Ray Harryhausen: Special Effects Titan Page #8
to cook his creatures in.
And lunch times and dinner times
used to be very interesting
because everything
tasted of latex rubber.
And after a while of having roast chicken
tasting like rubber, it was not so funny.
(Ray) By the time we finished the picture,
which took a year and a half,
they had sold the studio
and the new owners
didn't have any respect
for what the previous owners sanctioned,
so they just dumped Gwangi
on the market.
Unfortunately,
it was released too late.
If it had come out
in the '50s or early '60s,
better received.
The word Gwangi
suggests something like Godzilla,
maybe it was made in Japan.
You'd need a very big publicity campaign
to make people aware
that it was an unusual Films.
It's sad because a lot of people feel
it's one of our better pictures, too.
(J' Rousing
orchestral music)
(Narrator) 'See the sorcerer
of the black arts,
'the gold helmet faceless Vizier,
'the death fight of the centaur and the
griffin, the six-armed goddess of evil.'
- (Roaring)
- (Explosion)
(Ray) Gwangi was not a big success
at the box office
so we decided to go back
to the Sinbad pictures.
So I devised two stories,
Golden Voyage and Eye Of The Tiger.
When you work with Ray,
you're absolutely sure what you're doing.
It comes from his drawings,
drawings that I, as a sculptor,
could reproduce his things in full size.
His work is so accurate in conception
that there's no ambiguity,
so I knew what I was doing.
Ray was the king, the god,
and you did what he said.
One of the toughest things
about integrating a character
to be in the scene.
And the best way to do that is to...
...create something
that physically happens, really on set.
And it had to be rigged
by the special effects department.
(J' Dreamy orchestral music)
Working with Ray Harryhausen
was the most amazing experience for me.
I was a relatively,
well, very unknown actress
and had never worked
with his stop motion Dynamation.
There was nothing to work with.
Ray used to show us
these wonderful drawings that he'd done
and say, "Now, this is what
you're going to be reacting to,
"but it's not a drawing, it's a real-life,
huge, enormous creature,
"17, 20-foot high.
"So this is what
So you kind of become like a child,
in a way,
and remember how you used to play.
And then Ray,
his eye-line was a stick,
so he'd have the stick,
and on the stick he'd drawn this eye,
which for me was the centaur's eye.
"Look at the eye! Look at the eye!"
And this was Ray's eye-line for the actors.
(Joe Dante) It's hard to get actors
to look in the right place.
They look like they're looking further
than they're supposed to.
It takes a particular kind of actor
who can look at a distance
and make you think he's looking in the
middle distance as opposed to far away.
(Narrator) 'Behind this door
lies a world of wonders,
'a studio where special effects wizard
Ray Harryhausen
'make the unreal real in the magic
of Dynarama for countless moviegoers.
'In their new film,
'Schneer and Harryhausen
move from the drawing board
'to a sunny beach in Majorca.'
(Ray) We were originally going to shoot
and Kali was a result of
planning the picture for India.
But when we changed our mind
and shot it in Spain, for many reasons,
we left the Kali sequence in.
We felt it would be
a very good dramatic situation.
(J' Sitar music)
(Ray) My work
seemed to bridge O'Brien's period
into the modern Star Wars effects.
from a Ray Harryhausen film
would probably be
from the first one I ever saw,
which was
And it was the Kali,
the giant statue that comes to life.
And it was just so shocking to see it
so beautifully rendered and animated
and I think it stands the test of time.
It hasn't really aged one bit.
And I still find it terrifying.
Many critics called our films a
special effects film, which they were not.
We used every effect at the time
in order to put the fantasy subject
on the screen.
(Narrator) 'Journey
across the oceans of antiquity
'to the northern edge
of the ancient world.'
'Filmed in the miracle of Dynarama.
'Come face-to-face
with the prehistoric troll.
to the all-powerful minotaur.
Sinbad And The Eye Of The Tiger
There's something that happens
with stop motion that I've always felt,
when you use an actual model
rather than computer-generated images,
the model is strange,
it gives the nightmare quality
of a fantasy.
(John Lasseter) It wasn't really
very realistic,
but it was great
because he was creating fantasies.
I don't, as a filmmaker,
and at Pixar, we don't ever wanna make
things that are absolutely perfectly real.
We like to, like Ray,
take a step back from reality.
(Ray) If you make fantasy too real,
of a nightmare, of a dream.
With stop motion,
you can never quite get it to look real
and that's actually an asset,
because you get a sense of
the work that's gone into it
and it makes the performance
much more dynamic, possible.
There's really no constraints
It's not the same as with a CG thing,
because CG, our brain seems to know
that's not quite the same
as an actual piece of physical material
that's been given life.
This is like the Golem.
I mean, our whole world.
It's like God creating Adam.
You take clay and your give it life
and then it breathes, and Ray did that!
And it's the result of
that particular kind of animation, I think.
(Dennis Muren) There's something cold
about computer graphics.
I don't think it was always this way.
Maybe I'm looking back fondly
at some of the early stuff that was done
that seemed to me more realistic.
I think we could touch the dinosaur
in Jurassic.
As an industry, we're turning out
so many shots so quickly
that we haven't had time to catch up
and learn how to do it.
And when we were doing the first stuff
at ILM, back in the early '90s,
you know, we spent months
or even a couple of years
figuring out how to make this thing
look like an object and not like a graphic.
That was the big challenge at that point.
I would find it rather unappealing
to sit at a desk and just push buttons
to get a visual image on the screen.
I think they're really
two different things.
Stop motion is what it is,
an art form and a sense of tactile feel
and the artist is visible in every frame.
CG is something else
that's more of a fluidity
and it's just different.
Stop motion is still alive, it's not dead.
People say, "Oh, it's a lost art",
but it's not a lost art.
I mean, Henry Selick and Nick Park,
there's a lot of people
doing stop motion still.
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"Ray Harryhausen: Special Effects Titan" Scripts.com. STANDS4 LLC, 2024. Web. 22 Nov. 2024. <https://www.scripts.com/script/ray_harryhausen:_special_effects_titan_16619>.
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