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Side by Side Page #5
on film, that's just the technology.
The art form is the manipulation
of images to tell a story.
It was extremely difficult for me to learn because I hadn't used a computer.
I thought a mouse was something
that ran across the floor.
I mean, I was that ignorant.
But I learned, and I kicked
once I'd got going on it, I was okay, and I liked it.
There's no film in the
editing bay.
It's all a kind of-
it's drives, and it's quiet.
You know, I don't hear-I used
to hear...
You know, the reels on the benches.
It was a very noisy, kind of
bustling atmosphere, and now
it's very quiet.
It's almost like, you know,
I can burn incense...
and light candles.
Digital brings you speed, and
it almost challenges you in the
sense of, "Can I think that fast?
Do I need time to breathe?"
Sometimes these young editors, who were very
interesting and doing extremely
interesting work-but they don't
always have the time to sit,
just sit back and think about
what they're doing.
And I think that if they work on
film, they have probably trained
their minds to do that a little
bit more.
And so it's a different way of
thinking, really.
Film taught you a discipline
that is gone a little bit from
put the scissors in, you've then
got to join it back together
with sticky tape, and it bumps
through the machine, so you were
because there's infinite choice?
I'm not so sure.
In fact, I'm pretty sure there's
a lot of movies that have gotten
worse because you manipulate it to death.
We may have lost something.
The cut in Lawrence of Arabia where he blows the match out...
It is recognized that you
Well, that was a dissolve in
the script.
And if you'd been on a digital
as we are today, we would have
only ever seen it as a dissolve.
In those days, the film was
butted together like that, just
with a direct cut, and so, when
we saw it, we thought,
"Wow, that's fantastic."
It just worked.
It just was magic, you know,
when you feel that feeling.
Digital is this unbelievably
malleable plastic of imagery and
sound, and that's seductive,
because that's what we do, you know?
We are sculptors of images and sound.
It's not that you can't do it
with film.
It's just that it's harder to do
that and make it look good.
As digital technology continued to grow, computer- generated images,
or CGI, were appearing more
and more in movies.
Visual effects, or vfx, have been part of filmmaking since the earliest years.
Camera tricks, lighting techniques, elaborate models,
and lab processes have all been
enhance the moviegoing experience.
On many films, there are
depicted that you can't just go
out and shoot, so the images you
need to see need to be
manufactured in some way.
Being a visual effects
supervisor calls on you to
understand a huge variety of
different aspects of the world
around us at any one time.
You've also got to understand
the physics of the way light
reacts to different surfaces.
You've got to understand animation.
You've got to understand the way
people move, creatures move.
You have to be an artist and
a technician at the same time,
you know, and that's an
interesting combination.
Originally, when effects were done, or for the first 100 years
that effects were done,
they were done, you know, with
models and with film cameras,
and they were very sort of
limited, what they can do.
But a lot of time and energy- and people put a lot of work
into being able to make the
Star Wars films.
When I started doing this about 22 years ago, the
environment I learned in was a physical one.
It was a stage, miniatures,
cameras, lights, everything.
real stuff is, you get to use
all of your senses and your
physical perceptions.
other people and critique
a model or talk about how cool
lighting is pretty satisfying.
And all of this photography would end up in an optical printer in the end.
actually compresses layers of
exposures of film so that you
can combine layers of images into the final one that you see in the movie.
was literally sandwiching one
piece of film next to another
piece of film, and that really
introduces a huge amount of degradation.
In 1978, we had just finished
Star Wars, we'd done some
were very, very crude.
You know, the diagram of the
Death Star and that kind of stuff.
But I knew a lot of guys that
were working in the digital
field, so I started a computer
division, and we developed the
pixar computer for I.L.M.
I'm right now in one of our
have here at I.L.M., and what we
have here are thousands and
millions of cycles of computing power going by every single second.
So I kind of pushed the stuff-
at least as much as I could-
here at I.L.M. with this
graphics group that we had.
The exciting thing about it was, it didn't feel like there
were a lot of rules.
It really did seem like, kind of, the wild west.
to scan in film and bring the
film into the computer and make
changes to that.
digitizing your film was that
you wouldn't get any degradation.
Once it's digital, those are
ones and zeros, and they just
stay as ones and zeros all the
way down the pipe.
The first path through the system was in the effects arena, okay?
It was using digital technology
to realize visions.
Okay, if you can take a piece
of film and you can turn it into
numbers, you can manipulate
those numbers and then put it
back onto the film, boy, there-
there's no limit to what you could do.
The entire world is wide open.
did that was completely digital
We had a character made out
of stained glass, but the glass
actually had to look like it was real, not like a graphic of any sort.
And it took us six months to do
seven shots, which was pretty
complicated but amazing that we
got it done in that amount of time.
George was always very progressive about digital,
and it was just something about
that-the effects community
just got comfortable with it
really early on.
Get rid of the flare!
I was just trying to be
a sheepdog.
Ha!
Enough wolves in the world already.
Now we were still shooting on film.
We weren't shooting with digital
cameras yet, but all of the post
processes were starting to fall
into line.
How did you go into the computer?
So I would have my hand, and
then they would take a picture
of it, and then in a computer,
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