A Gnome Named Gnorm Page #5

Synopsis: Gnorm is just an average Gnome. But he wants to impress the lady Gnomes by doing something heroic. So he steals the Gnome's magic stones to expose them to sunlight to recharge them. When he gets to the surface, (Gnome's live deep underground) he witnesses a murder, and the killer ends up with his stones. Detective Casey, who was working a sting operation with the murdered man, (another detective) is blamed for botching the sting, and causing the death. Wanting to catch the killer to clear his name, he teams up with Gnorm, who he accidentally discovers. He is going to need Samantha's help, but she thinks he is a nut. You see, no one else knows about Gnorm.
Director(s): Stan Winston
Production: LionsGate Entertainment
 
IMDB:
4.5
PG
Year:
1990
84 min
147 Views


to get him.

Stand still.

I said stand still.

(GROWLING)

Never mind. Never mind.

Hey, relax, freak.

I said hey

What you lookin' at

(GRUNTING)

What you lookin' at

(GROANS)

I'll just get another

needle, it's not

a problem there.

(GROWLING)

Now, just...

Okay, look, this won't

hurt you.

At all.

Well, we can do

this stuff later.

Um, okay, look at me.

Here we go.

Say... Say "Ahh."

Ahh... Open...

Here we go, over here.

Here we go, come on guy.

Over here, here we go.

Ahh... Oh...

Ahh...

Hmm.

Ah...

Yeah, almost... We can get

that later. We can get that

much later.

Let's look and see what we

have inside your ears. Yeah.

Here we go, guy. Whoa!

Forget that, strip him.

Strip him?

Strip him.

Strip him...

Take his stuff off.

Uh, you wanna handle

this one?

(KNOCKING AT DOOR)

Excuse me, I was just

looking for Stan.

I said hey

Casey. I'm stumped.

I don't know

what to do with you.

I mean, what is going on here?

Just give me

something to go on.

Look, I'm not saying anything

until you let him go.

So forget about it.

Okay, look,

let's not butt heads.

Just give me a few

simple answers so

that I can let him go.

All right, I mean,

who is he? What is he?

And what's he got to

do with this whole

Zadar thing?

No, he has no connection

with Zadar. Don't be

an ass, Stan, let him go.

Don't talk to me

that way, boy.

You talk to your friends

that way, but not to me.

You're up for murder,

Gallagher, and I'll

let them toast you.

I'll put you away for life

and throw away the key.

So don't you ever talk

to me that way again

because I don't

have to listen to this.

Now was this thing

a witness or not?

No! Damn it, no!

That does it, boy.

I'm switching you off.

(HEARING AID WHINING)

(GASPS)

Kaminsky!

Lock him up.

My pleasure, sir.

Scream.

Come on.

Relax, Gallagher. You're going

to make a lot of nice new

buddies in the joint.

Wait, it was

Stan's hearing aid.

That's the scream.

It's Stan. Listen, Kaminsky,

Derek, you got to help me.

Right, Gallagher.

Listen, Derek, no more games,

no more bullshit.

You gotta help me.

You gotta help me

spring that little guy.

Stan's going to kill him.

You serious?

He's going to kill him.

At least let me talk to Sam.

Please take me to see Sam.

Please.

You're more

full of sh*t than

I thought you were.

Personally,

I hope they fry you

and the little runt.

And I'll be first in line

to pull the switch.

Let's go, hotshot.

(GRUNTS)

Gallagher!

Stop him!

He's getting away!

So you're the little guy

who was in the park, huh?

Huh?

Now talk to me, you freak.

What did you see, huh?

What's all this junk?

What is this, some kind

of voodoo crap?

You know, I don't believe

in killing people.

That guy in the park,

he was just scum.

I ought to get a medal

for blowing him up.

Now, you! I don't know

what kind of freak you are.

But I can't take any chances.

So we'll just call this

self-defense.

I need to talk to Stan.

It'll have to wait.

What happened to you?

That lunatic ex-partner

of yours. No kidding, Sam.

That guy is dangerous.

Let me see.

Hey!

I told her to wait.

I'm sorry...

I'm sorry, Stan,

but I really need to

discuss this with you.

Kaminsky,

keep an eye on him.

This is the Ballistics

report, Stan.

This is the gun

that killed Zadar.

Of course it is. You dragged

me out here to tell me that?

Well, it's not that simple.

(YAWNING)

First of all, the prints,

there weren't any.

Not even a smudge.

The gun's

not even registered.

No?

Yeah, I mean,

at that range

there should have at

least been some traces

of powder, right?

So I'm having them check

the angle of entry right now.

(SIGHS)

Your attention to detail,

as always, is admirable,

Kennedy.

Keep me informed.

Now, if you'll excuse me...

But Stan, I...

(SNORING)

Kaminsky!

Yes, sir!

No!

(GUN FIRING)

STAN:
Go get the dogs!

The dogs! Get the dogs!

(ALL CLAMORING)

(DOGS BARKING)

Let them go.

(RUMBLING)

(DOG WHIMPERING)

Are you sure

he got away?

SAM:
Yes!

Great!

Look, Casey,

for the last time,

who is he?

And what has he

got to do with

this whole case?

I can't tell you that.

I can tell you that he can

positively identify Stan

as the killer in the park.

And that Stan

also killed Zadar.

Stan?

Yes.

Our Stan?

Yes.

(GNORM TALKING GIBBERISH)

I want that thing found

and I want it shot on sight.

Yeah, but... (STAMMERS)

You heard what I said?

(IMITATING STAMMERING)

Idiot.

Ow! Ow! Ow! Ow! Ow! Ow!

(RUMBLING)

A tunneler? That's all

you can tell me?

Yes.

And you're trying to tell me

that he just happened

to pop up in

the middle of the park

just in time to see somebody

blown to smithereens

by none other than

our own Captain of Detectives?

Correct!

(SIGHS)

How am I supposed

to believe any of this?

(COUGHING) Shava!

Sam, meet Gnorm!

GNORM:
Pooka Sam!

Listen, Sam,

you gotta get us out

of here. Come on, please.

It's Kaminsky, Sam.

Come on, please.

Do what?

Move.

KAMINSKY:
Hey, you!

(DOOR BUZZING)

Derek, Derek...

I've been looking

all over for you.

Oh, is that right?

Yeah! You see,

I figured now that

we're partners,

maybe we should just

try and make

the best of things.

What do you say?

Oh, man! I'm reading

all sorts of things

into this.

Oh, come on, Derek.

Loosen up a little bit.

What do you say we go

somewhere and get organized?

Hmm?

Okay! Ow!

(LAUGHING)

One second, I need to...

Now.

Oh, yeah.

Oh! Damn disaster area.

So, um...

What say we...

Get organized over dinner?

Fabulous idea, Derek.

Look, why don't you wait here,

and I'll be right back.

Okay.

Don't you move.

I'll be right here.

(BREATHING HEAVILY)

(YELLING)

Ow! (GRUNTS)

This is Stan's car.

Lumen?

Try the trunk.

Gnorm, come on.

(ENGINE STARTING)

All right, Stan just left

and Gnorm's with him.

Jesus!

Let's go.

SAM:
Where? The airport?

CASEY:
Not without the money.

It wasn't in his car.

SAM:
He took the

briefcase in the park,

but then showed up

immediately after explosion.

CASEY:
It would've been

too risky to pick it up

in broad daylight.

Too many people around.

SAM:
The park!

(TIRES SCREECHING)

(GNORM SCREAMING)

(BRAKES SQUEALING)

(STAN GRUNTING)

All right.

Watch this area.

Not this time.

Come on, it's

just a walk in the park.

A walk in the park?

I'll be careful.

I gotta do this

alone, though.

Take this.

(GRUNTS)

(TIRES SCREECHING)

(GRUNTING)

(SNIFFING)

All right, Stan, now you got

the briefcase in your hands.

Ferril was there.

Before you gave him

the exploding substitute,

you dumped the case,

but where?

He steps out.

Thunk. Hits me on the head.

Got you now, Stan.

(GRUNTING)

(CASEY GROANS)

Thanks, Casey.

Now you just get

your ass up out of there.

Stan, why?

Don't be naive, boy.

It's a lot of money.

More than I made

in 25 years on the job.

(BOTH GRUNTING)

(YELLS)

(GROANS)

You're one to appreciate

a little irony, Gallagher.

This is your gun.

I know how much you

always hated to fire it.

Rate this script:0.0 / 0 votes

Pen Densham

Pen Densham (born 14 October 1947, Ruislip, Middlesex, United Kingdom) is a British-Canadian-American film and television writer, producer, director and author, known for writing and producing films such as Robin Hood: Prince of Thieves and television revivals of The Outer Limits and The Twilight Zone, as well as writing, producing and directing MGM's Moll Flanders. more…

All Pen Densham scripts | Pen Densham Scripts

0 fans

Submitted on August 05, 2018

Discuss this script with the community:

0 Comments

    Translation

    Translate and read this script in other languages:

    Select another language:

    • - Select -
    • 简体中文 (Chinese - Simplified)
    • 繁體中文 (Chinese - Traditional)
    • Español (Spanish)
    • Esperanto (Esperanto)
    • 日本語 (Japanese)
    • Português (Portuguese)
    • Deutsch (German)
    • العربية (Arabic)
    • Français (French)
    • Русский (Russian)
    • ಕನ್ನಡ (Kannada)
    • 한국어 (Korean)
    • עברית (Hebrew)
    • Gaeilge (Irish)
    • Українська (Ukrainian)
    • اردو (Urdu)
    • Magyar (Hungarian)
    • मानक हिन्दी (Hindi)
    • Indonesia (Indonesian)
    • Italiano (Italian)
    • தமிழ் (Tamil)
    • Türkçe (Turkish)
    • తెలుగు (Telugu)
    • ภาษาไทย (Thai)
    • Tiếng Việt (Vietnamese)
    • Čeština (Czech)
    • Polski (Polish)
    • Bahasa Indonesia (Indonesian)
    • Românește (Romanian)
    • Nederlands (Dutch)
    • Ελληνικά (Greek)
    • Latinum (Latin)
    • Svenska (Swedish)
    • Dansk (Danish)
    • Suomi (Finnish)
    • فارسی (Persian)
    • ייִדיש (Yiddish)
    • հայերեն (Armenian)
    • Norsk (Norwegian)
    • English (English)

    Citation

    Use the citation below to add this screenplay to your bibliography:

    Style:MLAChicagoAPA

    "A Gnome Named Gnorm" Scripts.com. STANDS4 LLC, 2024. Web. 25 Nov. 2024. <https://www.scripts.com/script/a_gnome_named_gnorm_1910>.

    We need you!

    Help us build the largest writers community and scripts collection on the web!

    Watch the movie trailer

    A Gnome Named Gnorm

    The Studio:

    ScreenWriting Tool

    Write your screenplay and focus on the story with many helpful features.


    Quiz

    Are you a screenwriting master?

    »
    What is the primary purpose of the inciting incident in a screenplay?
    A To set the story in motion and disrupt the protagonist's life
    B To introduce the main characte
    C To establish the setting
    D To provide background information