The Pixar Story Page #4
- G
- Year:
- 2007
- 87 min
- 1,619 Views
George Lucas' interest
was growing thin.
I think it was very esoteric
and it was very hard
to make a business out of that.
So once we had the EditDroid
and we had all the things we needed,
then I decided that I didn't want
to run a company that sold software.
And John and Ed were dead set
and their dream
was to make an animated feature.
And I said, "Great, but, you know,
to do this on a grand scale,
"it's gonna take at least, you know,
$30 , $40 million investment,
"which we don't have."
(LAUGHS)
NARRATOR:
To keep the teamtogether,
Ed and Alvy gained Lucas' support
to spin off the division
and call it "Pixar."
Over the next year
they struggled to find the one investor
who could foresee their potential.
An unexpected visitor to Lucasfilm
was Steve Jobs.
Steve was 21 when he
co-founded Apple Computer,
revolutionizing the concept
of user-friendly
personal computing with
the Apple ll and the Macintosh.
By the age of 30,
he had become a multimillionaire,
selling his innovative computers
all over the world.
I was still at Apple at the time.
I was turned onto it by a guy
named Alan Kay, who I worked with.
And, so Alan and I hopped in a car
and rode up to Lucasfilm.
KAY:
So on the limousine ride up there,I explained to Steve
what these guys were,
what the potential was.
Then a very good thing happened.
JCBS:
That was the first time I met Ed,and he shared with me his dream
to make the world's first
computer-animated film.
And l, in the end,
ended up buying into that dream,
both spiritually and financially.
NARRATOR:
Steve Jobs took a chanceand invested $1 0 million
to launch Pixar.
The stuff that Ed and his team
were doing was at the very high end,
and I could see that it was way beyond
what anyone else was doing.
CATMULL:
We had the fortuneto have Steve Jobs,
who believes in passion and vision.
He was responding to this passion.
It was really exciting when Steve
was the one that bought our group.
I remember Ed came to me,
and he says,
"Let's do a little animated film,
something that says who we are."
I wanted something
simple and geometric,
and I was sitting there at the desk
kind of thinking.
And I just kept staring at this lamp,
and it was sort of like
a classic Luxo lamp.
I just started moving it around
like it was alive.
I love bringing
inanimate objects to life,
in maintaining
the integrity of the object,
and pull personality and movement
and physics out of that.
(SQUEAKING)
NARRATCR:
In 1987 , Luxo Jr .became the first three-dimensional
computer-animated film
nominated for an Academy Award.
CATMULL:
Luxo is the onethat changed everything.
It was a pure little story.
And once we hit it with that,
then it became
a new goal for everybody.
(SQUEAKS)
(AlR ESCAPES)
JOBS:
It was the combinationof the new medium
and John really bringing
a character to life
that made people say, "Oh my God."
You know, and the smart ones say,
"Look at this potential here."
NARRATOR:
A hopping Luxo lampwould become a symbol
of Pixar's optimism and determination.
is John Lasseter
sitting there in that graphics lab
with deadlines approaching,
struggling with the machine.
Just one man, one machine,
trying to produce this animation.
LASSETER:
Early in Pixar,when we were sitting in a hallway,
sharing one computer,
me and Eben and Bill and Ed,
we'd sit there
and just kind of be sharing time,
and I would always
take the midnight shift.
Got most of my animation done
on all the short films
from about 10:
30 at nightuntil 4:
00 or 5:00 in the morning.This evening I am animating a scene
from the dream sequence.
This is a rough level of detail.
MAN:
How come your carhas the best parking spot?
'Cause it hasn't moved
(MAN CHUCKLES)
I've been sleeping here.
He'd leave me a note on my desk.
"D.W. , wake me up when you come in,"
and I would go to his common.
Of course, the door would be closed.
I'd have to bang on the door,
and John'd be asleep.
He used to bring in a mattress
or a futon or something
And then he would get up
And he did that for weeks.
NARRATCR:
Their next short,Red's Dream,
was the story of a lonely unicycle
longing to perform in the circus.
OSTBY:
We could show himwhat was easy for us to do
and what was hard for us to do,
and he'd also push us.
We'd say, "Well, you know, John,
it's kind of hard for us to do a human."
he'd be thinking about
and he'd encourage us to try to do it.
NARRATOR:
Tin Tot , about a wind-uptoy tormented by a baby,
brought children's toys to life
through the computer.
(BABY BABBLES)
And in 1989,
Bill Reeves and John Lasseter
for Best Animated Short Subject,
and the first ever awarded
to a computer-animated film.
With each subsequent short film,
John got more ambitious
and the team got more experience
and the software got better.
NARRATOR:
In 1990, Pixar appliedtheir knowledge of animated shorts
to make commercials.
The new venture soon required
bringing in new animators.
John hired
PETE DOCTER:
It was literally the dayafter I graduated I showed up.
John sat down and showed me
the way the animation software worked.
It was pretty slow.
There was a lot of kind of
noodling and futzing around,
but I loved that stuff.
I didn't care what it was.
I said, "Commercials? Fine.
"I'll do, you know, soap bars,
soda cans, whatever. I don't care."
TRlDENT NARRATOR: Introducing
new Freshmint Gum!
The freshest mints.
The coolest cool.
For as simple as it was,
it was probably the hardest
learning experience I ever had,
because it was archaic.
I knew nothing about the computer.
never word-processed,
never even really looked at one
before I came up there.
So I'm a testament
that anybody can learn the computer.
(LAUGHS)
NARRATCR:
At the same time,Pixar began a collaboration
with the new leadership
at the Walt Disney Studios
headed by Michael Eisner,
Frank Wells,
Jeffrey Katzenberg and Roy Disney.
hand-drawn animation with computers,
Pixar invented CAPS,
a digital ink-and-paint system
which brought new technical advances
to 2-D animation.
The techniques gained critical notice
in Disney's Beauty and the Beast.
PETER SCHNElDER:
Roy Disney wasHe spent a lot of money
building the CAPS system,
and it was just the basis
of what was to come
in terms of the 3-D animation process.
It was the engine
that drove everything else forward.
NARRATCR:
Pixar's software,Renderman,
was also getting industry acclaim
for the creation
of photo-realistic special effects
that allowed Hollywood filmmakers
to tell stories
Translation
Translate and read this script in other languages:
Select another language:
- - Select -
- 简体中文 (Chinese - Simplified)
- 繁體中文 (Chinese - Traditional)
- Español (Spanish)
- Esperanto (Esperanto)
- 日本語 (Japanese)
- Português (Portuguese)
- Deutsch (German)
- العربية (Arabic)
- Français (French)
- Русский (Russian)
- ಕನ್ನಡ (Kannada)
- 한국어 (Korean)
- עברית (Hebrew)
- Gaeilge (Irish)
- Українська (Ukrainian)
- اردو (Urdu)
- Magyar (Hungarian)
- मानक हिन्दी (Hindi)
- Indonesia (Indonesian)
- Italiano (Italian)
- தமிழ் (Tamil)
- Türkçe (Turkish)
- తెలుగు (Telugu)
- ภาษาไทย (Thai)
- Tiếng Việt (Vietnamese)
- Čeština (Czech)
- Polski (Polish)
- Bahasa Indonesia (Indonesian)
- Românește (Romanian)
- Nederlands (Dutch)
- Ελληνικά (Greek)
- Latinum (Latin)
- Svenska (Swedish)
- Dansk (Danish)
- Suomi (Finnish)
- فارسی (Persian)
- ייִדיש (Yiddish)
- հայերեն (Armenian)
- Norsk (Norwegian)
- English (English)
Citation
Use the citation below to add this screenplay to your bibliography:
Style:MLAChicagoAPA
"The Pixar Story" Scripts.com. STANDS4 LLC, 2024. Web. 18 Nov. 2024. <https://www.scripts.com/script/the_pixar_story_15938>.
Discuss this script with the community:
Report Comment
We're doing our best to make sure our content is useful, accurate and safe.
If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly.
Attachment
You need to be logged in to favorite.
Log In