Appleseed Alpha Page #4
- PG-13
- Year:
- 2014
- 93 min
- 141 Views
motion capture...
...which captures the body's
movements into computer data.
The actual performances by the actors
...turn out differently from the
storyboards we had drawn up before...
...because of various factors
such as the pauses actors take...
...in the acting, so we would edit...
...the movements accordingly...
...to the scenes.
Reconstructing them...
...is called layout.
The storyboards are like
the blueprints.
Layout is just like constructing...
...the basic framework
in the 3D environment.
To be more precise...
...it is about placing...
...the objects such as...
...background models...
...and characters...
...within the screen frame...
...by using the motion capture data...
...and also add camera movements.
Once we decide on the location...
...and the situation of the camera...
...we fixate the length of the shot.
That's the layout.
Since this is...
...a lifelike-looking movie...
...we tried to move the camera...
...in realistic ways.
We wanted it to look like...
...the camera was...
...actually at the field.
In the beginning...
...there's a scene where Deunan...
...fights against
Sokaku's subordinates...
...in the narrow space...
...on the subway train.
I have a certain
fondness for the scene.
...to use the camera...
...in certain ways for the scene.
I got to use the camera freely...
...with the understanding of
the director's vision...
...and spend a lot of time
with camera movements.
Layout is the basic
blueprint of the entire movie.
We, animators, create the best
expressions...
...within the given camera frame
with the complete layout.
Whenever the audience says...
...''lt felt like I was looking at...
...normal-looking humans...
...in the movie...
...so I was able to focus...
...all my attention...
...to the story itself"...
...that means you did
a good job as an animator.
...very closely on the daily basis.
I catch myself observing random things
such as the way a car comes to a stop...
...or the way people walk,
stop, move forward.
Everyone moves differently.
I notice a certain type of people
walk in a particular way too.
Old and young, men and women...
...we are all different.
The way we walk, move forward,
move our arms, et cetera.
I observe those things all the time.
Not that I'm always
thinking about work, but I try...
...to pay attention to
things like that a lot.
Because I'm doing that quite a bit...
...I'm able to catch
awkwardness in the movements...
...and tell the difference
between what looks awkward...
...and what looks natural
in the animation.
I can fix it.
If I don't see anything unnatural...
...I can determine that it looks okay.
There are a limited number of human
characters in this movie.
Actually that was my intention from the
beginning. Because the characters...
...and the worldview had to look
as close as possible to reality...
...we wanted to spend a lot of time
with each character.
It was our strategy
to limit the number...
...of the characters
with human facial expressions.
In other words...
to look perfect.
The storytelling comes
with a lot of emotions...
...so we wanted to capture the details of
Deunan's and Iris' facial expressions.
We also wanted to be able to edit...
...their facial expressions
precisely later on too.
We had the facial
animation supervisor, Moriya...
...who oversaw everything
from the rigs to the facial expressions.
I told him...
...''This is very important,
so do your best...
...I'm counting on you."
We captured
the facial expressions...
...and the body movements separately
for this movie.
...was that we were able to focus solely
on the actors' facial expressions.
I was able to tell the actors exactly...
...what I wanted at the production site.
You notice the actors' habits
when they're performing.
For example,
...or open their eyes
really wide when they talk...
...or always have their
mouth half open or talk fast...
...or move their lips awkwardly
just like how l'm talking now...
...because l'm nervous.
I get to look at their faces
very closely...
...so I can learn their habits
during filming...
...which is one of the benefits.
But on the other hand,
the negative is that...
...you can't see their facial movements
along with body movements.
When you look at something
or away from something...
...your body also moves,
synching with your facial movements...
...and they move at the same time.
It creates a realistic, natural flow.
It was challenging because
they were captured separately...
...so we had to think
and supplement...
...what was missing to create the flow.
In that sense, you could call it
an extra segment of the project...
...so that's a negative.
As for Deunan...
...she's an emotional character.
When she's mad, her facial
expressions clearly display anger...
...and when she laughs,
she really laughs.
So both the director and I agreed that
she has a straightforward personality.
We added some
very subtle expressions...
...to her expressions too...
...such as a sneering or
sarcastic look...
...when she's mad, for example.
Going from being angry to laughing...
...we added the angry-smile
expression in between too.
By contrast, as for lris, as you
can see on the screen right now...
...she grins a lot.
That's not something
the motion-capture actor did...
...but we added it by choice.
Adding a little grin would...
...make her impression better.
It's really subtle...
...but her facial expressions
are very detailed.
I think so.
I hope so.
That certain impression
she gives out...
...easily stays with the audience.
I'm not sure if he's
already told you this...
...but I wanted to display...
...a certain feminine softness...
...through their lips' movements.
The upper lip and the lower lip...
...come together...
...when you talk, right?
He told me he wanted
to duplicate that...
...and I thought that was a good idea,
so I encouraged him...
...to do that.
I think you can see that...
...especially in
the close-up scene of lris.
You know,
the suppleness of the lips.
I think it came out really good.
You're looking well.
I thought I had
a lot of work ahead of me...
...when I first saw that character.
He doesn't have a human face.
I've facial-captured a dog
in the past...
...but I had some knowledge of
non-human facial expressions...
...so I decided to work...
...on the facial expressions
of the robot.
I could say it was experimental...
...but I definitely had fun.
It was challenging to create...
...the laughing expressions...
...on the robot's face, though.
When I first saw the model sent by...
...the character department,
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"Appleseed Alpha" Scripts.com. STANDS4 LLC, 2024. Web. 24 Nov. 2024. <https://www.scripts.com/script/appleseed_alpha_3033>.
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