I Know That Voice Page #9
to Andrea Romano,
who followed in his footsteps.
This was the, the core
team of individuals
who sort of set a precedent.
Gordon Hunt was
the voice director
at Hanna-Barbera
for many, many years.
And so it was just
a real actor's director,
and because of the nature
of the way we make cartoons,
which is we record
animate to that,
if you don't get a good
performance from the actors.
Being from the theater
I was envisioning
the characters as I might
cast them for a play
rather than just
looking down at the page
and listening to the voices
coming in.
So I think inadvertently that's
how we came on that style.
Gordon was really
an actor's director
and so um, he instilled in me
the fact that these people
on the other side of
the glass are actors.
They're not mimics,
they're not puppets,
they're actors.
and that's what they're
really bringing to the party.
Just being on the other
side of that glass,
I know what it feels like
so I'm really sensitive
comfortable and getting them
loose enough that we can
just play around.
Actors love to play,
especially voiceover actors,
you just wanna, like, play.
But I... I will credit
Andrea Romano
for essentially teaching me
how to voiceover direct.
She just has a very casual,
easy, keep it going,
only get as much as you need,
playful style.
And I... I adopted that when
I probably use as many
different styles of directing
as I can and I...
I try to deal with
every specific series
differently because, you know,
I'll direct a "Batman"
episode and then go to
a "SpongeBob" episode
and they couldn't be
more different as far
as the energy
and what we're doing.
They also have to be honest,
and real, and genuine,
and so I always deal
from that point of view.
To be a good voice director
you, you know,
you do research on the story
and you have to know
To be able to give direction
without line readings...
"Say it like this, and I'm
walking through the door,"
I mean, because it's not
my performance anymore,
it's the director's
performance.
So you're on a boat
and you're...
and they're doing
the character for you,
they're doing
the character for you,
they're in the story going,
"So you're in a boat
and you're swimming along
and you say... "
and I peter out at that point.
will be happy
with a line reading
or won't be.
I don't mind
line readings at all.
I will do anything
to get a performance.
I will do anything
and have, almost.
Charlie's the fastest
director ever.
He'll give you a line reading
because it's the best direction.
He is an exception to the rule.
Can we show Charlie right now?
Charlie, I love you.
This is so spontaneous
and part of what makes
the work so thrilling
is not squashing the energy
and keeping the actors
engaged and excited,
and spontaneous and still
being able to balance
what's being said in the room,
being able to deliver it
as quickly as possible,
as clearly as possible
feel like they're being
dishonored.
With computers now anybody
can sit at home and make
And you can get that out there
and people can see it
and so many folks
are getting, you know,
the invite either
to come and create
or to do a show
of that little bit
that they created
on the internet,
and that's how
they're getting word out.
That's really great.
As far as getting your work
out there to be seen
by industry professionals,
I think the game
has totally changed.
At one point it was
friends of friends.
You could only get
your foot in the door
if you knew someone else.
But now when I'm
searching for talent
I'll go on the internet.
Technically from...
as a guy who has
his own podcast
and a producer side of things,
it's great
because I take my laptop
or my iPad
and a plug-in USB mic,
and I go to Johnny D's house
and we sit down.
Boom, here's the mic,
get a drink of water
and we just talk about stuff.
I am actually quite astonished
at who I was lucky enough
to find for my podcast
this week.
- That's right.
- Tracy.
- Tracy Morgan.
- Genius.
That's what they told me
I had in the Bronx.
I had genius in my mouth.
Nice, I got you goin' on it.
So now I got, what,
6 or 7,000 people
costs them nothing,
costs me nothing to produce,
except my time
and I'm literally talking
to people who are all
my personal friends.
- Who's your friend?
- You.
You're my friend
and you're my friend.
I love this guy.
- I'm a moron!
- Don't worry.
I've got a plan
Homies help homies, always.
I'm ready to hear
your plan, homey.
You know, I do a lot
of on camera gigs
where everyone does
the shtick and the b-roll
about how they love each other.
It's such a bullshit.
The truth is in voiceovers
you really do love each other.
And they're...
it's just good people.
And I don't know if it's
because you're not seen
and you don't get the...
the acclaim,
I don't know if that's
the component
but they really are good people.
This is one of the rare mediums
where people do
refer you for jobs.
Most of the jobs I get
are references
that never happens.
Or you don't get a job
and you say,
"You know who would
be good for this?"
Not me, but, you know,
Nika Futterman would be better
"or so and so would be better. "
That never happens,
but it happens here.
Jim, I challenge you
to a Tyson fight.
It will be indubitably good.
In a sense what we have here
is a failure to exacerbate.
Don't look at...
don't laugh at me.
I'll crush you like
a Hostess Twinkie.
I will get truly righteous
and put hurts on him
that will show up
in his grandchildren.
I think Jim's, Jim's Tyson's
a lot better than mine.
He's amazing,
he's like the everyman,
he's all over the place.
And you know what?
He's so talented
you can't even stand it.
Jim Cummings, I know,
I forfeit.
Jim would win, I think.
I think the camaraderie
stems from the fact
that no one ever
sees our faces.
In voiceover you find
a lot of people have
a little bit less of an ego
because if you...
if you love what you're doing,
you don't need that validation.
We've seen... we grew up
on these cartoons,
we think this can be
an art form
as well as entertainment.
The future of animation
and voiceover has expanded
into so many realms.
Now it's all over.
There's Adult Swim,
there's flash animation
with "South Park" where it's
two guys doing everything.
Or there's video games
where it's 17 guys
from the Bay Area, you know,
screaming their guts out
making these characters
Translation
Translate and read this script in other languages:
Select another language:
- - Select -
- 简体中文 (Chinese - Simplified)
- 繁體中文 (Chinese - Traditional)
- Español (Spanish)
- Esperanto (Esperanto)
- 日本語 (Japanese)
- Português (Portuguese)
- Deutsch (German)
- العربية (Arabic)
- Français (French)
- Русский (Russian)
- ಕನ್ನಡ (Kannada)
- 한국어 (Korean)
- עברית (Hebrew)
- Gaeilge (Irish)
- Українська (Ukrainian)
- اردو (Urdu)
- Magyar (Hungarian)
- मानक हिन्दी (Hindi)
- Indonesia (Indonesian)
- Italiano (Italian)
- தமிழ் (Tamil)
- Türkçe (Turkish)
- తెలుగు (Telugu)
- ภาษาไทย (Thai)
- Tiếng Việt (Vietnamese)
- Čeština (Czech)
- Polski (Polish)
- Bahasa Indonesia (Indonesian)
- Românește (Romanian)
- Nederlands (Dutch)
- Ελληνικά (Greek)
- Latinum (Latin)
- Svenska (Swedish)
- Dansk (Danish)
- Suomi (Finnish)
- فارسی (Persian)
- ייִדיש (Yiddish)
- հայերեն (Armenian)
- Norsk (Norwegian)
- English (English)
Citation
Use the citation below to add this screenplay to your bibliography:
Style:MLAChicagoAPA
"I Know That Voice" Scripts.com. STANDS4 LLC, 2024. Web. 24 Nov. 2024. <https://www.scripts.com/script/i_know_that_voice_10490>.
Discuss this script with the community:
Report Comment
We're doing our best to make sure our content is useful, accurate and safe.
If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly.
Attachment
You need to be logged in to favorite.
Log In