day in the life
of a program,
you're living on the edge
of the cliff.
Welcome back now to Detroit.
The fourth largest city in
the U.S. filed for bankruptcy
Thursday afternoon
after struggling
with an $18 billion debt.
Everything is a huge risk.
We've had several brushes
with death.
Those other companies
didn't purposely
go out of business,
but it happens.
Every little detail
can be a big, big decision.
In the end, the person who
is the chief program engineer.
I'm gonna show
you the file here
tracking all the way.
As the chief engineer,
you're accountable
for every success and every
failure on this program.
If I remember,
it's like 71 pounds.
- 70 pounds heavier?
- Yes.
- Guys.
- It's a stand-and-deliver job.
I'm just saying the scope
of the program does not align
with what we're trying to do.
We're spending most
of the money on this program
is being spent
for fuel economy,
and yet we're adding 70 pounds
of weight to the car.
That's like--
that doesn't even make sense.
Mustang is--
i always describe it
as the vehicle that everyone in
the company aspires to work on.
From the design team,
to marketing,
there are literally thousands
of people in the company
At the end of the day,
maybe only 30 of those people
actually work
for the chief engineer.
The nature of the job is you're
accountable for everything,
but you don't control directly
any of the resources.
It really comes down
to getting people
who don't report to you
to do what you need them to do.
It's the ultimate definition
of being a leader.
Before we even talk
weight buys,
we better talk
weight efficiency
of all the actions that
we're taking
because we're not gonna
throw more money in this car
just to offset an inefficient
addition to the program.
That we're not gonna do.
You cannot settle
for the wrong answer.
You cannot be second-best.
It's a very,
very difficult job.
Do I feel pressure?
As chief engineer,
you have a ton of pressure,
but it's good and bad, right?
We have a huge responsibility
to keep mustang going
in the direction
that it needs to go
and yet at the same time never
forgetting where we came from.
I do have decision-making tools.
We have an 8 ball,
and this is a--
the 8 ball that you'd find
in any store.
This-- actually,
we refer to this a lot.
It has guided us
along the way.
The other decision-making
tools we have
are persuasive tools
like bats and hammers
and things like that
that we, you know,
when we want something
to make sure
that they understand
that we're being serious.
You spend 12 to 14 hours
a day together.
If we can't have fun
and if we can't sort of laugh
about things every once
in a while,
then it's gonna get pretty
boring and you're not gonna get
the best out of people,
so we try to keep it alive.
So yeah, we use some of these
tools of decision-making.
Yeah.
Well,
that's a good question.
We're still starting
with initial sketches
that the designers do.
I don't think that process
has changed much
since day one in cars.
From the sketch,
they make a Clay model.
Then, we release that Clay
to the engineers.
We need to engineer the car
to work around
the appearance first
just trying to get
the pieces to fit.
A thousand details
little thing you see,
that is what makes a great car.
Every single part
of the car is new,
2,000-plus parts that
have to be designed,
developed,
tested, and assembled.
Like real textures,
wheel covers...
- Door handles...
- Engines, wheel base...
- Rear view mirror.
- ...Plates...
All those things have
to be designed in that product.
And remember, you have to make
these cars in their thousands.
It's really complicated,
making sure
that we design the vehicle
so that the people
who have to put the car together
can do it easily.
If you said to me,
"what's
the most important thing
your great-grandfather
Henry Ford ever did?"
I would say to you
the movie "assembly line."
That's what really took
the car business
from a cottage industry
to what we are today.
There are tremendous changes
being made in the technology.
What hasn't changed
is the process.
What we call the job 1 day,
for the whole team
and that's when
the 2015 mustang launches.
Job 1 is mass production.
It's really a culmination of
how everything comes together.
Because as you can imagine,
being a chief engineer,
when you start
shipping vehicles,
that's probably the biggest
moment of your career.
When the first set of customers
get in the car,
the goal that I set out
several years ago
will have been achieved.
But job 1 for us is--
that's when the car's
on trains and on car carriers,
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"A Faster Horse" Scripts.com. STANDS4 LLC, 2024. Web. 18 Dec. 2024. <https://www.scripts.com/script/a_faster_horse_1890>.
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