The Pixar Story Page #2
- G
- Year:
- 2007
- 87 min
- 1,619 Views
NARRATOR:
While the animationdepartment felt stagnant,
Tron, a live-action foature
using the latest computer technology,
was screened for employees
at the studio.
(ENGINES REWING)
Watch it, watch it! Auuughhh!
There Tron was, these light-cycles. . .
Moving in and out of the scene
and it's. . .
And we came back to my room
and just sat there
and the depression
started to turn towards a frustration,
like, "Well, why can't we?"
"Why can't we do that?
Wouldn't it be cool, if?"
LASSETER:
Computer animationexcited me so much,
and not excited
about what I was seeing,
but the potential I saw in all this.
I was just amazed by it.
And we started thinking,
"Wouldn't it be cool if
"we had a background
that was moving like Tron did,
"but we animated
the character by hand."
It had never been done before,
but there's something about John
that you kind of get the feeling
that that doesn't matter
I mean,
if it had never been done before,
doesn't mean it can't be done.
NARRATOR:
John and Glensoon got approval
to experiment with animation
and computerized backgrounds.
But at the studio
there was a growing fear
that the computer was
going to make animators obsolete.
THOMAS:
I'd say 95% of the fellasat the studio were saying,
"You'd never get me to do anything
like that, they're ruining everything!"
And I talked to John Lasseter
about the things he was doing,
I said,
"'Gee, if you get that much imagination
"and new types of movement
done on a computer,
"but not by the pencil,
you'll be ahead of the game."
The potential was there at that time,
but no one wanted to do it
except for Lasseter.
NARRATOR:
John and his story teamwere given the approval
to develop a script
based on the short story,
It would mark
John's feature directorial debut,
and his own opportunity
to further explore the blending
of computer and traditional animation.
After eight months of development,
John was finally asked to present
the story to the head of the studio.
LASSETER:
They'd said,"Okay, it's time to show
"the head of the studio at the time
Brave Little Toaster."
So we got the presentation together,
he walks in with Ed Hansen,
and he had this scowI on his face
from the beginning, no laugh,
and he stood up and he asked,
"Well, how much is this gonna cost?"
And I said,
"Well, it's with computer animation,
"it's gonna be, you know, no more than
the regular budget of a film."
And he went, "The only reason
to do computer animation
"is if we could do it faster or cheaper."
And he walked up and he walked out.
And it was like, "What?" You know?
And so about five minutes later
I get this call,
and Ed Hansen
calls me down to his office.
And I come down, and he said,
"Well, John,
your project is now complete,
"so your employment with
the Disney Studios is now terminated."
DON HAHN:
He got let go, he got fired,because, honestly, the studio
didn't know what to do with him.
Even at that early day,
this Disney Studio
that he dreamed about working at,
turned out to be a really
dysfunctional place, in reality.
And he was a born director,
he was a born leader,
and his expectation and passion
excelled what the studio
was doing then.
During a lot of the early days,
artists were frightened of the computer,
because they were
under the impression
that it somehow
was gonna take their jobs away.
And we spent a lot of time
telling people,
"No, it's just a tool, it doesn't take. . .
"It doesn't do the creativity,
that's a misconception."
But there was this fear,
and it was everywhere.
ANNOUNCER:
We interruptthis program
for an important announcement.
A state of emergency
has been declared
put on 24-hour duty,
(CROWD SCREAMING)
in an effert to stop
the mounting hysteria.
ANNOUNCER 2:
There is noreasonable cause for alarm.
These rumors are absolutely false!
(BEEPING)
NARRATOR:
The reality of technologywas very different from the fear.
It was the computer
that would take us to new frontiers.
JOHN F. KENNEDY:
I believe thatthis nation should commit itself
to achieving the goal,
before this decade is out,
of landing a man on the moon
and returning him safely to the Earth.
ASTRONAUT:
Lift off on Apollo 11 .NARRATOR:
The space raceignited funding in computer research
for a select number of universities
around the country.
In the 1960s,
the University of Utah set up one
of the first labs in computer graphics,
headed by the top scientists
in the field.
Ed Catmull, an aspiring artist,
was among the few drawn
to the potential in computer graphics.
CATMULL:
I drew a lot,I wanted to be an animator.
I wanted to be an artist.
But at the same time, I believed that
I wasn't good enough
to be an animator,
so I switched over
to physics and computer science.
As soon as I took the first class,
I just fell in love with it,
it just blew everything else away.
'Cause here was a program in which
there was art, science, programming,
all together in one place, in a new field,
and it was wide open.
You could just go out
and discover things and explore,
you were right at the frontier.
NARRATOR:
Ed's computer-animatedfilm of his own left hand
was the first step in the development
wrapping texture
around those surfaces,
and eliminating jagged edges.
The footage debuted years later
in the science-fiction film Futureworld,
of 3-D animation in a live-action film.
Ed graduated with a PhD
in a new technology ahead of its time.
There was only one institution
in the country
willing to put millions of dollars
into its further development.
The word of any center of activity
spread rapidly,
that the place was New York Tech.
CATMULL:
There the charter was"Let's make computer graphics
usable in filmmaking."
That's exactly what I wanted to do.
NARRATCR:
Alex Schure,the president of New York Tech,
hired Ed to spearhead the new
computer graphics department
and other tools
to create art and animation
using the computer.
called "Tween"
that transformed hand-drawn
animation into a digital medium.
Artists could now draw and paint
directly into the computer.
We were creating a revolution
and the older techniques
NARRATOR:
These developments ledEd to the far-reaching goal of someday
creating the first feature-length,
computer-animated film.
SCHURE:
We were impactingthe conventional industry
and it was gonna be tremendous
because of the applications
that it would have.
NARRATOR:
The applicationsof Ed's developments
led Stor Wars director, George Lucas,
to see their potential
in live-action filmmaking.
LUCAS:
After I did Stor Wars,
Translation
Translate and read this script in other languages:
Select another language:
- - Select -
- 简体中文 (Chinese - Simplified)
- 繁體中文 (Chinese - Traditional)
- Español (Spanish)
- Esperanto (Esperanto)
- 日本語 (Japanese)
- Português (Portuguese)
- Deutsch (German)
- العربية (Arabic)
- Français (French)
- Русский (Russian)
- ಕನ್ನಡ (Kannada)
- 한국어 (Korean)
- עברית (Hebrew)
- Gaeilge (Irish)
- Українська (Ukrainian)
- اردو (Urdu)
- Magyar (Hungarian)
- मानक हिन्दी (Hindi)
- Indonesia (Indonesian)
- Italiano (Italian)
- தமிழ் (Tamil)
- Türkçe (Turkish)
- తెలుగు (Telugu)
- ภาษาไทย (Thai)
- Tiếng Việt (Vietnamese)
- Čeština (Czech)
- Polski (Polish)
- Bahasa Indonesia (Indonesian)
- Românește (Romanian)
- Nederlands (Dutch)
- Ελληνικά (Greek)
- Latinum (Latin)
- Svenska (Swedish)
- Dansk (Danish)
- Suomi (Finnish)
- فارسی (Persian)
- ייִדיש (Yiddish)
- հայերեն (Armenian)
- Norsk (Norwegian)
- English (English)
Citation
Use the citation below to add this screenplay to your bibliography:
Style:MLAChicagoAPA
"The Pixar Story" Scripts.com. STANDS4 LLC, 2024. Web. 18 Nov. 2024. <https://www.scripts.com/script/the_pixar_story_15938>.
Discuss this script with the community:
Report Comment
We're doing our best to make sure our content is useful, accurate and safe.
If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly.
Attachment
You need to be logged in to favorite.
Log In