Urbanized Page #3
and bicycles have pavement,
and the cars are in the mud.
So it's a priority for the pedestrians
and the bicycles
and then later sometime
we will pay for the cars.
But first the pedestrians.
So this completely shows respect
for human dignity, for everybody,
not just those who have cars
who normally think to be the important
ones in developing country cities.
Again, this democracy at work.
In Copenhagen we have,
for 30 or 40 years,
had this very distinctive policy
as much as possible.
There is a complete network
In what we call Copenhagen-style
bicycle lane.
We always have the bicycle lanes
next to the sidewalk.
The sidewalks are the slow traffic,
the bike lanes are a little bit faster,
and then there would be parked cars,
and then there would be the traffic.
In this way you have the parked cars
to protect the bicyclists,
instead of the bicyclists
It helps invite a lot of people
who would be too afraid to bicycle
to get the idea, "I can actually do it,
because now it is much safer."
In ten years we have seen
the bicycling doubling.
We have seen that now we have 37%
arriving on his bicycle.
It keeps people fit, it doesn't pollute
and it doesn't take up much space.
I think a good city
is like a good party.
If you ask a guy that was
at a good party on Friday,
he says "Oh my dear, I was only home
by 5;30 in the morning."
If people get involved in social
activities
they will forget place and time
and just enjoy.
That is why I would say, do not look at
how many people
are walking in the city,
but look at how many people
have stopped walking
to stay and enjoy what is there.
The challenge is how
do we make sure
that public open spaces
are inviting and well used.
And in these spaces, design detail
makes all the difference.
There should be multiple kinds
of seating,
many different reasons for people
to come into a space.
For instance, movable chairs.
People, when they sit in a chair
that's moveable,
they just move it so much.
So it's kind of their chair
and it's their place.
Movable chairs also let you socialize,
they let you be by yourself,
they let you be part of the city,
or away from the city.
Knowing about Homo sapiens and
the kind of creature he is
has been a very important key
to understanding why some places
work and some places don't.
Much of it is bound to our senses,
how long you can see
and how long you can hear.
How your eye is horizontal,
you see very little upward,
you see much more downward,
and you see much,
much more out to either side.
That is leftover
from the evolutionary process,
when the walking animal was out
walking on the plains,
the enemies were out there
and in front of you,
but they were not up there.
But you should look out for snakes and
scorpions and boulders.
The eye can't command an area
more than about 100 meters
by 100 meters.
That is the distance where you can see
other people and movements.
But if it gets bigger, the eye can't
see what's going on.
Then you feel less comfortable.
That's why nearly all the squares
in all the old cities
will be smaller than this 100 meters.
We are really talking about the urban
habitat of Homo sapiens.
It's the same Homo sapiens
all over the world.
Cultural circumstances differ
economic circumstances differ,
climatic circumstances differ,
but basically we are
the same little walking animal.
The rise of post-industrial sites in
cities around the world,
have come about only
in the last 30 or 40 years,
and people don't know
what to do with them.
and erased.
What we've found over the
past 10 years is that you can
actually take these post-industrial
conditions and through creative design
actually produce something
that people love.
It's not erasure
and it's not preservation.
It's really transformation.
I lived about a block away from
the High Line for over 15 years,
and never paid it any attention at all.
Trains ran on the High Line
until about 1980
and then they stopped entirely.
It was the realization
that this thing was actually
this monumental structure
that ran 22 blocks,
three neighborhoods.
It just seemed like
this amazing opportunity
to experience the city
in a whole new way.
I'd read on the agenda
that it was going to be demolished.
And sat next to Josh, and we didn't
know each other,
and he was sort of interested
in it in the same way I was.
And no one else in the meeting
was interested.
There was one person who spoke
who I think was literally
frothing at the mouth about how
terrible the High Line was.
So after the meeting,
and said, you know, "Why don't
we do something together?"
When we came up here we realized
there was something magical
up here already.
The High Line was this
extraordinary artifact,
rusting steel where grasses and flowers
had taken seed naturally.
As a landscape architect,
a question I always ask is what
will design actually mess up here.
What through design
will you anaesthetize?
Will you destroy?
Because a lot of these sites have
a sort of charm to them
that really I'm always looking to try
to capture and actually amplify.
It's much more about
a symbiotic relationship
between nature and civilization.
Because a city's a messy place.
And so there are lots of places
for nature to move in
and not take over
but form a relationship
with the urban infrastructure
in a really interesting way.
Having the grasses and flowers
come up through the paving
was a big part of the design.
It really is about showcasing Manhattan
in a way that is authentic.
It's not overly manicured,
or overly scripted.
And the noises, I guess,
are part of it.
The fact that the High Line
was driven by, at the very start,
Robert and me, but very quickly a
large group of neighbors,
community members, New Yorkers
and ultimately people
from all over the country,
with a communal sensibility
that very much effects
the environment that is up here.
Underneath the design,
a lot of what we see today
is the result of the care and attention
that went into the zoning.
We were just passionate
about saving the High Line.
Zoning was just one piece of it, I only
played a role in the zoning,
and being obsessive I think I said,
if I didn't think about
the High Line every single day,
it was going to come down,
that was my mindset.
These are the two blocks we wanted
to talk to you about.
The Department of City Planning is
responsible for shaping
its neighborhoods, its waterfronts,
its industrial lands,
and its business districts.
Really shaping the form of the city
and where it's going grow, where
it's going to develop.
This is a double problem,
Translation
Translate and read this script in other languages:
Select another language:
- - Select -
- 简体中文 (Chinese - Simplified)
- 繁體中文 (Chinese - Traditional)
- Español (Spanish)
- Esperanto (Esperanto)
- 日本語 (Japanese)
- Português (Portuguese)
- Deutsch (German)
- العربية (Arabic)
- Français (French)
- Русский (Russian)
- ಕನ್ನಡ (Kannada)
- 한국어 (Korean)
- עברית (Hebrew)
- Gaeilge (Irish)
- Українська (Ukrainian)
- اردو (Urdu)
- Magyar (Hungarian)
- मानक हिन्दी (Hindi)
- Indonesia (Indonesian)
- Italiano (Italian)
- தமிழ் (Tamil)
- Türkçe (Turkish)
- తెలుగు (Telugu)
- ภาษาไทย (Thai)
- Tiếng Việt (Vietnamese)
- Čeština (Czech)
- Polski (Polish)
- Bahasa Indonesia (Indonesian)
- Românește (Romanian)
- Nederlands (Dutch)
- Ελληνικά (Greek)
- Latinum (Latin)
- Svenska (Swedish)
- Dansk (Danish)
- Suomi (Finnish)
- فارسی (Persian)
- ייִדיש (Yiddish)
- հայերեն (Armenian)
- Norsk (Norwegian)
- English (English)
Citation
Use the citation below to add this screenplay to your bibliography:
Style:MLAChicagoAPA
"Urbanized" Scripts.com. STANDS4 LLC, 2024. Web. 22 Nov. 2024. <https://www.scripts.com/script/urbanized_22652>.
Discuss this script with the community:
Report Comment
We're doing our best to make sure our content is useful, accurate and safe.
If by any chance you spot an inappropriate comment while navigating through our website please use this form to let us know, and we'll take care of it shortly.
Attachment
You need to be logged in to favorite.
Log In