Video Games: The Movie Page #2
the guys who did Spacewar,
John Carmack.
Hideo Kojima, I'm telling
you right now, brilliant.
You can't just pick one,
because it's doing injustice
to all the other people
that have helped
develop the games.
I don't think I've ever really
thought about who started gaming.
I just appreciate that they did.
Some say it began here,
a small back room
at the Massachusetts Institute
of Technology in 1962
on the PDP-1,
the first computer
Steve Russell,
which I consider to be
the fellow who I
stood on the shoulders of,
did a game called Spacewar
for the PDP-1.
And I played that
in an amusement park,
and I felt if I could bring
Spacewar to the arcade,
it would make a lot of money.
It was a game developed
as a demonstration
of the capabilities of a digital
equipment corporation,
PDP-1 computer back in 1962.
A group of students
and employees at MI wanted to create a game
the capabilities
of this new machine
that had one particular feature
they were really interested in,
and that was a display screen.
Before that,
most computers had maybe
paper tape outputs
or something like that.
But this one had
I would go back to Steve Russell,
because he's the one
that actually made
Russell's product was
so much fun to play
it infected every
PDP-1 in the world,
and they were trying to get
the people to get it
off the machine, 'cause it was
wasting so much computer time.
Others argue that electronic
games began much earlier
or that video games
were a byproduct
of Cold War technology.
As usual, the truth
is somewhere in the middle.
While many industries
and innovators
combined to pave the way
even for the possibility
there is little argument
as to the visionaries
and the company that finally
brought video games
to the public... in a big way.
All the colors
Lovin' each other
wholeheartedly
Yes, it's all right
Take my message
to your brother
And tell him twice
Spread the word
and try to teach the man
Who's hating his brother
When hate won't do, ooh
'Cause we're all the same
Yes, the blood inside
of me is inside of you
Now, tell me
Can you feel it
Tell me, can you feel it
Can you feel it
Ooh, when you see what's
goin' down
Can you feel it in your bones
Can you feel it
Atari the understanding
of what makes a good game.
He played a lot of games
and understood them.
When we started this thing,
we found that
the games that were most successful
were those that were
simple to learn,
but impossible to master.
Pong was somewhat of an accident.
It was what we consider
to be too simple,
but when it got all wired up,
and it was done by Al Alcorn,
he put in some twists to it
that were just remarkable
and made it a massively fun game.
One of the design feature's
flaws in the original Pong game
to the top of the screen
all the way,
and I was gonna fix it,
but I didn't get around to
doing it, and I realized
that that feature kept
the game from...
two good people
from playing it forever.
The coining of the phrase
"video game" refers to an RGB,
or red, green and blue raster
or "video" display device.
Lets take Pac-Man for example,
the original.
This is a bitmap image of Pac-Man.
When enlarged, individual pixels
appear as squares.
Zooming in further,
they can be analyzed,
by adding the values
for red, green, and blue.
A bitmap corresponds
"bit-for-bit" with an image
displayed on a screen.
A bitmap is technically
characterized by
the width and height
of the image in pixels
and by the number
of bits per pixel,
or a "color depth",
which determines
the number of colors the pixel
and ultimately the image
can represent.
The more bits,
More bits, however,
meant more memory was needed,
which was in short supply
in the early days of gaming.
looked blocky and simple.
But that didn't stop designers
and gamers from diving headlong
into this amazing new medium.
Over time and as technology
advanced, 8 bits became 16,
then 32, 64, 128 and so on.
With each generational jump
in graphics
and so called "image fidelity,"
the depth of story
and immersion in games
seemed to progress as well.
The technological limitations
drove the art form
and vice versa.
Games were slowly evolving,
and those on the inside
were growing up with the very
art form they were creating.
It was the Magnavox machine,
I think it was called the Odyssey,
and to show you how different
things were... I mean, basically,
it allowed you to play Pong really.
That console had no real graphics.
There were just squares
that you would stick on the screen.
And so like, then you'd put
up like a haunted house.
And then all of the sudden,
the white Pong ball
would be like a ghost, you know,
moving through the house.
So, you had to kind of
use your imagination
to understand
the story they were trying to tell.
Magnavox presents Odyssey,
the electronic game of the future.
Odyssey easily attaches
to any brand TV,
black and white, or color,
electronic playground.
Odyssey gives you all
the exciting action of hockey,
and 11 other challenging
play and learning games
for the entire family.
I had a very dear friend
who was the head
of ATCO Records.
She had an Atari 2600 console
in her office.
And she pointed at it and asked me,
"Do you know what that is?"
And I said, "Well, kind of,
but what is it?"
And she said to me, "It's a license
to print money."
Attention, shoppers.
The new Atari cartridge game is in.
Only Atari makes
the world's most popular
home video games.
The only Space Invaders.
The only Asteroids.
The only Pac-Man.
And the only way you can
play any of them
is on a home video system
made by Atari.
Come and play Atari today
The first game that I
ever remember playing
was Space Invaders
on the Atari 2600.
I was six years old
and was at my friend's house,
and I was just blown
away by the fact that
you could manipulate an image
on your television.
My first console I remember playing
was the Atari 2600.
We played everything.
We had Donkey Kong, obviously.
Baseball.
I loved BurgerTime.
I remember my brother saying like,
"Wow, look at the graphics."
Pitfall! Was like a wonderland,
because, you know,
like there were so many colors,
you know, you could
only really run...
you know, it was a side scrolling
game, but it was amazing.
You just see the same
screen over and over again.
You're like, "Oh, they added
an alligator head that time,"
or, "Oh there's a vine."
The fact that you could
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