![Find Side by Side on Amazon](https://m.media-amazon.com/images/M/MV5BNjY4MTE5NTE1M15BMl5BanBnXkFtZTcwODA4MzEzOA@@._V1_SX300.jpg)
Side by Side Page #6
like, a silver hand, and then they would show you on a movie screen.
Our experience on the trilogy- what was really
interesting was that you
realized you were really
creating these images in post.
You couldn't shoot the image, you were making the image in the computer.
Middle to late '90s, I guess
it's standard-def.
It sounds like it's visual effects, kind of, was the way to get in.
We had a problem at I.L.M.
doing our effects.
We had to convert from film to
digital in order to do it.
We could save a huge amount of money just by not having to convert anymore.
Film is cumbersome, so I just said, "I'm gonna take my money and my time.
I'm gonna fix it."
And we went to Sony and we said,
"We would like to help you-
work with you to build a digital camera."
He was bound and determined
gonna be shot digitally.
We need to get that all worked
out and get our pipeline
figured out for doing full-on
production with the digital cameras.
One of the problems with early digital capture was resolution.
Resolution is dependent on many factors, but in the most basic terms,
it is the number of pixels a camera can record.
The more pixels you have, the
higher the resolution and the
more detail an image will have.
A typical standard- definition,
a resolution of about 720x480 pixels.
in the year 2000 when we came
out with the F900 camera, which was our first high- definition camera.
Before that, whatever you were looking at really looked like video.
High-definition cameras
record a resolution of about
In 2002, we did Attack of the Clones.
It was the first major feature
that was shot high-definition.
What George did on the
Star Wars movie was take an
experimental hd camera and apply
it to a feature-film paradigm.
That was unthinkable at the time.
It meant that he went around the
entire film community, but it
more deeply meant that he went
around film itself.
It became a really, really
polarizing time for a lot of
people in hollywood.
They got up and had a big
meeting, saying that I was the
devil incarnate, that I was
gonna destroy the industry, that
jobs, that this is inferior,
that he says he shot Attack of the Clones digitally, but he didn't.
We have word that he actually used film cameras, that he's not shooting digital.
He's lying to everybody.
When the F900 came out,
I thought, "the images on that
are just truly appalling."
I don't think that was
The early years, I didn't
digital reproduction was the same.
They would always say, "See, you can't tell the difference,"
and I could tell the difference.
We'll be the first to admit
that the F900 wasn't designed
like a film camera.
after he shot Star Wars that he
wouldn't shoot another film on
film again.
And that created, you know,
quite an uproar in Hollywood.
Digital technology and
a threat to people's existence and way of thinking and way of working.
Filmmaking is an art, and to
the traditional filmmaker,
it looked like we were messing
around with art.
You know, they would say,
"Why are you going backwards?"
You know?
But there's a lot to be said
about the necessity to kind of
lean back to be able to
spring forward.
pulling together everybody about
ten years ago at a conference he gave at the ranch up in San Francisco,
and when objections arose about
the idea that digital will put
an end to the art of cinematography, he pointed out
it's just another tool,
and this is true.
When people saw George Lucas's tests- they said,
"That's-that's-no, that's not gonna work."
It was that same sort of closed-minded, "we're gonna wait ten years to adopt this."
I wasn't gonna wait that long.
I said, "I'm following Obi Wan.
Obi Wan knows what he's talking about.
He knows what time it is.
He always does.
I can tell that this is gonna be
the beginning of something big,
and I want to be there for that."
But the image sucked.
The image wasn't bad, but the
image wasn't as good as film.
But it allowed me to do something you could not have done on film.
I picked up my Sin City book, and I went, "I know how to do this now.
My god, if I shoot this digital,
I can make it look just like this book."
The night is hot as hell.
I'm staring at a goddess.
She's telling me she wants me.
I had shot that on film.
I couldn't have-I wouldn't have
even thought to do it.
I was able to do things that pushed the art form.
Technology pushes the art, and
art pushes technology.
When Sin City came out, it hit
people like a brick in the head
'cause they had no idea what
they were looking at.
Instead of hiding from it under
a rock and hoping it goes away,
you ended up doing something that people then realized was possible.
You know, I was just so amazed-
the richness that it had.
I didn't know it was even
possible, but the systems got
better for color timing it and
for working in that color space.
After the movie is shot,
edited, and VFX have been added,
A colorist or color timer at the
lab makes adjustments to the
look of the movie.
In the traditional photochemical
method, the negative is
developed, and a print is made.
Timing goes back to the days
when, you know, there was only
black and white.
These scenes show the
darkroom operations of the
laboratory in the old days.
The guy that had my job, he used to look at the negative and
decide how long it would have to
stay in the bath.
If at first it wasn't right,
dunk, dunk again.
So it was time.
It was time-related.
With the advent of color
involved in the creative process.
At the lab, the color timer,
DP, and director determined the
look for the final prints that will be seen by the public in the theaters.
The only adjustments that can be
made photochemically are color
balance between red, green,
blue, and brightness.
Our job, basically, is to
achieve the vision of the
director and the director of
photography and make it happen
on a piece of film.
Like, I would sit with the
director or the director of
photography, and they would say,
"That looks a little bit too red
to me" or "too blue," and we
would manipulate it in our mind
as to how much to change it or
to make different cuts balance
with each other.
Well, the timers on the film,
they got to deal with pretty
much from the head, you know,
by the intuition, you know.
Yeah.
It was hard.
It was very hard.
So, you know, there was a lot of
work hard to achieve that.
frustrating, the timing
process- that you're kind of
talking over the thing while
Translation
Translate and read this script in other languages:
Select another language:
- - Select -
- 简体中文 (Chinese - Simplified)
- 繁體中文 (Chinese - Traditional)
- Español (Spanish)
- Esperanto (Esperanto)
- 日本語 (Japanese)
- Português (Portuguese)
- Deutsch (German)
- العربية (Arabic)
- Français (French)
- Русский (Russian)
- ಕನ್ನಡ (Kannada)
- 한국어 (Korean)
- עברית (Hebrew)
- Gaeilge (Irish)
- Українська (Ukrainian)
- اردو (Urdu)
- Magyar (Hungarian)
- मानक हिन्दी (Hindi)
- Indonesia (Indonesian)
- Italiano (Italian)
- தமிழ் (Tamil)
- Türkçe (Turkish)
- తెలుగు (Telugu)
- ภาษาไทย (Thai)
- Tiếng Việt (Vietnamese)
- Čeština (Czech)
- Polski (Polish)
- Bahasa Indonesia (Indonesian)
- Românește (Romanian)
- Nederlands (Dutch)
- Ελληνικά (Greek)
- Latinum (Latin)
- Svenska (Swedish)
- Dansk (Danish)
- Suomi (Finnish)
- فارسی (Persian)
- ייִדיש (Yiddish)
- հայերեն (Armenian)
- Norsk (Norwegian)
- English (English)
Citation
Use the citation below to add this screenplay to your bibliography:
Style:MLAChicagoAPA
"Side by Side" Scripts.com. STANDS4 LLC, 2024. Web. 25 Jul 2024. <https://www.scripts.com/script/side_by_side_18105>.
Discuss this script with the community:
Report Comment
We're doing our best to make sure our content is useful, accurate and safe.
If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly.
Attachment
You need to be logged in to favorite.
Log In