How Video Games Changed the World Page #13
- Year:
- 2013
- 120 min
- 106 Views
the equivalent of the independent
film scene.
You've got games that are made by
one person, two people,
little teams who are saying
something that they want to say.
Just like indie films came about
when the cost of making films
was drastically reduced, now,
tools and publishing options
are available for essentially,
the little guys, who just want
to put their game out there,
games that don't have so much
appeal, but cost SO much less.
They can recoup their investment
with just a few thousand sales.
Suddenly, it seemed the
idiosyncratic bedroom coder of the 1980s
was back with a vengeance, like
someone had turned back the clock.
And an unusual time-twisting
indie platform game called Braid
led the charge.
Braid is a puzzle platformer,
and it was created by Jonathan Blow.
On the surface it's all about a guy
trying to rescue
a princess from a horrible monster.
When you first pick it up,
I'm just playing a platform game.
But, then, going into kind
of the fourth dimension,
playing with concepts of time,
and reversing and speeding up
and manipulating time in
a way that took something
that looked familiar and completely
reinvented it.
One aesthetic thing I didn't like
about it was, the main character.
Just didn't care for the little guy.
He looked like a sort of
squashed Hugh Grant.
HE LAUGHS:
You know, that's just my taste.
I'm not a fan of
miniaturised Hugh Grants.
Braid is almost a game that's
kind of too smart for its own good.
Almost, I kind of feel that it's
a game you admire.
But I definitely remember reaching
a point where I was like,
I'm not really having fun any more.
And that's fine,
that's absolutely fine,
because I think, for indie games,
they have to explore what a game is.
Braid earns a place on our list
for proving indie games could sell,
paving the way for other individual
and experimental titles.
Braid was swiftly followed
then by Limbo, which, again,
was a beautifully stylised,
very emotionally wrenching story
of a small boy walking through
a kind of ethereal landscape.
Journey is probably the most
famous example of that.
Fabulously beautiful.
Incredibly emotionally involving.
There's a point where the little
fella just can't quite make it up
a snowy mountain and Jesus,
it'll get ya!
Many of the new wave of indie titles
hark back to the retro past,
offering subversive or surprising
reimaginings of gaming's heritage.
And indie games aren't something
you have to seek out
in some obscure hobby shop.
Today, you can buy them
without leaving
the comfort of your own hand.
There's this whole line of video game
genealogy that starts off with
the arcades and moves through
the Game Boy
and stuff like Tetris and Mario
and ends up with modern
arcade-like mobile games
like Candy Crush and Angry Birds.
Games started off as something
that everybody played.
And now, again, they're something
that everybody plays.
Lots of people that didn't really
think of themselves as gamers
will play something like Angry Birds
because it's like a time killer.
Wherever you are,
whatever you're doing,
in a doctor's waiting room, on the
bus, if you're bored on the Tube,
you can play Angry Birds
and it kills that dead time.
With its intuitive, visually
appealing gameplay, Angry Birds has
brought intense hand-held pleasure
to millions, just like your mum has.
Angry Birds is a nice enough game.
I don't think it's the best game
in the world, but I mean, certainly,
it deserves to be a success.
Whether it deserves to absolutely
rule the entire universe
to the exception of everything else,
I really don't know.
Yesterday, when I was buying
my train ticket to come down here,
I looked over at the ticket clerk's
phone that was lying
next to the ticket window.
Angry Birds. It's just everywhere.
Like Pac-Man, way back yonder,
Angry Birds has become
an unstoppable kiddiewink
merchandising phenomenon,
with branded goods, cartoon shows,
theme park rides and all.
But Angry Birds isn't the only
indie game to have built an empire.
Our next game is, if anything,
an even more impressive achievement.
Minecraft is just one of those
bits of gaming genius.
I think you can sum up the appeal
of Minecraft effectively by saying
that it's Lego of video games.
Minecraft is an open world game
which lets players
shape their environment by placing
or destroying blocks.
It's easy, it's creative
and it's social.
The beautiful thing with Minecraft
is that you see people playing
together to create something,
to build some massive project.
People coming together to build replicas
of the Starship Enterprise, and stuff like that,
within Minecraft,
and that's a lovely thing,
because most of the time in games,
people come together
to destroy stuff, and each other.
Minecraft became a hit,
selling over 33 million copies.
And its most enthusiastic
fans are children.
Children can interact with Minecraft
and it allows them
to be creative in a way that
nothing else does.
Like, reading a book is great,
it's wonderful,
but it doesn't allow them to be
part of that fantasy. Minecraft does.
And they create these huge
worlds for themselves,
these huge structures,
not because someone is telling them
to, but because they want to.
And they're probably learning so
much about teamwork and design and
architecture and the environment,
just through playing this game.
You get lots of teachers now,
geography teachers use Minecraft to
get children to design villages.
You get physics teachers now using
Minecraft to teach kids
about simple mechanisms.
And finally, I made it work.
The Minecraft escalator.
It really communicates to kids.
My children,
my sons play Minecraft a lot.
My older son is on
the autism spectrum.
To him, Minecraft is so valuable,
because it's a world of logic
and creativity, which he
immediately understands.
This is the same for all children.
Like, it's really helped my son,
in a lot of ways,
to kind of express himself, which is
really profoundly important.
I'd love to shake the maker of
that game by the hand,
because I think he's
kind of changed my son's life.
So, the world of games has
become like the world of cinema,
with multimillion dollar
blockbusters to one side
and low-budget,
cerebral indie titles on the other.
But now, there are signs
of a third way emerging.
We're seeing the beginnings of
the gaming equivalent
of the critically acclaimed
HBO box set.
Where did you get the money for this?
Drugs. I sell hardcore drugs.
Oh, good. Well, start helping out
with the mortgage, then.
Tsk! Yeah, you wish!
Jimmy? Dad? I'm coming. Come here.
Jimmy?
Jimmy, stay back!
Jimmy, I am warning you. Stop!
The Last Of Us is the story of these
two survivors
in a world that has been ravaged by
this pandemic.
And we follow Joel, this
middle-aged survivor,
who's going to do anything
it takes to survive,
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