I Know That Voice Page #10

Synopsis: Several voice actors discuss their art and their careers.
Genre: Documentary
Director(s): Lawrence Shapiro
Production: MVD Entertainment Group
  1 win.
 
IMDB:
7.5
NOT RATED
Year:
2013
90 min
Website
318 Views


that people are gonna play

for nine hours straight.

The big thing about

the progression in voiceovers

is video games.

But at last, the whole of

Azeroth will break.

The actors play

a very crucial role

in video games, especially,

with casting and recording

because we will spend a lot

of time on the front end.

We'll have lots

of brainstorming meetings,

we'll look at lots

of concept art,

we'll do all this

extensive work.

We work on our story,

we do everything

we possibly can,

and then we come to the booth

with our idea

and knowing what we want.

And then this magical equation

walks through the door

and that's the actor.

Right now video games

is really dominating

entertainment in general.

It does take a huge

group of people

to create these,

probably to a certain degree,

maybe more than some movies.

If you've ever seen

the making of "Avatar,"

that's how games are made.

I can't know the whole picture

doing a video game.

I mean, I can't know

the whole story line.

It's impossible for you to...

and sometimes it's like,

"Oh, my God, how am

I gonna explain this?"

The universes are just

so huge and the amount

of information that they

need to record

is so massive because

there are so many variables

in the course of game play.

Go, go, go!

A lot of people

might know that one.

Uh, get down!

Frag out!

Grenade!

That... that's me.

You can't teach that,

you can only hope

to duplicate it.

There's been an evolution

of video games, of the visuals.

You know, the visuals were

very primitive in the beginning

and they're getting better

and better and better,

especially as we get

more MoCap and stuff.

The acting has evolved

as the visuals have evolved

and we're allowed to be

much, much more true.

You know, thousands of lines,

you know, session after session.

Gandalf was,

he went to the north.

He went to the south.

He went to the northeast.

He went to the southwest.

He went, you know,

you have to do

every freakin' possibility.

You'll spend four hours there

with scripts that big

screaming your guts out.

"Well, we want a scream

when you're bleeding. "

We want a scream

when you're hot.

"We want a scream

when you're sad. "

"Give us now a 10 second fall. "

Okay, a 20 second fall.

Okay, now you've been shot.

Okay, now your leg's

been hacked off

"and somebody's shoving it

down your throat. "

We have pages and pages

of reactions.

I mean, when you're

going through the game

and you're playing

and you hear this:

Like, you're recording every

single one of those things.

You'll have short hit reaction,

medium hit reaction,

long hit reaction,

short taking damage a...

you know, so we actually

go down and.

For pages.

I knew you'd make it, Marcus.

Normally you try and get

video games scheduled

at the end of the week

because there's so much to do

within a video game

voiceover-wise

that you'll need the weekend

to recover.

So, remember, this is where

you're gonna just

totally peak at this point.

You just lost Dom.

You're done?

Everywhere you go,

everything you do,

it's always nothing but death,

pain, and misery.

I just lost my brother!

You hear that!

My brother!

You and your tower

can go to hell.

Nice.

Let's try one where you're

peaking right at the end.

Got it.

One second.

It's always nothing but

death, pain, and misery.

I just lost my

brother, all right?

You hear that!

My brother!

You and your tower

and all this emulsion

can go to hell.

Literally I've had

friends of mine who've

done that stuff and

come out of there going

"Oh my God, that session

was impossible. "

I don't know how

I'm gonna work tomorrow.

The Batman sound when I first

started producing it

and I just scrunched down

on my vocal cords

and I made this sound,

it was really sexy

and really tough

and really great.

Well, after a few weeks

of that my voice was goin'.

I go, "Wow, this is...

this is a problem. "

So I had to figure out a way

to create the same sound

but supporting it.

Which is what you do on stage,

but I hadn't thought

it would really be an issue

because there wasn't

any projecting involved.

So you do have to keep

your voice in shape.

Unique New York,

unique New York,

unique New York.

Okay.

I sing.

I sing on the way to work

and I sing on the

way home from work.

If you... if you warm up properly

you're not gonna get hurt,

and if you warm down properly

you're not gonna get hurt.

It is an instrument,

so just like anything

you wanna keep it warmed up

and have your session when

your voice isn't too tired

'cause you can't do,

you can't curl

the heaviest weights

if your muscle's fatigued.

The same with your voice.

You can't go to

a football game and scream

and then expect to get

behind a microphone

and have your instrument

work for ya.

I've known guys

with bleeding vocal cords

because of the work

they've had to do.

There are guys that have

lost their voice

and weren't supposed to talk

for a month.

If I've injured my throat,

if I've overworked my voice,

there's something called

entertainer's secret,

it's just an herbal thing.

You spray, you breathe,

it feels good.

Alcolol.

Not alcohol, alcolol.

It's been around since

the late 1800s,

it's a throat rinse.

Well, I have at least

half a bottle of whiskey

every night, two cigars,

and a pack of cigarettes.

I see the words

"blood curdling scream"

in front of me

five times a day, for real,

on a good day; sometimes 20

times a day, okay?

And when they say

"blood curdling scream"

that's what they want.

I've figured out a way to yell

that isn't

as strenuous as it seems

and it's all about

working the mic, you know?

It's like, as opposed to,

you know, if I yell,

it's like aaahhh,

it sounds like it's really loud,

but it's not,

I'm kind of containing it.

And it's the same with like,

movie trailers when I do

movie trailers

and you're doing that whole,

you know, "Rated R.

Coming to a theater near you. "

It's like, it doesn't sound

that big,

but when you're on a mic

it sounds huge.

There's nothing wrong

with your television set.

Do not attempt

to adjust your picture.

We are controlling

the transmission.

This is my voice...

...on TV.

Dad, you're ruining the mood!

There's a certain

distance that you wanna be

and if you're too close

it's gonna be...

but there's an awareness

of what that mic can pick up.

And you can,

I can learn sensitivities

to that so I can do,

play around with my voice

a little bit more,

get more out of it.

If I go, "Pah,"

see how that moves?

It hits the microphone

really hard.

That's called a P pop.

If you're recording

and you get a P pop

you take a pencil

or your finger,

"Pah, pah, pah, pah. "

It splits it.

It makes the air go that way,

instead of that way.

Locust!

Hit it, Dizzy!

Omega two is online.

We're pinned down

near the museum.

Request evac.

Omega two is online.

We're pinned down

near the museum.

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Lawrence Shapiro

Lawrence Shapiro is a professor in the Department of Philosophy at the University of Wisconsin–Madison in the United States. His research focuses in the philosophy of psychology. He also works in both the philosophy of mind, and philosophy of biology. more…

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Submitted on August 05, 2018

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    "I Know That Voice" Scripts.com. STANDS4 LLC, 2024. Web. 24 Nov. 2024. <https://www.scripts.com/script/i_know_that_voice_10490>.

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