Arcade Page #9
- Year:
- 1994
- 58 min
- 563 Views
DIFFORD:
Security camera.
(points to one)
Pulled your files before I came down. Be
careful what you say, kids ... I know where
you live.
Difford laughs and claps Nick on the back.
DIFFORD:
(continuing)
Now what seems to be the problem?
ALEX:
It's the game, ARCADE.
DIFFORD:
You don't like it?
NICK:
That's gotta be the understatement of the
century. It's killing people.
Beat. Difford looks from Alex to Nick, and back again. His smile fades
from his face.
DIFFORD:
If this is a joke, I'm not laughing.
ALEX:
Neither are we. Something's wrong with the
game, Mr. Difford.
DIFFORD:
(clearing his throat)
Why don't we take this into my office.
CUT TO:
INT. DIFFORD'S OFFICE -- DAY
Difford closes the doors behind him. He stares and Alex and Nick for a
moment, assessing, calculating risks...
DIFFORD:
Talk to me.
ALEX:
There's something wrong with ARCADE. The
game's alive somehow...
At this Difford breaks into a smile. Nick sees this and acts quickly to
save the situation.
NICK:
What Alex is trying to say is that it
"seems" like it's alive.
ALEX:
No I'm not...
NICK:
(freezing her with a
stare)
We're not getting very far into the levels
and we kind of thought maybe we could talk
to a programmer, learn some tricks and
stuff...
(beat)
I mean, you don't want us kids running
around school saying your game's too hard,
right?
DIFFORD:
(relieved)
That's what this is all about? Tricks?
Sure, I'd be happy to introduce you to
ARCADE's programmer.
Alex has caught on. She shuts up for the moment.
DIFFORD:
(continuing)
Tell you what, I'll take you down to our
R&D labs right now.
CUT TO:
INT. RESEARCH AND DEVELOPMENT -- DAY
Hardly what you'd expect. The lab is hopelessly cluttered, as if a
whirlwind had swept inside and thrown everything helter-skelter. Difford
leads Nick and Alex inside.
A MAN sets in front of a stack on monitors. One his head is a helmet-like
instrument...sort of an extension of the stereoscopic goggles. He wears a
lab-coat and a SLIP-STREAM I.D. badge, but aside from that, his appearance
is unkempt. Kind of your 60s drop-out look.
DIFFORD:
This is one of our newest projects. We're
trying to get rid of joy-sticks
altogether ...
NICK:
(nodding)
The Air-Force is working on the same thing.
MAN:
(to screen)
Come on, come on...
He moves his head this way and that...
THE MONITORS:
A computer-animated TURTLE is crawling across the screen. Then the words
"TIME'S UP" flash over. The turtle flips onto it's back and dies, tongue
hanging out.
MAN:
Sh*t.
DIFFORD:
(clearing his throat)
Albert...
ALBERT turns around in his seat and pulls off the helmet.
DIFFORD:
(continuing)
This is Nick and Alex. They'd like to talk
to you about ARCADE. Maybe you can give
them a few programmer's secrets.
ALBERT:
Yeah, sure.
DIFFORD:
(to Nick and Alex)
Then I leave you in capable hands.
Difford exits. Nick points to the helmet in Albert's hands.
NICK:
Does that thing work?
ALBERT:
Getting there. It's more sensitive than a
joy-stick. Your video-character can respond
as fast as you can.
(standing)
But what can I do for you?
ALEX:
We're having some problems with ARCADE...
ALBERT:
Yeah, who isn't.
NICK:
What do you mean?
ALBERT:
It's a tough game. Hard to pin that bastard
down. Keeps on changing the rules.
ALEX:
We vere thinking there might be tricks.
You know, surprises that you'd worked into
the game...
ALBERT:
Sure. Every game's got 'em. I'll start
with the schematics. I can print these up
if you want.
Albert moves back to the wall of monitors, then reaches for a computer
disk and inserts it into a nearby drive. He taps a few buttons and
BINGO...
SCHEMATICS:
of each world/level within the ARCADE game appear on the monitors.
ALBERT:
You've got your ten levels, right? Here
they are... Each level has an exit, only
remember, the exits aren't always what they
seem.
(points to each one)
First one's The Blood Red Sky, then you've
got The Blue Desert, Tower of Ghosts,
Kingdom of the Blind... On each world you
have to find a golden key and you've only
got so much time to do it in. If you're
too late, The Screamer comes.
NICK:
How do you stop The Screamer?
ALBERT:
You can't. He gets you and you're dead.
It's like time catching up with you, you
know? Like Fate. Each level you get
progressively less time to complete. First
half of the game takes place in the Wild
Lands. Then you reach Level 6, and that's
the Sea of Darkness. There's a two-headed
Boatman that'll take you across if you
answer his riddle right. If you don't...
He motions cutting a knife across his throat.
NICK:
What's the riddle?
ALBERT:
If I tell you, then it's no fun.
NICK:
(harder)
Just tell me the f***ing riddle.
ALBERT:
Well...it involves a paradox. You have to
trick The Boatman.
(beat)
Now all the while, you also have to watch
your strength. You can build that back up
by catching FIREFLIES...the little glowing
guys...
Albert hits some keys again and Levels One through Six disappear. Now
they're replaced by Seven through Ten. Only instead of a schematic for
Level Eleven, there's only a question matc.
ALBERT:
(continuing)
The next half of the game takes place in
ARCADE's brain, The City of Truth. It's
urban scenarios, lots of metal and concrete.
Screamer comes faster here. On Level Four
you can get a free life if you wait until
the last possible second before exiting that
world. Gotta time it right though.
ALEX:
What's the question mark?
ALBERT:
Level Ten. That's where you've got to
unlock ARCADE's heart using the keys you've
found.
ALEX:
How do you do that?
ALBERT:
Good question. See, that's where the fun
comes in. ARCADE changes it every time.
He's a machine without a soul. Once you give
him a soul, he stops being a threat.
Alex looks dejected.
ALEX:
But how can it change every time?
ALBERT:
It's the game's logic core. We actually
patterned it after human brainwaves. I
mean, there's a personality in there.
That's what makes it so incredible.
NICK:
How the hell did you do that?
ALBERT:
Well, we're veering into classified info
here, but I'll tell you that it involved a
donor. He was dead of course, so it's not
like anything unethical was happening.
At this, a chill runs down Alex's spine.
ALEX:
Dead?
ALBERT:
Well, brain-dead anyway. Coma patient.
It's really not all that important.
ALEX:
Maybe he's not dead.
ALBERT:
He?
ALEX:
The donor. Maybe he's alive inside the
game.
ALBERT:
(laughs)
And maybe you've been taking too many drugs.
Nick glances at the helmet again.
NICK:
Could you play ARCADE with that?
ALBERT:
Well, technically "yes", but this is only
the prototype.
Nick nods and smiles, offering his hand.
NICK:
Thanks, Albert. Think you could print up
those schematics?
ALBERT:
Sure.
Albert moves back to the computer console. Meanwhile, Nick pulls Alex
aside.
NICK:
(quietly)
Go outside, get your car, and meet me out
front with the engine running. And make it
quick, okay?
ALEX:
What are you going to do?
NICK:
Get that helmet. If we're going to play
ARCADE, I want every advantage possible.
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"Arcade" Scripts.com. STANDS4 LLC, 2024. Web. 26 Nov. 2024. <https://www.scripts.com/script/arcade_687>.
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