Appleseed Alpha Page #3

Synopsis: Based on the comic book by the creator of Ghost in the Shell, a young female soldier Deunan and her cyborg partner Briareos survive through the post World War 3 apocalyptic New York in search of human's future hope, the legendary city of Olympus.
Director(s): Shinji Aramaki
Production: Sony Pictures
  2 nominations.
 
IMDB:
6.6
PG-13
Year:
2014
93 min
136 Views


...New York to others

who are familiar with the location.

The camera takes you

from the subway...

...to the front of Times Square

in the opening.

I felt like I was forced to challenge...

...the most difficult task...

...from the opening.

I was aware that it was going to be...

...the lifelike look, so the lighting...

...was the high-priority agenda for me.

When the light hits

this side of the face...

...the other side looks darker.

That's the fact that...

...we unconsciously see

on a daily basis.

Stuff like that is very subtle...

...but that's also the element that...

...makes you recognise

if the CG looks really real or fake.

The lighting could bring out

the details of the object...

...or add glossiness to the object.

You can even see or feel

the coolness, coldness or hotness...

...depending on

the adjustments of the light.

For example, the only request

I got from the director...

...regarding the subway was...

...to make the entire scene

slightly dark.

Of course it has to look like...

...the subway in New York,

but since the usage of electricity...

...is limited according to...

...the story setting of the movie...

...the light must be dimmed...

...except in a few spots.

The more you tweak it...

...the more real it looks...

...but that lacks the sultriness.

I think the audiences

eventually get bored...

...if they keep looking at

only realistic things.

How you add the glossiness...

...to the object is really important...

...in adding the lighting.

L'm very aware that...

...it's extremely difficult

to create something...

...that looks real from nothing.

So in that sense,

to be honest with you...

...there are things that I'd rather avoid.

I don't mean to brag...

...but I think this is actually

a great opportunity...

...to show the world

that the Japanese can create...

...something this awesome.

At the beginning...

...I knew this was going to be hard...

...but I was ready to face the challenge.

You see very exaggerated

backgrounds...

...in conventional anime.

For instance, you see a building

in the distance...

...purposely enlarged.

They would enlarge...

...or shrink objects depending on

the size of the screen...

...but in lifelike animation...

...we must portray the objects...

...in their true sizes.

They're two similar methods...

...but the finalised pictures...

...look very different.

I was in charge of the ruins.

The story is set...

...right after the war ended...

...so you can imagine

things are pretty ruined...

I could easily see that

in my head...

...but I had to work...

...on the ruins in New York,

so I went out...

...and searched for references...

...of New York as well as...

...references of ruins.

I looked through them

with the director...

...and discussed things like...

...how destroyed they should look...

...or how ruined the place should be.

That's how I defined...

...what the picture should look like.

As for the Humvees...

...you see four different types

in this movie.

One is the broken one

and the others are...

...in different colours.

They were used

in the different scenes.

I created them by...

...looking at an actual Humvee model.

Since we had to put...

...Landmates and Briareos...

...in the vehicle in this movie...

...I edited the size of the vehicle...

...according to

the size of the characters.

Pretend this is the stage.

There are dozens...

...of cameras around it.

They capture the movements

of the actors...

...from every direction.

Each actor wears...

...the special suit with...

...about 30 to 40 reflective sensors

all over the suit...

...mainly on the joints.

Their movements...

...get captured from every direction.

All the movements are...

...recognised as 3-D movements...

...and saved as data in the computer...

...using the special software.

The system is called...

...motion capture.

You see Deunan in the CG.

Her movements neatly match...

...the movements of the actual actor.

So the movements of

the 3D character...

...match to the movements

of the actor...

...no matter which direction

you look at it from.

This allows you to switch

the camera view later on too.

That's the technology we use.

Basically your movements...

...get captured as computer data.

Now it's in the chamber.

Slide it, put it in, and load it.

Put the safety on, then put it in.

We hired the action advisors...

...from the military.

They advised us on everything...

...from how to hold the gun,

move with it, and shoot it.

Both Briareos and Deunan are...

...the weaponry experts.

Since they look visually real...

...their movements must be

even more real.

They gave us

very detailed advice.

You can express how nervous you are

by raising or lowering your shoulders.

You can express the distance

between you and enemy by raising...

...or lowering your weapon. If you feel

the area is safe, you lower your weapon...

...but watch your surroundings.

When the enemy is approaching...

...you can express your nervousness

by raising your shoulders and weapon.

That's the type of instruction

I gave them. I'm detailed about it.

Mr. Hosokawa is

a military commentator...

...who used to be in

the French Foreign Legion.

I used to belong to a team...

...that was specialised in...

...setting up or removing bombs.

I started off as a rocket gunner.

The team was sent overseas

one day.

The destination was Somalia.

During that time I received...

...beginner-level sniper training...

...so I worked as a sniper.

When I was watching him doing the

motion capture through the monitor...

...I realised Mr. Hosokawa's movements

were better than that of the actors.

So I asked him to put on the suit.

He did all of Deunan's scenes

by himself.

Because of his performance,

the picture looks so much better.

Stay here.

I was told that the movie's worldview

is close to the one...

...from the original Appleseed.

Judging from the information

that I knew about Deunan...

...I determined that she has a lot of

battlefield experiences.

So when I did the motion

capture for Deunan, I moved like...

...she was someone who's experienced

in running around the field...

...carrying heavy weapons

rather than...

...experienced with the latest

fighting techniques.

When you look at...

...how he holds guns...

...you can tell he's the real deal.

It's different from...

...how we try to look cool,

holding the gun ready...

When he does it, he looks like

he's going to shoot.

I could definitely tell

the difference in the studio.

I was hoping that would...

...be reflected in

the CG character's movements.

I think we've achieved that.

We use the storyboards...

...when we make a movie.

The storyboards contain...

...every shot of the movie...

...and each one shows the size...

...which actor is appearing...

...and what type of action

is being done in details.

Basically, we draw up

a whole movie on the papers.

We used a method called

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Marianne Krawczyk

Marianne Krawczyk () is a screenwriter and video game writer. She wrote the screenplay for Appleseed Alpha (2014), based on the manga by Masamune Shirow and directed by Shinji Aramaki. She also is most known for writing all the God of War games. She won a BAFTA Game Award for Best Story and Character due to her writing work on God of War II (2007). more…

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Submitted on August 05, 2018

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    "Appleseed Alpha" Scripts.com. STANDS4 LLC, 2024. Web. 27 Jul 2024. <https://www.scripts.com/script/appleseed_alpha_3033>.

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