The Pixar Story Page #3
- G
- Year:
- 2007
- 87 min
- 1,644 Views
We had made this computer controlled,
motion-control camera,
but I really wanted
to get to the next level.
I had a lot of ideas
that couldn't be conquered
in the traditional film technology.
NARRATOR:
George Lucas broughtEd Catmull aboard
to form a new computer division
at Lucasfilm
to invent digital production tools,
including a new digital-editing system
called EditDroid,
a digital sound system,
a laser scanner
and a powerful graphics computer.
Ed recruited the most talented team
of computer scientists
to create the futuristic tools for Lucas.
ROB COOK:
Everybody who did itgot there in some really odd way.
People came from architecture,
from physics,
from art, from computer science,
from everywhere,
in this new area.
At that time
there was almost no graphics,
And we were inventing
the techniques we were using.
We had no computers.
because I came home at night, right?
You know? I didn't have any computer
to stay and hack on
or anything like that,
so I'd come home at regular hours
and she woes the days
when we started getting computers
LUCAS:
They really were kind ofthe outlaw outfit, the rebel group,
and so that was kind of fun
because, you know,
we were doing all these things
that nobody really
understood the value of.
COOK:
There was a bigbreakthrough to start
doing things that were more artistic.
Vol Llbre, Loren Carpenter's film
in 1980, was a huge deal,
and not just because
it illustrated his academic technique,
but it was a huge deal
because it was a work of art.
CARPENTER:
I've always beeninterested in what's possible,
and, what's beyond
the boundary of what's known.
When I came to Lucasfilm,
these people were all very good,
and it was refreshing and exhilarating.
COOK:
Even in those days,everybody's dream
was to make a feature-length movie
with computers.
At least all of us,
that was what we wanted to do.
Even though it seemed impossible
at the time.
If you wanna make
a picture of the world,
you somehow have to get
all that data in the computer.
All the geometry, no matter what,
whether it's hairs or skin or whatever,
is broken down
into millions of little triangles
that are so small they would just be
a speck on the screen.
NARRATOR:
The group soon realizedit would take not thousands,
but millions of triangles
to create the photo-realistic images
that compose
the animated films we see today.
CATMULL:
It was an absurd number.But it was meant to be
an absurd number,
because if you throw
some big numbers at something
and then you have to be able
to handle them,
then it makes you think
about the problem in different ways.
Right then and there, that changed
our whole, you know, kind of mindset
about the sort of problem
that we were trying to solve.
NARRATOR:
The group got the chancewhen Lucas' special-effects division,
lndustrial Light and Magic,
could not achieve a shot
using conventional film means.
Summary, please.
STAR TREK II THE WRATH OF KHAN
Alvy Ray Smith led the group
to create a spectacular sequence
using all their talents
and advanced techniques.
The camera's spinning and spiraling
and jerking and panning.
It's going through amazing motions,
completely impossible
for a gravity-bound, real camera.
PORTER:
I think Ed and Alvy realized,in order to get in the game,
we've got to put characters up
on the screen,
and that meant character animation,
and that changed everything
right there.
I had gone to this computer graphics
conference at the Queen Mary.
I'll never forget it. We walk in
and I was just so depressed,
'cause, like, all these dreams
for the last two or three years
kind of were shattered.
And Ed Catmull
was a speaker at this conference,
and he comes up
and he was so excited,
"How's Toaster going?
How's Brave Little Toaster going?"
You know, all that stuff, and I go,
"Well, to be honest, they shelved it."
He told me that he was leaving Disney.
He didn't tell me the circumstances,
but that he was leaving Disney.
And we spent a long time
talking about what we wanted to do,
and what the possibilities were,
because this is the first time
we really had a chance
of getting a real animator.
We couldn't get them at Lucasfilm.
NARRATOR:
John was hiredon the spot
into Lucasfilm's
Bay Area computer division,
under the inconspicuous title
of "interface designer."
I came in there and immediately
I was intimidated by all the people
that were around me.
I mean, there were PhDs
everywhere around me.
Our group was in love with animation,
and we knew a lot about animation.
We couldn't animate very well,
but we understood it.
LASSETER:
And the first thing they didis they really challenged me
with the idea of,
"Let's try to do a little film
"with characters that are done
with a computer."
I was inspired looking at the limitations
of what I had to work with,
and then I went back
and looked at the early Mickey Mouse.
It's geometric shapes.
How more geometric can you get
than Mickey Mouse?
So I just started drawing,
and I created this little character.
His name is "Andr."
(BUZZING)
(SQUEAKING)
(LAUGHS)
NARRATOR:
John inspired thetechnical team to create new software
that would enable him to animate
the squash and stretch movements
he learned from traditional animation.
The results were new flexibility,
motion blur
and character action never before
achieved through the computer.
LASSETER:
I loved working with theseguys, and I kept challenging them.
And then I was so inspired
by all the work that they were doing.
So it's become this way of working
that the art challenges technology,
technology inspires the art.
NARRATOR:
John and computerscientist Bill Reeves
put their animation skills to the test
while working with Lucas'
traditional special effects division, ILM,
to bring a stained-glass man to life
through the computer.
It was really amazing,
the meeting of these two completely
different backgrounds coming together.
(WHlMPERING)
MUREN:
You could just designthe thing exactly
the way that your mind conceived it,
not only shape-wise
but also lighting-wise, or anything.
NARRATOR:
The visual effects werenominated for an Academy Award,
and many Hollywood
special effects wizards
had no idea how it was done.
LUCAS:
There were areas they couldgo to that they couldn't even consider
in traditional special effects.
Ed's group really equaled change.
NARRATOR:
To improve speedand resolution,
Ed's team developed
the most powerful graphics computer
of its day.
lts software transformed
high-resolution imagery into 3-D,
and was used in medical imaging
and satellite photo analysis.
But after years of trying to sell
their high-end computer software
to limited markets,
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"The Pixar Story" Scripts.com. STANDS4 LLC, 2024. Web. 19 Dec. 2024. <https://www.scripts.com/script/the_pixar_story_15938>.
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