Appleseed Alpha Page #2
- PG-13
- Year:
- 2014
- 93 min
- 141 Views
We wanted a pure story
about the protagonists.
That's what we focused on.
I worked as a concept designer
for this project.
There's the original story
of Appleseed...
...so I focused on
how I could incorporate...
...the image of the original...
...into the lifelike 3D-CG world.
To tell you the truth,
I was conscious...
...about Hollywood movies out there.
You see many mecha-robots...
...in today's Hollywood movies.
Robot characters that emerged
from the Japanese anime culture...
...used to be our speciality
and signature, but these days...
...people overseas are producing
great stuff.
The director told us that...
...he wanted our robot designs to be...
...unparalleled to the ones overseas.
I've worked with him
on three to four titles so far.
He doesn't just design something...
...that looks cool in the story.
He's a designer
who's very capable of...
...designing things with...
...the actual technical
functionalities in mind.
Regarding some of the mechas
that appear in this new Appleseed...
...such as Landmates and Takyo
Houdaibig, the director asked me...
...to think how they would look
in real life...
...with the real mechanical details.
If you look at the shoulder designs
of a Landmate...
...you notice everything...
...inside the shoulders
are revealed rather than covered.
You can see the cylinders...
...or axis moving
and functioning properly.
The director and I discussed it
...with realistic mechanical designs.
I just let him be in charge.
He designed various mechas for me.
He's full of ideas.
He's very detailed when it comes
to mechanical designs.
There's a scene where that big
robot comes straight up out of...
...the ground to the surface.
I had a meeting with the animator...
...at the beginning of the project
and we discussed how we could...
...make it look like it's climbing
straight up on the wall.
We talked about stuff like how many
joints it should have...
...or how long its legs should be.
before I created the robots.
Then I designed its details based
on the discussion we had.
Staff members communicated with each
other during the project.
What Usui designed
was sent to the modeller.
After the modeller worked on it
for a while...
...the modeller sent it back for feedback.
That's how they worked together.
How we worked together
in this project was very satisfying.
Once we know what the finalised
picture should look like...
...we determine how
When you're making a 3D model...
...you have to think about
the rigs and layout and...
...the designs that
go into it all...
...at the same time.
So it's hard when you can't work
collaboratively with others...
...who are working on specific
elements of the 3D model.
I got to work side by side with
the character and mecha designers...
...the people from CG production...
...such as modellers, animators...
...the people who set up all the rigs...
...and composite at the very end.
So it was better than working alone.
We exchanged opinions
and ideas to make things look better...
...and characters came alive.
I was able to communicate with
CG designers who were in charge of...
...different areas,
so I think the quality...
...of the designs came out well.
I'm a production designer.
...other than the characters...
...and mechas that Mr. Usui
and Mr. Yamada design.
The story is set in
the near future...
...so I designed them
with the idea...
...of technologies that
are slightly evolved...
...from today's technologies.
I've worked on the titles with
realistic looking pictures before.
This is a little different because
this title has its origin in manga form.
In this movie...
...we animated what we thought
it would look like in 3D...
acted by real actors.
It's easy to take an object...
...that exists today
and put it in the movie...
...with a touch of futuristic appearance.
It could look realistic, but that would
stray from the concept...
...of the original story
and also not be entertaining...
...so I'd add some pieces...
...and different elements to it...
...which is challenging
and also rewarding.
This is Briareos' handgun.
As far as this handgun goes,
there is the original version of it.
...to fit the silhouette
of the handgun that appears...
...in the original manga.
How convincing the design looks...
...changes the impression
of the movie itself.
If it looks too unrealistic...
...it gets criticised.
But at the same time...
...if it looks way too close to
the real thing, people think it's boring.
In that sense,
the designs can impact...
...the impression
of the movie significantly.
Many of the projects...
...I've worked on in the past
were cartoons.
Doing it for the cartoon
is actually a little easier...
...but personally
I like the lifelike look...
...so it was a lot of fun.
Sculpting the characters' faces
was what I was...
...most focused on,
and it was also very challenging.
A part of me wanted to
distort it a little more...
...but I didn't want it to stray from...
...the image the audiences had had
about Deunan.
I had an inner conflict over that.
You tend to be criticised
when you make the character...
...look too realistic. So it was a
challenge as to how far I could push it.
To me, making a character
look cool when it's...
...standing still is completely
different from making...
...a character look cool
when it's moving around.
Up until now, I was rather...
...making something that
looked cool in the still picture.
There's so much action...
...and movement in this movie,
so I figured that...
...the characters should
look cool...
...when they're moving around...
...so I was most focused on that.
Briareos' body looks
very different...
...from the one that appeared
in the first and second movie.
Up until the last movie,
he had this so-called...
...hero physique with
a small head and long legs.
But in this movie
he looks very burly.
I created his body...
...thinking how he would...
...look like in real life.
His upper body was...
...a bit exaggerated, though.
I focused on...
...his ruggedness...
...in creating him.
Iris was almost the secondary...
...main character in the movie.
I was a little worried...
...how this character would turn out...
...when we finished sculpting her,
but once she was animated...
...with facial expressions
she became an attractive character...
...so I was happy.
When they first approached me...
...with this project...
...they told me that the story...
...would be set in New York...
...so I felt somewhat at a loss.
I've never been to New York...
...so I didn't think...
...I, a Japanese person,
could create...
...something that feels like...
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"Appleseed Alpha" Scripts.com. STANDS4 LLC, 2024. Web. 21 Nov. 2024. <https://www.scripts.com/script/appleseed_alpha_3033>.
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