Indie Game: The Movie Page #3
actually finish something.
And that became 'Braid'.
It took three years, but I finished it
One of the biggest breakout
games would have to be Braid.
Braid is an interesting game ...
... I was surprised it was as
successful as it is.
It was a big hit for
the independent community.
Generating a lot of money for
Jonathan.
It's a very odd setting and a lot of
people aren't quite sure what it means
Nobody had played a game that was like
Braid.
That did what Braid did
with time before.
Really what made Braid work was that
'Rewind' mechanic ...
... obviously, from a gameplay
perspective was a lot of fun.
But it also had a metaphorical
relevance as well.
It's telling this strange,
out of order love story
... not something you normally see
in a game.
It's about this little preppy boy.
He always looks like a preppy to me.
He's lost something and is working
through memories ...
... that change as he keeps playing.
The fictional world
and the game world mechanic ...
... those two work hand-in-hand
very very well.
So Braid came out of the confluence
of a couple of different ideas.
I was on a mailing list with
some friends. And one friend...
... was looking at
'Prince of Persia: Sands of Time'
And it had this ability to 'rewind'.
But it was limited.
You had a certain number of charges.
When you ran out, if you got
killed, you couldn't rewind anymore.
You had to reload the game.
Which was this painful process.
So one of my friends said:
Why not do it like a VCR?
So I said:
'Okay, I'm feeling inspired.'
'Let me start this idea for this game
I've been kicking around.'
And I spent about a week working on it
And I had a prototype.
That is really kind of amazing.
In that...
... if you look at the prototype,
and the final game ...
... a lot of the ideas from
the final game and in that prototype.
So I had the first three worlds.
I mean not fully built out worlds.
But the game mechanics were there.
For rewinding ...
And for rewinding with things that are
immune to rewind.
And for time and space
being tied together.
So that time changes as you move.
I had a number of puzzles.
Probably half of them are in
the final game, in recognizable form.
It was very low effort, on my part,
to do something very interesting
in the system.
And I was like:
'Wow'It started as experimentation.
but then it quickly became
a process of discovery.
It's like sitting on a gold mine.
But you don't even have to dig.
You just scoop some dirt and
there's a little chunk of gold.
Then you scoop a little more ...
The hardest part of the process is
picking up these heavy chunks of gold.
So that was
[Braid is one of the top rated
video games of all time.]
Most of the time, Tommy's
in North Carolina. Working remotely.
And I'm here working from my computer.
The way this game developed...
... has been very different from
[Edmund has designed
25 Flash games in the past 10 years.]
[Super Meat Boy will be
We bounce ideas off each other.
Not just gameplay ideas.
More like jokes.
Jokes that get out of control ...
... and push their way into the game.
It says:
'Code. Code. Code. Durrrrr!'
My Adams's Apple is not that big!
Stop it!
What if I put a knife in it ...
... look at that.
It's totally injected all the way in.
See the needle? And then a hammer hits
the needle in deeper.
find where boundaries are.
And see how far I can push them
before I get in trouble.
That's what I'm doing now.
If I'm not doing that, I'm bored.
And if I'm bored.
I'm not being creative.
I make games that center around my
life. The things I think, say and do.
I make games to express myself.
I guess.
It's hard for me to talk about
Santa Cruz.
It's just 'normal'.
I grew up here.
My mom was obsessed with the beach.
It was always her dream to live in
Santa Cruz.
So, that's where she ...
... forced us to live.
It was like a skate and surf town.
I never got into either.
I stayed in the house,
Monsters.
I only drew monsters.
I drew weird sh*t.
There's a drawing of a kid,
Scratching to get out.
In third grade, my teacher
recommended that I be evaluated.
Psychologically evaluated.
She thought I was
mentally disturbed.
My mom said:
'No, he's just an artist.He like's to draw.'
And she said:
'That's not art.That's a cry for help.'
I basically grew up with my Grandma.
I didn't get along with my Step Dad.
When there was a problem,
I would stay with my Grandma.
Or we would all stay with my Grandma.
My Grandma was extremely supportive.
To the point of annoying my mom
and my sister.
To her, I was the Golden Boy
who could do anything.
She made me feel like
I could do anything.
When she said:
'You're going to be a success'
It wasn't like she was just saying it.
It was like, a FACT.
Like, that was going to happen.
That was that.
Aether was based on my niece.
She reminded me of myself.
She didn't like
playing with other kids.
She liked to do things by herself.
And explore by herself.
She was very imaginative.
So, that brought me back to
when I was little. And I thought...
How cool would it be to make a game.
That could put people inside my mind
when I was 5, 6, 7?
And that became 'Aether'
So this kid gets on
the back of a monster.
And the monster goes around in space.
And he explores all
these other planets.
He can't connect to anybody
on earth. So he goes to find friends.
But all these other planets are
inhabited by...
... weird or sad or nervous creatures.
And he tries to solve their problems.
And succeeds...
But they don't become happy.
all these planets.
But each time he solves a problem,
the Earth gets smaller.
When he comes back. It's so
small that when he touches it...
...it breaks.
And he's lost in space.
It was about the idea of...
It's really cool to be a creative kid.
But there's dangers of isolating,
and becoming obsessed with things.
And having phobias.
a phobia of mine when I was little.
And when I was little, before bed,
I would obsess about these things.
Because I thought I could fix them.
But in the end,
I would just make them worse.
They wouldn't be fixed.
But I'd be so obsessed with them ...
... I'd have stomach aches and have to
go home from school.
A lot of the imagery,
how I felt when I was little.
When I play that game. It's exactly
how I remember it feeling.
Shortly after Aether,
And she had a box of my drawings
that she saved.
From when I was little.
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"Indie Game: The Movie" Scripts.com. STANDS4 LLC, 2024. Web. 19 Nov. 2024. <https://www.scripts.com/script/indie_game:_the_movie_10802>.
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